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  1. #1
    Community Member cfelicio's Avatar
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    Default Rogue 18 / Fighter 2 Assassin - Works for Endgame?

    Hi All,

    Can you please have a look at the build below and let me know if it would be fine for endgame? If not, any suggestions on improvement? Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (2 Fighter \ 18 Rogue) 
    Hit Points: 280
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 13
    Reflex: 19
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 15                   16
    Dexterity            18                 21                   26
    Constitution         12                 18                   18
    Intelligence         14                 14                   14
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               8                 28                   28
    Bluff                -1                 -1                    5
    Concentration         1                  4                    4
    Diplomacy            -1                 19                   19
    Disable Device        6                 25                   25
    Haggle                3                 19                   19
    Heal                 -1                 -1                   -1
    Hide                  4                  9                   19
    Intimidate           -1                 -1                   -1
    Jump                  6                  9                    9
    Listen                3                 19                   21
    Move Silently         4                  9                   17
    Open Lock             8                 31                   31
    Perform              n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                6                 25                   27
    Spot                  3                 22                   24
    Swim                  6                 10                   10
    Tumble                n/a               12                   12
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Automatic) Trap Sense
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Listen (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 5 (Fighter)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Lesser Dragonmark of Shadow
    Feat: (Fighter Bonus) Weapon Finesse
    
    
    Level 7 (Rogue)
    Skill: Disable Device (+3)
    Skill: Listen (+1)
    Skill: Open Lock (+3)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: CON
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Spot (+4)
    Skill: Use Magic Device (+3)
    
    
    Level 9 (Rogue)
    Skill: Haggle (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+2)
    Skill: Search (+4)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Combat Expertise
    
    
    Level 10 (Rogue)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+2)
    Skill: Listen (+1)
    Skill: Open Lock (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 11 (Rogue)
    Skill: Diplomacy (+6)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    
    
    Level 12 (Rogue)
    Ability Raise: CON
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Listen (+3)
    Skill: Open Lock (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Cripling Strike
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    Skill: Diplomacy (+6)
    Skill: Disable Device (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 14 (Rogue)
    Skill: Balance (+8)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+4)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 16 (Rogue)
    Ability Raise: CON
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Open Lock (+1)
    Skill: Search (+3)
    Skill: Spot (+3)
    
    
    Level 17 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+4)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+2)
    Skill: Listen (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Rogue)
    Skill: Balance (+4)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: CON
    Skill: Diplomacy (+1)
    Skill: Listen (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+5)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Item Defense I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Hide I
    Enhancement: Rogue Hide II
    Enhancement: Rogue Move Silently I
    Enhancement: Rogue Move Silently II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I

  2. #2
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    Thumbs up

    I like this build, mind if I use it?
    Last edited by Andell; 01-10-2010 at 02:12 PM.

  3. #3
    Community Member cfelicio's Avatar
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    Default

    no, feel free to do so

  4. #4
    Community Member Nezichiend's Avatar
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    No point to be dex based unless you are going for AC, which instead of having 2 fighters levels, 1 monk, 1 fighter would be a better choice, and bump dex down a bit and up wisdom.

    Put all your level ups into str - always!

    You do not need the swim skill at all, drop your int to 12 and get a +1 int tome for CE and pick up power attack.

    Drop dex down and up str and con.

    Drop all the dragonmarks, the only time when these are useful are on halflings. Plus you have umd so you can umd wands, scrolls and such.

    This build would be better as a 1/2ling so you get the guile enhancements to improve your DPS

  5. #5
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    I do have one question though... Why all the enhancements at level 20?

  6. #6
    Community Member Irinis's Avatar
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    Quote Originally Posted by Andell View Post
    I do have one question though... Why all the enhancements at level 20?
    It makes it easier to evaluate all the enhancements at once rather than having to look through the levels for them. Then as you level you take enhancements that are on the list and know you're not wasting AP.
    Please split the class forums into REAL subcategories this is a jumbled mess.

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