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  1. #1
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    Exclamation The Battlemage - 12Fig/8Wiz - 16 BAB - Falchion

    Alright so this is my first build and i am pretty new to the game. I just had an idea for a char i wanted to play and went with it. All and Any criticism is appreciated! Thanks for your input! (I wanted a THF cleave that could heal himself and place appropriate buffs, etc.)

    P.S. I have no idea how the crit tables work but this is what it came out to in my head. Thanks for reading.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Paintrain the Battlemage
    Level 20 Chaotic Neutral Warforged Male
    (12 Fighter \ 8 Wizard) 
    Hit Points: 252
    Spell Points: 613 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 8
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            14                    14
    Constitution         16                    18
    Intelligence         16                    18
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    11.5
    Bluff                -2                     0
    Concentration         5                    27
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  2                     0
    Intimidate           -2                    -2
    Jump                  3                     5
    Listen               -2                    -2
    Move Silently         2                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                7                    27
    Search                3                     4
    Spot                 -2                    -2
    Swim                  3                     3
    Tumble                4                     5
    Use Magic Device      0                     9.5
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Skill: Repair (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mithral Body
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Empower Spell
    Spell (1): Repair Light Damage
    Spell (1): Shield
    Spell (1): Charm Person
    Spell (1): Expeditious Retreat
    Spell (1): Feather Fall
    Spell (1): Mage Armor
    Enhancement: Wizard Force Manipulation I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Great Weapon Aptitude I
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Power Attack
    Enhancement: Fighter Strength I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Warforged Power Attack I
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+2)
    Skill: Use Magic Device (+0.5)
    Spell (1): Hypnotism
    Spell (1): Niac's Cold Ray
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Repair Moderate Damage
    Spell (2): Web
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Great Weapon Aptitude II
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Strength II
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    Spell (2): Command Undead
    Enhancement: Wizard Force Manipulation II
    Enhancement: Warforged Inscribed Armor III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Warforged Power Attack II
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Warforged Healer's Friend III
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (3): Haste
    Spell (3): Repair Serious Damage
    Enhancement: Fighter Falchion Specialization I
    Enhancement: Warforged Great Weapon Aptitude III
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Warforged Power Attack III
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Displacement
    Spell (3): Rage
    Enhancement: Fighter Strength III
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Repair Critical Damage
    Spell (4): Stoneskin
    Enhancement: Wizard Force Manipulation III
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Repair (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Spell (4): Shout
    Enhancement: Wizard Intelligence II


    Now i'm working on a Sorcerer/Bard ranged dps and buffer. Thanks again for your help.

  2. #2
    Community Member Anderei's Avatar
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    The 8 wizard levels do you no good, at the cap you will not be able to hit anything, and all spells are inferior. Arcane casting is something you do either full fledged or not at all. "battlemage" is something that just not works in this game. Maybe at some point they will add the artificer maybe it makes sense then, but not with the classes avialable.

    Heighten is a waste of a feat, your max. spell level is a mere 4, what do you want to heighten to what?

  3. #3
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    DOnt worry about the haters. This is a solid build that can absolutely be played end game.... By the right person.....

    Your Metas are rather odd.... Heighten is a useless feat on this build. You should be concentrating on Extend (So you have a reasonable amount of Haste) and Quicken so that you can cast in themiddle of battle withotu worrying about being interupted.

    Maximize also works well on these builds for amplifying your Repairs.
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  4. #4
    Community Member Anderei's Avatar
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    Oh, so fast I'm tagged as "hater"... seeeesh.

    Any specfic things you target with the UMD for? Since you got WIZ levels anyway.
    You don't mind the 15% arcane failure for mithral body?
    Last edited by Anderei; 01-10-2010 at 01:10 PM.

  5. #5
    Community Member Monkey_Archer's Avatar
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    I would drop intel to 13 and raise strength.
    Like Impaqt said, heighten doesnt do this build much good... maximize is a much better choice to get your firewall up to a decent amount of damage, as well as put your repair critical to over 100 pts. Quicken is also a good idea, but IMO maximize is more important. (I would take max/extend as free feats and add in quicken instead of improved mental toughness)

    Other then that, it looks like a strong build
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    Quote Originally Posted by Monkey_Archer View Post
    I would drop intel to 13 and raise strength.
    Like Impaqt said, heighten doesnt do this build much good... maximize is a much better choice to get your firewall up to a decent amount of damage, as well as put your repair critical to over 100 pts. Quicken is also a good idea, but IMO maximize is more important. (I would take max/extend as free feats and add in quicken instead of improved mental toughness)

    Other then that, it looks like a strong build
    Yeah i forgot to say, i use the quest to exchange my lower level Empower for Maximize. I only use Heighten for spells which have high resist in higher level dungeons, such as Charm Person, for example. I plan on hitting pretty high damage with my firewall but i would like to make it as solid as possible then add in tomes, thats partially why the intel is so high.

