What I want to know is why would you become a Pale Master?
Think about it. It turns you undead, so positive energy harms you. The primary means of healing in high end content is mass cure spells.
The chance of being accidentally or 'accidentally' killed by an ally seems a bit too high to me.
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Warforged are like Dwarf's in DDO. Turbine made these characters extremely easy to wrap around any Class so that once again the "Dumb Down" Factor would make the game easier for players.
Back to Topic... RE: your OP Ghoste. If we are strictly talking what "should be" then Warforged "should be" restricted from being Pale Masters as constructs are unable to be Undead. Strictly speaking from a "should be" stance.
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If they fully convert then shouldn't they have ALL the benefits and drawbacks of the type? I think you are painting yourself into a corner with this. It would give you a lot more flexibility if the various forms emulate the undead type rather than "fully convert". Then getting only some of the benefits and drawbacks would make more sense.
In non-mechanical terms, the pale master is taking a short-cut to access lich-like abilities with out really becoming a lich (or other undead). While accessing those abilities he is undead-like in many ways but he does not really stop living and then return to life every time he turns the ability on or off.
That's my opinion at any rate.
Granted while I completely agree that mass heal is a great spell for high end content, there are plenty of times where I see a cleric spam a "mass heal" when a single target one would be fine. Also its helped propagate more zerging because it does target more than one with a single cast.
Also, as a Pale Master you are still flesh and blood unless take AND activate the Wraith or Lich form enhancement.
The Litch would simply have to be immune/not targetable by friendly cure/heal spells . . Thats the only way it can work from a Video game stand point, You cant have a toon, no matter what kind of toon it may be, excluded from boss fights becuase 11/12 of the people are "alive" and what keeps them alive kills you so stand in the corner and hide.
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Inferno is half fire and half untyped.
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This is not at all true; I and others have reduced inferno ticks to less than 50 per tick. There is no untyped portion. It is simply a lot of fire damage per hit.
If I crafted a fire absorption shroud weapon, my paladin could get inferno ticks down to 20 damage or less. Glorious stand's -50% elemental damage stacks wtih every other source of reduction. I take 60-70 without fireshield or such a weapon.
Well since Repair is transmutation school, and your disallowing it for WF Pale Masters do to the undead subtype then the only logical continuation, is that NO UNDEAD be affected positively or negatively (effectively immune to) ALL transmutation spells/buffs.
Without that, this entire line of thought fails.
All the dev's need to realize, your messing with someone else's (mostly) pre balanced system, creatures, classes, etc... Mucking about and house ruling things over and over does not a better game make....
DO AWAY WITH DUNGEON ALERT< BRING BACK INDIVIDUAL DEATH PENALTIES!
It makes better players of all of us.
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Seriously I would simply disallow lich/ spectre forms for pale master warforgers..
they CANT become undead.
They can be necromantic masters, but they SHOULD not be able to convert themselves to undead temporarily.
They already get the ability to REPAIR themselves anyway and warforged characters already have a lot of the abilities undead have anyway. Immunity to disease, poison, level drain amoung them.
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I'm guessing balance reasons. Free 350 pt heals every 3 seconds is a little much. If they could balance it... like only being able to self-cast it every 30 seconds, it'd be a little more balanced. But I don't see the tech for that being easy.
Best thing they could do is leave necrotic touch like it is, but give level 12 pale masters a secondary ability that can be used to heal themselves and allies. Equivalent to an inflict light wounds that they can use every 3-6 seconds.
Warforged CAN become undead, as already pointed out, according to the guy who invented the race and world, Keith Baker, and backed up by WoTC(go figure huh).
And yes, Warforged arcane casters CAN repair themselves, and that's exactly as overpowered as fleshie divine casters who can heal themselves or fleshie arcane casters with UMD being able to heal themselves, or, for that matter, ANY class and ANY race with enough UMD who can use the appropiate scrolls/wands.
As for the repair not working on undead Warforged, it shouldn't, it's a magic specifically designed for constructs, NOT undead. Taking on the Wraith/Lich forms changes your type from whatever is it to Undead, so Heals hurt and Harm heals and Repair has no effect at all.
Now, they DO need to make it so you can target SELF with Inflict/Harm spells, not so sure about the Necrotic Touch, don't seem to remember using that on myself with my PM in PnP even after he'd attained enough PM Epic levels to become Undead type, probably because in PnP, NT has a rather limited number of uses per day, so it's not exactly something one would consider. Of course, it also paralyzes in PnP after a certain level...*shrug*
Snowleopard, Locomotiv Breath, Aqualung, Thickas a Brick, WitchsPromis, Part of the Machine, Coseyed Mary
No whining, unless you're serving really good cheese. Otherwise, put a cork in it.
My Videos Shadow Mage (ok, it's a build now)
A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.