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  1. #61
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Linenoise2 View Post
    When you look in the PHb how much XP does it say I need for 5th level? I got a 4th level character with 50k XP.

    Let's put the PnP books away. They are only good as sources of inspiration for DDO. The numbers are entirely different fruits.
    The XP needed to level in DDO is about 10 times more than in the PHB at higher levels and 5 times higher at lower levels. I think I know why they used one digit higher number but it doesn't make it that much more difficult to calculate for balancing purposes.

    In the Kobold Ringleader example from earlier you encounter "2-3 dozen kobolds, 1-3 hobgoblins, and an ogre." for 1200xp. For a lvl 1 DDO character that would be about 1/5 on the way to leveling.

    For a lvl 1 pnp character that would be like getting 120XP out of 1000 needed to level.
    When by pnp rules he should be halfway to leveling.

    Of course because this encounter would take much longer in PnP with everyone waiting for their turns etc, so it would be annoying to only be 10% on the way to level 2 at the end of it.

    So when I say "I look in the DM Guide to see how much I should have got from those encounters" I do take into consideration that I need 5-10 times more encounters in DDO.

    So it's only for encounter vs. encounter not for the actual number.
    Out all of these posts, nobody has mentioned any implications of dividing the XP per character more like it should be. You would still get less from soloing and still get more from groups, it would just be more balanced.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  2. #62
    Founder Aiwendel's Avatar
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    Quote Originally Posted by Steampunkie View Post
    Either you're being intentionally obtuse or you simply can't see a point beyond your own nose...

    A) Spend money on the game. Expand your options. Have fun.

    B) Limit yourself and complain at the limitations.

    C) Limit yourself, complain about the limitations, demand global change which hinders other players and rewards anti-social behavior due to your inability to lift your own limitations while claiming it's for some "Greater Good" or to be closer to the source material.

    You've chosen C. C is a poor choice.

    -Rachel-
    I never complained about the limitations of being f2p. That was just an off topic discussion for the people who love to argue about other off-topic pointless things.
    I just wanted to prove them wrong about the silver platter thing.

    I can pretty much do everything in this game that a p2p can, now.
    I have 32 pt build, enough bank slots and Vale+Gianthold. I didn't get it on a silver platter but it was easy enough.

    And when I uncheck the little "hide content I don't own" thing, I rarely see anything I don't have.
    I mean I do every now and then, but that's not the main reason there aren't enough groups at my level.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  3. #63
    Community Member quickgrif's Avatar
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    This game is easy enough to solo with all the mechanics they put in of late. I could solo before the new mechanics in place but it was much more of a challenge. The point is I can earn more xp now soloing then puging with a group with the current system. If you implement a system as you speak of I would earn drastically more xp soloing then ever grouping... no thank.

    The problem is scaling prevents soloing from having any meaning to it like it once did. I mean this in the aspect of a challenge and the reward of conquering something normaly groups achieve. This achievment no longer has the same meaning as it use to.

    I honestly think both scaling and casual level is overkill and if they implement casual I think they should remove scaling.
    "Be good, if you can't be good then be good at it."

    #MakeDDOGreatAgain

  4. #64
    Founder SheaHalley's Avatar
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    So your main problem is percieved lack of population? The reason you aren't seeing a lot of LFM's up are because most people are running in guild groups, static groups, or soloing. So you cant find groups now yet you want them to make it more lucrative to solo or short man by rewarding more xp, what sense does that make? You are facilitating the exact reason you can't find a group.
    Another question is if you are confident enough to tackle these quests solo why would you not think you can lead a PUG thru? I think you probably have alot more skill than most people throwing up these Elite "enter quest here" Need opener!

  5. #65
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    I think the disconnect arises in thinking of DDO as a per-creature XP system. It isn't, though. It is objective based, and everyone who completes that objective gets the same XP.

    The pacificist bard can solo a quest with a single kill and a pack of marauding warriors can hack til the blood stains their moutashes; but they complete the same objective, and get the same base experience. It's really quite a nice feature. Even with the "Slayer" quests there is no connect between XP and creature killed; a mini-boss and a mere drone give you the same +1 to the kill count. At a certain stage a player learns to worry less about killing and ransacking, and focus more on accomplishing the quest objectives and having FUN.

    It's not about "Such-and-such XP divided by x people in the group." It is "We each completed the objective; here's the XP for that objective." That makes it more enticing to group, and also to play the adventure as bloody or as strategic as we feel like.

    Think if we did with treasure what the OP suggested with XP: presume that a finite number of treasure from the chests would have to allocated between all the party members, rather than the current method of giving each player individualized chest-loot. We'd wouldn't be as eager to group if we knew we'd have to divvy up the same pool of treasure.

  6. #66
    Founder Oreg's Avatar
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    I almost didn't read past the first few posts until I saw the OP's join date. You have intrigued me into wondering how much have you been playing over the past 4 years or did you just come back? I am not making fun, I am genuinely curious.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  7. #67
    Founder Aiwendel's Avatar
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    I was a beta tester for this game and recently returned after finding out it went f2p.

    Funny thing is I was posting a lot in the forums during the beta phase, (I think that's why my post count is so high but you can't find any of those threads now?)

