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  1. #1
    Community Member wiglin's Avatar
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    Default Drow SR (Time for a change)

    When drow was released, they were a bit overpowered for alot of classes. At this point there are very few times when a drow is the way to go. I say its time for the drow's inherent SR to be added. It is pure junk as an enhancement, but since it is available from a cleic spell and monk class, I see no reason not to give it to the drow. Especially since it is inherent as the race.

    I know some would point out that drow do not take a negative when being in sunlight in ddo, but adding the SR at this point would not make drow an uber class. It would give them however a little more to compete with against other classes.

    Turbine fixed warforged by giving them their inherent immunities vs keeping them as an enhancement, please do the same for drow.
    Last edited by wiglin; 01-12-2010 at 12:47 PM.
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  2. #2
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    SR should scale as you level up and be enhancement-free. It is one of the defining abilities of a Drow. You brought it up but I'll mention it too...along with SR non-enhancement they need to ADD in the daylight issues. Maybe replace the SR enhancement line with one that reduces the daylight penalties.

    Update three seems to be addressing some of the day/night cycles so maybe Drow weakness in sunlight is around the corner.

  3. #3
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by Braed View Post
    Update three seems to be addressing some of the day/night cycles so maybe Drow weakness in sunlight is around the corner.
    OH noes there goes my uber Drow FVs Sorc Noooo dooommm

  4. #4
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    If they add day/night mechanics to the game, they would have to add night vision for some races, light spells so the humans can play during nights on the wilderness and such kind of things, i dont think they will want to overcomplicate that way.

  5. #5
    Community Member wiglin's Avatar
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    There is no reason not to add the inherent SR without the inherent negative to daylight to the drow. Drow are not even close to being as op as they were when they were first released.

    When drow were released ac was king and con was a semi dump stat. Alot of builds started with 8-10 con making the drow a great race for many builds. The game has changed and now drow are one of the fewer races worth using. A 32 point human is almost always better. Giving drow their inherent SR, would not even change the fact, and I doubt anyone would roll a drow just for the SR, when a cleric can give it out via spell. It would however be nice for those who already have drow, to have all the benefits they should have.
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  6. #6
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by wiglin View Post
    There is no reason not to add the inherent SR without the inherent negative to daylight to the drow. Drow are not even close to being as op as they were when they were first released.
    Give it as granted feats, probably at level 1, 5, 10, 15 and 20. *Shrugs.*

  7. #7
    Community Member noinfo's Avatar
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    Quote Originally Posted by Braed View Post
    SR should scale as you level up and be enhancement-free. It is one of the defining abilities of a Drow. You brought it up but I'll mention it too...along with SR non-enhancement they need to ADD in the daylight issues. Maybe replace the SR enhancement line with one that reduces the daylight penalties.

    Update three seems to be addressing some of the day/night cycles so maybe Drow weakness in sunlight is around the corner.
    Yeah do this when they introduce other penalties for races such as movement etc...
    Milacias of Kyber

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  8. #8
    Community Member Samadhi's Avatar
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    I think this is a very good idea. Personally I don't mind it being an enhancement - but it needs to be an enhancement that caps out with a relevant SR amount. With the cleric spell hugely overpowering the current capped out enhancement chain it is literally pointless even if you have piles of extra AP to waste.
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  9. #9
    Community Member Dawnsfire's Avatar
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    Default Sr

    /signed

  10. #10
    Community Member Trillea's Avatar
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    /signed!
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  11. #11
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    So... I am working on a solo tempest / kensei build. One of the things that is needed to make it viable is good resistance against spells, either via save or SR. Is the drow SR truly useless at higher levels? Or just not 'great'? Are there items that add to it directly, if I don't mind using a slot?

  12. #12
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by d100 View Post
    So... I am working on a solo tempest / kensei build. One of the things that is needed to make it viable is good resistance against spells, either via save or SR. Is the drow SR truly useless at higher levels? Or just not 'great'? Are there items that add to it directly, if I don't mind using a slot?

    It's "not great" in the way that in order for you to be protected at higher levels, the enemy casters would have to roll negative on their die. So...useless.


    There are items you can get which give you Spell Resistance (though it does not stack with your racial Spell Resistance), and Clerics and Favoured Souls can give you Spell Resistance 32.

  13. #13
    Founder Riggs's Avatar
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    heh weaksauce.

    +1 to the paper function of sr being tied to level - with a bonus from enhancements to bring it up to a useful number.

    So maybe 11 + half level as a base, then enhancements to bring it up to...26? 28 ?30?

    Something similar to the monk sr maybe at max.

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