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  1. #21
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    Quote Originally Posted by Monkey_Archer View Post
    I would drop intel to 13 and raise strength.
    Like Impaqt said, heighten doesnt do this build much good... maximize is a much better choice to get your firewall up to a decent amount of damage, as well as put your repair critical to over 100 pts. Quicken is also a good idea, but IMO maximize is more important. (I would take max/extend as free feats and add in quicken instead of improved mental toughness)

    Other then that, it looks like a strong build
    Yeah i forgot to say, i use the quest to exchange my lower level Empower for Maximize. I only use Heighten for spells which have high resist in higher level dungeons, such as Charm Person, for example. I plan on hitting pretty high damage with my firewall but i would like to make it as solid as possible then add in tomes, thats partially why the intel is so high.

    I would also like to know what about only having Fighter Attack Bonus II, vs III and IV.

    Thus, if i were to change the build itself it wouldnt be to fighter monk paly, i dont want to drop down from my +16 BAB, 4 attacks per turn build to a +11 BAB, 3 attack per turn, so i would change it and just add cleric and keep it in +16. For example: 10 Fighter + 7 Cleric + 3 Wizard

  2. #22
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    Quote Originally Posted by GeneralDiomedes View Post
    Divine Power clickies now last 1:06!



    Displacement
    Blur
    Fireshield
    Rage
    Stoneskin
    Enervation
    Firewall
    Dimension Door

    Seem like useful spells to me.

    The only problem is deciding upon the level split. Do you go for enough Wizard levels to get Reconstruct or do you go for Kensai II?
    12/8 is what puts me at Kensei II, if i wanted to go higher i would be lowering my Wizard down to where i merely get Heal Moderate Wounds and go for Kensei III- 16 fighter, 4 wiz instead i think would do that. I want Firewall though! :P

  3. #23
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    Quote Originally Posted by 8520927 View Post
    Yeah i forgot to say, i use the quest to exchange my lower level Empower for Maximize. I only use Heighten for spells which have high resist in higher level dungeons, such as Charm Person, for example. I plan on hitting pretty high damage with my firewall but i would like to make it as solid as possible then add in tomes, thats partially why the intel is so high.
    Seems you may have accidentally wound up with a decent build then. Intel has no effect on your firewall at all. Its based on base damage plus caster level and has no saving throw.

    No need to have so much intel. the only thing it does is guive ya a few spell points.
    I would also like to know what about only having Fighter Attack Bonus II, vs III and IV.

    Thus, if i were to change the build itself it wouldnt be to fighter monk paly, i dont want to drop down from my +16 BAB, 4 attacks per turn build to a +11 BAB, 3 attack per turn, so i would change it and just add cleric and keep it in +16. For example: 10 Fighter + 7 Cleric + 3 Wizard
    You are also basing y our attacks on the old pre-mod9 system. Today, we get our 4th attack at BAB +3. after that the only thing BAB does is increase our attack speeed slightly at BAB 5,10,15,20

    Quote Originally Posted by 8520927 View Post
    12/8 is what puts me at Kensei II, if i wanted to go higher i would be lowering my Wizard down to where i merely get Heal Moderate Wounds and go for Kensei III- 16 fighter, 4 wiz instead i think would do that. I want Firewall though! :P
    Actually, it would be 18/2 no Moderate even. Kensai 3 requires L18 Fighter.

    Dont get your hopes up on Firewall. At level 7, its decent, but will not do signficiant damage to many mobs. the Extra damage per level coupled with Enhancements you wont qualify for are what make Firewall do its thing.
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  4. #24

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    OP i have a 12ftr/8wiz in my newbie template thread as well. my advice would be to ditch offensive spells and focus on self buff/repair spells. at L20, your offensive spells are not going to be huge or to land easily. in such a senario, you will be meleeing more than casting. as such, there is no requirement to go for a high int. drop it down and boost up your con or str. the meta feats you will need are quicken, extend and maximise (empower if you can afford it)
    If you want to know why...

  5. #25
    Community Member Gadget2775's Avatar
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    Have a similar Elf Build...Suggestions:
    Ditch Heighten...Just not worth it at end game. Replace it with Extend. I've also found Maximize is a better fit for me than Empower. Side note, Firewall is nice enough if you're soloing or facing swarms of bats...Beyond that it's rather meh.

    I'd replace Cleave and Great Cleave as well. Swap around enough to turn both of them into Toughness (at a bare minimum one of them). Between Racial and Fighter Toughness Enhancements you can gain 80 hp (not including HP from the feats themselves).

    AC wise...It's possible to gain reasonalble AC with these builds (mine kicks into 70's buffed with no ASF, but has to shift to Shield/Shroud Weapon), but probably not worth it. Displacement FTW.
    Last edited by Gadget2775; 01-10-2010 at 10:41 PM.
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  6. #26
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    Thanks for the input guys, So if i drop all my wizard damagin spells for defensive melee ones, i would be better off, and lower my int? whats the minimum for my int then? thanks for the information.

  7. #27
    Community Member Anderei's Avatar
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    At the end of the day you must have an intelligence of max. caster level + 10, to cast these spells. Which is 14 in your case i guess. Note this is after applying tomes, enhancements and items.

  8. #28
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    Also not to sure if you were set on the 12 fighter or 12 Wiz build, I will say that a lvl 11 Max'ed Emp Scorching Ray Hurts if ya need some ranged.

  9. #29
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    Quote Originally Posted by Monkey_Archer View Post
    14 starting dex on a 12 fighter build with mithril body and enough intel to pick up CE puts you in a very good position to achieve a meaningful ac... Not to mention it looks better
    This is true but, how much intel do i need total?

  10. #30
    Community Member JeffreyGator's Avatar
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    If you're not worried about people saving against your magic that base int of 14 is going to be fine. Adding tomes and enhancment and devices you can have a 24 or so which will give a fine amount of sp. Bumping to 30 isn't hard but will take more starting points, and level ups and gear. and gets you +3 spell resist and 50 sp or so.

    The only other thing you are doing with your int is Combat Expertise (requires a 13 without gear and enhancements) and skill points and fighter wizards just don't care about much beyond concentration jump and maybe spot or balance.


    And a variety of other multiclassed toons without vowels thnk/r/s/rbll/sgmp

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