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  1. #1
    Founder Aiwendel's Avatar
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    Default Divide XP like it should

    I think you should get more XP for soloing a quest or doing it with fewer people. Just like in PnP, exp for an encounter is divided to all the characters.

    Just disable it in quests that are known to be too buggy or easy for some classes to solo and impossible for others.

    Take into consideration the casual player who logs on his lvl 15-20 toon and there are no groups to join for several hours. I've been in this situation several times, no groups to join and nobody joining if I make one; which I rarely do because I don't know the dungeons so I can't lead.

    So to get anything done I end up soloing a quest, sometimes spending several hours and only getting 5k exp or so. The achievement feels rewarding but the xp doesn't, and I think I deserve 25k xp for being the entire party.

    Some additional crazy suggestions:
    Also to make it more fair for various soloers, the game could calculate your characters challenge rating or effective level based on what gear you have and then give you xp based on that.
    For example a level 14 with the most expensive gear would be more like a lvl 17-20 casual player and can finish the quest quicker.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

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  3. #3
    Community Member Thriand's Avatar
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    I think I should get more xp for those rare times that I have the patience to drag 5 other useless people through the quest.... especially since dungeon scaling just makes it easier to solo it anyway.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  4. #4
    Uber Completionist Lithic's Avatar
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    I think I should get 5000exp every time I find the patience to round up a group of 6, and manage to get all 6 into the quest without a few getting lost, or being unflagged, or anything else.
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  5. #5
    Founder Aiwendel's Avatar
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    A casual player would have a lower CR and it would be an epic encounter to solo some of these quest. You leetsters with greensteel etc. should not get any xp at all

    I'm just talking about making it possible for casual players to log on and get something done.

    Some other crazy suggestions:
    How about if I can't afford 500 cure serious wounds pots to solo whatever I want? It would feel rewarding to know that I would have lost 10xp for each pot I chugged anyway and managed to do it with no pots.
    Last edited by Aiwendel; 01-09-2010 at 04:54 PM.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  6. #6
    Community Member Thriand's Avatar
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    Quote Originally Posted by Aiwendel View Post
    A casual player would have a lower CR and it would be an epic encounter to solo some of these quest. You leetsters with greensteel etc. should not get any xp at all

    I'm just talking about making it possible for casual players to log on and get something done.

    Some other crazy suggestions:
    How about if I can't afford 500 cure serious wounds pots to solo whatever I want? It would feel rewarding to know that I would have lost 10xp for each pot I chugged anyway and managed to do it with no pots.
    How about turbine already made it ridiculously easy to solo with dungeon scaling and are now offering the "casual" difficulty, if someone can't handle those options then I guess they can always resort to finding a group, I mean soling isn't mandatory and this is an MMO.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  7. #7
    Community Member BLAKROC's Avatar
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    Quote Originally Posted by Aiwendel View Post
    A casual player would have a lower CR and it would be an epic encounter to solo some of these quest. You leetsters with greensteel etc. should not get any xp at all

    I'm just talking about making it possible for casual players to log on and get something done.

    Some other crazy suggestions:
    How about if I can't afford 500 cure serious wounds pots to solo whatever I want? It would feel rewarding to know that I would have lost 10xp for each pot I chugged anyway and managed to do it with no pots.
    your not talking, your whining, You want all the xp then do em on elite.

    your idea is whack. that is all.........................
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  8. #8
    Founder Aiwendel's Avatar
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    Quote Originally Posted by BLAKROC View Post
    your not talking, your whining, You want all the xp then do em on elite.

    your idea is whack. that is all.........................
    And your spelling is whack, what's your point?

    Please tell me why this is a whack idea, it would only add to the game, not take anything away from it.
    Can you come up with a better idea to get something done in this game when you have 2hrs to play and there are no groups?
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  9. #9
    Community Member Vanda's Avatar
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    Quote Originally Posted by Thriand View Post
    I think I should get more xp for those rare times that I have the patience to drag 5 other useless people through the quest.
    I think I should get extra XP for role playing a slacker well enough to dupe others into running a quest for me while I sit around tossing back brews.
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  10. #10
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Aiwendel View Post
    I think you should get more XP for soloing a quest or doing it with fewer people. Just like in PnP, exp for an encounter is divided to all the characters..
    The difficulty is reduced if you are in a smaller party, so it already works out pretty much the same (lower EL should be lower XP and it isn't thus offseting the lack of division of xp)

  11. #11
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    The difficulty is reduced if you are in a smaller party, so it already works out pretty much the same (lower EL should be lower XP and it isn't thus offseting the lack of division of xp)
    I didn't know that but I have noticed that it seems a bit easier to kill the mobs.
    But it still takes a very very long time for some of the quests and the XP is way below what you should have got.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  12. #12
    Community Member Calebro's Avatar
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    Rather than implementing a scaling of the XP for different numbers of party members, DDO has dungeon scaling for the difficulty of the quest itself for differing numbers of party members.
    It basically equates to the same thing in the long run.