    I would also like to know what about only having Fighter Attack Bonus II, vs III and IV.

    Thus, if i were to change the build itself it wouldnt be to fighter monk paly, i dont want to drop down from my +16 BAB, 4 attacks per turn build to a +11 BAB, 3 attack per turn, so i would change it and just add cleric and keep it in +16. For example: 10 Fighter + 7 Cleric + 3 Wizard

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    Quote Originally Posted by Anderei View Post
    Oh, so fast I'm tagged as "hater"... seeeesh.

    Any specfic things you target with the UMD for? Since you got WIZ levels anyway.
    You don't mind the 15% arcane failure for mithral body?
    When youmake blanket statemsnt about builds and concepts you dont understand, then yes. You get labled.

    ASF is very easy to overcomw on a WF. You have Enhancments, and docents to offset it.

    UMD is worthwhile for anyone. Many many u ses.
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  8. #8
    Community Member Anderei's Avatar
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    Quote Originally Posted by Impaqt View Post
    When youmake blanket statemsnt about builds and concepts you dont understand, then yes. You get labled.
    Get labeled as *hater*, maybe uninformed, but well I miss to see the "hate", calling others "haters" is much more hateful IMHO. But whatever.

  9. #9
    Community Member Stonen's Avatar
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    Quote Originally Posted by Impaqt View Post
    ASF is very easy to overcomw on a WF. You have Enhancments, and docents to offset it.
    ASF is not the problem, allthough it is costly, but the AC is useless on the build anyway. Stoneskin, displacement and quickened repairs are your defence. Toughness is a good replacement. You need it to compensate your lack of hp.

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    Quote Originally Posted by Anderei View Post
    Oh, so fast I'm tagged as "hater"... seeeesh.

    Any specfic things you target with the UMD for? Since you got WIZ levels anyway.
    You don't mind the 15% arcane failure for mithral body?
    Mithril body causes 0% arcane failure when you get the 3rd level of the Warforged Inscribed Armor.

    For the most part the biggest question i had was am I going to have enough/too much critical for a Kensei II falchion build.

  11. #11
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Anderei View Post
    The 8 wizard levels do you no good, at the cap you will not be able to hit anything,
    Divine Power clickies now last 1:06!

    Quote Originally Posted by Anderei View Post
    and all spells are inferior. Arcane casting is something you do either full fledged or not at all. "battlemage" is something that just not works in this game.
    Displacement
    Blur
    Fireshield
    Rage
    Stoneskin
    Enervation
    Firewall
    Dimension Door

    Seem like useful spells to me.

    The only problem is deciding upon the level split. Do you go for enough Wizard levels to get Reconstruct or do you go for Kensai II?
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    Quote Originally Posted by GeneralDiomedes View Post
    Divine Power clickies now last 1:06!



    Displacement
    Blur
    Fireshield
    Rage
    Stoneskin
    Enervation
    Firewall
    Dimension Door

    Seem like useful spells to me.

    The only problem is deciding upon the level split. Do you go for enough Wizard levels to get Reconstruct or do you go for Kensai II?
    12/8 is what puts me at Kensei II, if i wanted to go higher i would be lowering my Wizard down to where i merely get Heal Moderate Wounds and go for Kensei III- 16 fighter, 4 wiz instead i think would do that. I want Firewall though! :P

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    Quote Originally Posted by 8520927 View Post
    Yeah i forgot to say, i use the quest to exchange my lower level Empower for Maximize. I only use Heighten for spells which have high resist in higher level dungeons, such as Charm Person, for example. I plan on hitting pretty high damage with my firewall but i would like to make it as solid as possible then add in tomes, thats partially why the intel is so high.
    Seems you may have accidentally wound up with a decent build then. Intel has no effect on your firewall at all. Its based on base damage plus caster level and has no saving throw.

    No need to have so much intel. the only thing it does is guive ya a few spell points.
    I would also like to know what about only having Fighter Attack Bonus II, vs III and IV.

