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  1. #1
    Community Member wiglin's Avatar
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    Default Drow SR (Time for a change)

    When drow was released, they were a bit overpowered for alot of classes. At this point there are very few times when a drow is the way to go. I say its time for the drow's inherent SR to be added. It is pure junk as an enhancement, but since it is available from a cleic spell and monk class, I see no reason not to give it to the drow. Especially since it is inherent as the race.

    I know some would point out that drow do not take a negative when being in sunlight in ddo, but adding the SR at this point would not make drow an uber class. It would give them however a little more to compete with against other classes.

    Turbine fixed warforged by giving them their inherent immunities vs keeping them as an enhancement, please do the same for drow.
    Last edited by wiglin; 01-12-2010 at 12:47 PM.
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  2. #2
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    SR should scale as you level up and be enhancement-free. It is one of the defining abilities of a Drow. You brought it up but I'll mention it too...along with SR non-enhancement they need to ADD in the daylight issues. Maybe replace the SR enhancement line with one that reduces the daylight penalties.

    Update three seems to be addressing some of the day/night cycles so maybe Drow weakness in sunlight is around the corner.

  3. #3
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by Braed View Post
    Update three seems to be addressing some of the day/night cycles so maybe Drow weakness in sunlight is around the corner.
    OH noes there goes my uber Drow FVs Sorc Noooo dooommm

  4. #4
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    If they add day/night mechanics to the game, they would have to add night vision for some races, light spells so the humans can play during nights on the wilderness and such kind of things, i dont think they will want to overcomplicate that way.

  5. #5
    Community Member wiglin's Avatar
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    There is no reason not to add the inherent SR without the inherent negative to daylight to the drow. Drow are not even close to being as op as they were when they were first released.

    When drow were released ac was king and con was a semi dump stat. Alot of builds started with 8-10 con making the drow a great race for many builds. The game has changed and now drow are one of the fewer races worth using. A 32 point human is almost always better. Giving drow their inherent SR, would not even change the fact, and I doubt anyone would roll a drow just for the SR, when a cleric can give it out via spell. It would however be nice for those who already have drow, to have all the benefits they should have.
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  6. #6
    Community Member noinfo's Avatar
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    Quote Originally Posted by Braed View Post
    SR should scale as you level up and be enhancement-free. It is one of the defining abilities of a Drow. You brought it up but I'll mention it too...along with SR non-enhancement they need to ADD in the daylight issues. Maybe replace the SR enhancement line with one that reduces the daylight penalties.

    Update three seems to be addressing some of the day/night cycles so maybe Drow weakness in sunlight is around the corner.
    Yeah do this when they introduce other penalties for races such as movement etc...
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  7. #7
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by wiglin View Post
    There is no reason not to add the inherent SR without the inherent negative to daylight to the drow. Drow are not even close to being as op as they were when they were first released.
    Give it as granted feats, probably at level 1, 5, 10, 15 and 20. *Shrugs.*

  8. #8
    Community Member Samadhi's Avatar
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    I think this is a very good idea. Personally I don't mind it being an enhancement - but it needs to be an enhancement that caps out with a relevant SR amount. With the cleric spell hugely overpowering the current capped out enhancement chain it is literally pointless even if you have piles of extra AP to waste.
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  9. #9
    Community Member Dawnsfire's Avatar
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    Default Sr

    /signed

  10. #10
    Community Member Trillea's Avatar
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    /signed!
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  11. #11
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    So... I am working on a solo tempest / kensei build. One of the things that is needed to make it viable is good resistance against spells, either via save or SR. Is the drow SR truly useless at higher levels? Or just not 'great'? Are there items that add to it directly, if I don't mind using a slot?

  12. #12
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by d100 View Post
    So... I am working on a solo tempest / kensei build. One of the things that is needed to make it viable is good resistance against spells, either via save or SR. Is the drow SR truly useless at higher levels? Or just not 'great'? Are there items that add to it directly, if I don't mind using a slot?

    It's "not great" in the way that in order for you to be protected at higher levels, the enemy casters would have to roll negative on their die. So...useless.


    There are items you can get which give you Spell Resistance (though it does not stack with your racial Spell Resistance), and Clerics and Favoured Souls can give you Spell Resistance 32.