  13. #13
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Calebro View Post
    It basically equates to the same thing in the long run.
    No it doesn't.

    Quote Originally Posted by Thriand View Post
    How about turbine already made it ridiculously easy to solo with dungeon scaling and are now offering the "casual" difficulty, if someone can't handle those options then I guess they can always resort to finding a group, I mean soling isn't mandatory and this is an MMO.
    No matter how "easy" it is, it still takes a long time because no casual player has the DPS to finish quests in 5 minutes.

    And yes it is an MMO but what are you supposed to do in those cases when there are no groups? Dividing XP the real way is the only way you can get anything done if you have 2 hours to play and there are no groups.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  14. #14
    Community Member Junts's Avatar
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    Quote Originally Posted by Aiwendel View Post
    No it doesn't.


    No matter how "easy" it is, it still takes a long time because no casual player has the DPS to finish quests in 5 minutes.

    And yes it is an MMO but what are you supposed to do in those cases when there are no groups? Dividing XP the real way is the only way you can get anything done if you have 2 hours to play and there are no groups.
    Hp scales too, foo.

    Pretty massively. I can go walk into a level 19 quest on normal and the mobs will have 650-800 hit points when I'm alone.

    If I get 5 more people to walk into the instance, that same mob will have ~1600-2000 hit points. And hit 5 times harder (for 40-50 per attack, instead of 10-15).

  15. #15
    Community Member Thriand's Avatar
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    Quote Originally Posted by Aiwendel View Post
    No matter how "easy" it is, it still takes a long time because no casual player has the DPS to finish quests in 5 minutes.
    You made the choice to go in solo, the quests are already easier, get better and complete them faster or make a group.

    Quote Originally Posted by Aiwendel View Post
    And yes it is an MMO but what are you supposed to do in those cases when there are no groups?
    Step 1: Make your own group
    Step 2: ??????
    Step 3: Profit

    Quote Originally Posted by Aiwendel View Post
    Dividing XP the real way is the only way you can get anything done if you have 2 hours to play and there are no groups.
    2 hours to play is plenty of time to get a casual gaming group together and get something done. Causing the xp to be "split" only gives more cause for people to not group and only hurts casual gamers in the long run.
    Quote Originally Posted by pjw View Post
    Thriand is probably one of the more 'well endowed' players

  16. #16
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Aiwendel View Post
    No matter how "easy" it is, it still takes a long time because no casual player has the DPS to finish quests in 5 minutes.
    Even a casual player can make a Cleric, take Maximize, and solo to level eleven. Load blade barrier. Never look back. Oh by the way, with your mana for healing, you don't have to chug 500 cure serious pots. Imagine that.


    Quote Originally Posted by Aiwendel View Post
    And yes it is an MMO but what are you supposed to do in those cases when there are no groups? Dividing XP the real way is the only way you can get anything done if you have 2 hours to play and there are no groups.
    I've rarely had trouble finding groups. I see you play on Khyber (which i have only limited low level experience with) and Argonessen (been playing there since I started)

    In my experience I find gorups quite easily on Argonessen, and I nomrally join pugs on my low and mid level rolls. Most of my slots are taken up by level 14+ toons, but bringing them all up I had very little trouble.

    Maybe you come on at an odd time, I don't know.

    You personally not being able to get a group to run quests does not mean they should give you quintiple XP for completing a quest on solo.

    If this became the case all veteran players would primarily solo unti they hit level 10-14. This would kill the immersion of veterans in lower end groups, and further divide the froobs and vets.

    We need to come together, so the froobs can learn. Not sequester ourselves in solo quests.
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  17. #17
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    The game should not give extra XP for solo, why encourage solo play in a MMO.

  18. #18
    Founder & Hero
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    NO they should give more for larger groups to encouarge grouping this is a mmo after all


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  19. #19
    Community Member SquelchHU's Avatar
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    If anything remotely similar to this went live, you would never see me grouping outside of a raid.

    I already solo up to level 10 because it takes less time to kill everything myself than to get a party to do it, counting the time it takes to form the party, get the party to the quest, and get the party through the quest. If doing this also gave significantly more XP, good game groups.

    And the raids? Most of the lower raids at least only require about 4 people to actually do anything anyways, so why not cut to the chase and just hit them all with three guildies? Triple XP for the win. If more than 4 people in the guild wanted to do it, just make more 4 man groups.

    Such a change would single handedly assure just about any of the handful of LFMs left were noob groups (as everyone else would be soloing) and would also single handedly assure anyone not already used to grouping would be joining raids without group experience (further contributing to the four man guild only thing).

    This is a terrible idea, and you should be ashamed of yourself for suggesting it without thinking it through.

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