    Thus, if i were to change the build itself it wouldnt be to fighter monk paly, i dont want to drop down from my +16 BAB, 4 attacks per turn build to a +11 BAB, 3 attack per turn, so i would change it and just add cleric and keep it in +16. For example: 10 Fighter + 7 Cleric + 3 Wizard
    You are also basing y our attacks on the old pre-mod9 system. Today, we get our 4th attack at BAB +3. after that the only thing BAB does is increase our attack speeed slightly at BAB 5,10,15,20

    Quote Originally Posted by 8520927 View Post
    12/8 is what puts me at Kensei II, if i wanted to go higher i would be lowering my Wizard down to where i merely get Heal Moderate Wounds and go for Kensei III- 16 fighter, 4 wiz instead i think would do that. I want Firewall though! :P
    Actually, it would be 18/2 no Moderate even. Kensai 3 requires L18 Fighter.

    Dont get your hopes up on Firewall. At level 7, its decent, but will not do signficiant damage to many mobs. the Extra damage per level coupled with Enhancements you wont qualify for are what make Firewall do its thing.
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  14. #14

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    OP i have a 12ftr/8wiz in my newbie template thread as well. my advice would be to ditch offensive spells and focus on self buff/repair spells. at L20, your offensive spells are not going to be huge or to land easily. in such a senario, you will be meleeing more than casting. as such, there is no requirement to go for a high int. drop it down and boost up your con or str. the meta feats you will need are quicken, extend and maximise (empower if you can afford it)
    If you want to know why...

  15. #15
    Community Member Gadget2775's Avatar
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    Have a similar Elf Build...Suggestions:
    Ditch Heighten...Just not worth it at end game. Replace it with Extend. I've also found Maximize is a better fit for me than Empower. Side note, Firewall is nice enough if you're soloing or facing swarms of bats...Beyond that it's rather meh.

    I'd replace Cleave and Great Cleave as well. Swap around enough to turn both of them into Toughness (at a bare minimum one of them). Between Racial and Fighter Toughness Enhancements you can gain 80 hp (not including HP from the feats themselves).

    AC wise...It's possible to gain reasonalble AC with these builds (mine kicks into 70's buffed with no ASF, but has to shift to Shield/Shroud Weapon), but probably not worth it. Displacement FTW.
    Last edited by Gadget2775; 01-10-2010 at 10:41 PM.
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    Quote Originally Posted by Anderei View Post
    The 8 wizard levels do you no good, at the cap you will not be able to hit anything, and all spells are inferior. Arcane casting is something you do either full fledged or not at all. "battlemage" is something that just not works in this game. Maybe at some point they will add the artificer maybe it makes sense then, but not with the classes avialable.
    Wrong. I won't explain why, just give the advice not to say anything if you don't know what you're talking about.

  17. #17
    Community Member Anderei's Avatar
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    Quote Originally Posted by Aspenor View Post
    Wrong. I won't explain why, just give the advice not to say anything if you don't know what you're talking about.
    Well advice ignored, many builds don't get here any feedback at all, and if the better people are to busy/snobbish to invest a little review I'll add my stuff.

    Notice for example how I said first he should take heighten out, but after the next poster it was if not said, well so sometimes advice is not so bad after all. And no I don't do it because I "hate" people doing builds or whatever.

  18. #18
    Community Member Anneliese's Avatar
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    Have you throught about a 12 wiz / 6 figh / 2 monk?

    You would get evasion and especially reconstruct.

    Another nice perk would be the PaleMaster PRE, since you could turn yourself into a wraith/lich form (in which you cant heal tho).

  19. #19
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    Quote Originally Posted by Anderei View Post
    Well advice ignored, many builds don't get here any feedback at all, and if the better people are to busy/snobbish to invest a little review I'll add my stuff.

    Notice for example how I said first he should take heighten out, but after the next poster it was if not said, well so sometimes advice is not so bad after all. And no I don't do it because I "hate" people doing builds or whatever.
    You started your respons by making a completey incorrect assumption/statement. Very easy to completely ignore the rest of the response at that point.
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  20. #20
    Community Member Anderei's Avatar
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    Quote Originally Posted by Impaqt View Post
    You started your respons by making a completey incorrect assumption/statement. Very easy to completely ignore the rest of the response at that point.
    Feel free to correct me anytime, but don't call me hater please, thank you. We're all humans after all. When I comment on a build I do it out of good intensions and not of "hate", if I say something wrong, just gracefully correct.
    Last edited by Anderei; 01-10-2010 at 05:25 PM.

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