    One of them was a thread with a list of suggestions and things to add or change.
    And the only thing on that list (I think) that hasn't changed so far is the XP balance

    Not only did I find a bunch of bugs that were fixed during beta but I also suggested things like tavern brawl and pvp zones, open field instances (slayer), ransack penalty and some other stuff.

    A lot of people were responding saying DDO will never add such things.
    Anathur - Human Paladin 17 - Khyber
    Spider - Human Rog5Ftr3 (messed up beta/early launch char)- Argonnessen

  8. #68
    Community Member Calebro's Avatar
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    Quote Originally Posted by gavagai View Post
    I think the disconnect arises in thinking of DDO as a per-creature XP system. It isn't, though. It is objective based, and everyone who completes that objective gets the same XP.

    The pacificist bard can solo a quest with a single kill and a pack of marauding warriors can hack til the blood stains their moutashes; but they complete the same objective, and get the same base experience. It's really quite a nice feature. Even with the "Slayer" quests there is no connect between XP and creature killed; a mini-boss and a mere drone give you the same +1 to the kill count. At a certain stage a player learns to worry less about killing and ransacking, and focus more on accomplishing the quest objectives and having FUN.

    It's not about "Such-and-such XP divided by x people in the group." It is "We each completed the objective; here's the XP for that objective." That makes it more enticing to group, and also to play the adventure as bloody or as strategic as we feel like.

    Think if we did with treasure what the OP suggested with XP: presume that a finite number of treasure from the chests would have to allocated between all the party members, rather than the current method of giving each player individualized chest-loot. We'd wouldn't be as eager to group if we knew we'd have to divvy up the same pool of treasure.
    That's the first time I've ever received the flattering "You must spread some reputation around before giving it to XXX again."
    Well done.

  9. #69

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    Quote Originally Posted by Aiwendel View Post
    You still don't understand? I'm talking about when you DON'T have a group of six and you still get the same amount of XP (which is too low XP for the encounter.)
    You're just pointing out how DDO gives you too much XP for being in a group with super-easy encounters, and yes I agree.
    Man, I wish, when I was playing PnP, my DM would run a whole dungeon just for me, so that I could solo it and get WAY more XP.
    Alexandria: ~TR~ Barb, cap. Elzibith: Barb, lvl 15. Luaidhean: Casting Cleric, cap. Premika: Battle FvS, cap. Siobhann: Battle Bard, cap. Temperrance: ~TR~ Monk, lvl 18. Treaka: ~TR~ Arti, lvl 13. Venngeance: DPS Ranger, cap. Yzabelle: ~TR~ Sorc, lvl 16
    The Sabbat, Ghallanda

  10. #70
    Founder & Hero
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    NO they should give more for larger groups to encouarge grouping this is a mmo after all


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  11. #71
    Community Member SquelchHU's Avatar
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    If anything remotely similar to this went live, you would never see me grouping outside of a raid.

    I already solo up to level 10 because it takes less time to kill everything myself than to get a party to do it, counting the time it takes to form the party, get the party to the quest, and get the party through the quest. If doing this also gave significantly more XP, good game groups.

    And the raids? Most of the lower raids at least only require about 4 people to actually do anything anyways, so why not cut to the chase and just hit them all with three guildies? Triple XP for the win. If more than 4 people in the guild wanted to do it, just make more 4 man groups.

    Such a change would single handedly assure just about any of the handful of LFMs left were noob groups (as everyone else would be soloing) and would also single handedly assure anyone not already used to grouping would be joining raids without group experience (further contributing to the four man guild only thing).

    This is a terrible idea, and you should be ashamed of yourself for suggesting it without thinking it through.

  12. #72
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    Quote Originally Posted by Aiwendel View Post
    And your spelling is whack, what's your point?

    Please tell me why this is a whack idea, it would only add to the game, not take anything away from it.
    Can you come up with a better idea to get something done in this game when you have 2hrs to play and there are no groups?
    No it encourages solo play and its a group game, turbine already has a better mechanic that works better then your idea you just cant see it.


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  13. #73
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    Quote Originally Posted by Aiwendel View Post
    Yes I'm sorry I'm whining but I get frustrated when I log on and there's nothing to do, so I spend and hour or two soloing something to get 5k exp.

    Then I look in my DM Guide to see what I "should" have got from those encounters.
    I know it doesn't work the same in a videogame but there HAS to be a way to divide it better
    I can make a new character and solo quite a bit with no twinking period, I would get quite a bit more then 5k xp at least for the first few levels.


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  14. #74
    Community Member Vanda's Avatar
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    Quote Originally Posted by Thriand View Post
    I think I should get more xp for those rare times that I have the patience to drag 5 other useless people through the quest.
    I think I should get extra XP for role playing a slacker well enough to dupe others into running a quest for me while I sit around tossing back brews.
    Hail Mighty Argonnesson
    Vanda Copperfoot -- ZZPP Copperskull -- Deepwoods Off
    Bronca Tigertooth --Tenflagon Copperfist -- ShubsnZuuls Roasting in the Sloar
    <UNBREAKABLE>

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