  13. #13
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    So my drow pally should not be using any ap on the drow sr enhancements? I was taking them early because i think they will/would help at lower level and i plan to redo my ap when i hit the 12-14 lvl range. I figure once i find some tomes, i will need to redo my CHa because i over compensated and will be > 20 on CHa, and it has no real use except it will add to the amount i heal with a lay on hands.

  14. #14
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    it's always a bit of a hassle to bring DnD terms to DDO, becouse drow should effectly start at lvl2 for xp gain (needing more xp per levelup) due to being stronger, but then again, so should bloody warforged :!

  15. #15
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    Time to Tr those drow. They are gimped by the game.
    Game play changes.

    Time to change with it.

  16. #16
    The Hatchery sirgog's Avatar
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    I'd be happy to see Drow automatically receive SR equal to 8 plus their level, then have an enhancement chain available that, at a cost of 1/2/3/4 AP, adds a further 1/2/3/4 SR to that.

    So a level 20 drow would have SR 28, or if they invest 10 AP, they'd have a permanent 32.


    Even this wouldn't help Drow catch up to other races, however. IMO they need some form of HP boost or damage mitigation effect, as it's their squishiness that makes them outclassed by other races.
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  17. #17
    Community Member Phidius's Avatar
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    Quote Originally Posted by sirgog View Post
    I'd be happy to see Drow automatically receive SR equal to 8 plus their level, then have an enhancement chain available that, at a cost of 1/2/3/4 AP, adds a further 1/2/3/4 SR to that.

    So a level 20 drow would have SR 28, or if they invest 10 AP, they'd have a permanent 32.
    ...
    Especially if the 1/2/3/4 stacks with all other SR.
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  18. #18
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by Setin_Myways View Post
    So my drow pally should not be using any ap on the drow sr enhancements? I was taking them early because i think they will/would help at lower level and i plan to redo my ap when i hit the 12-14 lvl range. I figure once i find some tomes, i will need to redo my CHa because i over compensated and will be > 20 on CHa, and it has no real use except it will add to the amount i heal with a lay on hands.
    Drow SR is useful until level 10 or so. It's especially useful in the Harbor on hard where the shamans spam Hold Person. A drow has a decent chance to resist that. However, the enhancements keep getting more expensive and less useful.

    It's not a bad idea to take it at first, then drop it when you want something else more. Enhancements are easily reset, all it takes is gold.

    If you want to redo your stats, it will cost since Lesser and Greater Reincarnations are only available in the store. (Though there are a few Lesser +3 hearts floating around from the egg hunt.) Remember that only starting stats, levelups and tomes count for Divine might and +3 and 4 tomes are still pretty rare. So starting at an 18 and using a +2 tome is a good plan. If you somehow pull a +3 or 4, you may want to keep that for a TR or just use it and enjoy the extra points of Chr. It won't affect your DM, but it still adds to your saves, LoH and UMD. If you started at a 20, you probably want to start over and spread your stats out a bit.

  19. #19
    Community Member calavel's Avatar
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    Hmm... well my first thought is how will this affect the elf race? Aren't they already considered underpowered compared to drow? Wouldn't this make elf one of the worst races in the game, with their -2 CON and nothing to really make up for it? (Keen senses and enchantment resistance, oh wow -_-)

    I'll admit I don't have an elf character, so I'm not sure how much their cons/pros differ from drow.

  20. #20
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    Quote Originally Posted by calavel View Post
    Hmm... well my first thought is how will this affect the elf race? Aren't they already considered underpowered compared to drow? Wouldn't this make elf one of the worst races in the game, with their -2 CON and nothing to really make up for it? (Keen senses and enchantment resistance, oh wow -_-)
    Drow are 32-point Elves with 2 stat points pre-assigned to Int and 2 to Cha. For builds that want to use Dex, Int, and Cha, yes, maybe Drow will be the heavy favorite, though it's already like that. For builds that don't want 2 points automatically stuck in Int and Cha, Elf is still better. Plus Falchion/Scimitar/Longsword/Longbow Enhancements, useful Dragonmarks, and access to Arcane Archer PrE. I don't think Elves need worry.

    Innate Drow SR is long overdue.

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