
Originally Posted by
Uskathoth
That isn't metagaming. Using entirely in-game logic, a reasonably intelligent foe could decide to take out the easy-to-eliminate targets first, especially if they are providing support; it would only be metagaming if the attacker were unintelligent in which case, yes, they would continue attacking the obvious threat if there wasn't some metagame re-direction going on.
"Metagaming" means considering external (to the game setting) factors when making game decisions, like using bugs to your advantage or having enemies act on information they could not reasonably have based on in-game sources. Making a random animal pick out a healer in a combat would be metagame (coded that way because of the developers' knowledge of player tactics) but an intelligent foe could reasonably prioritize support toons over attackers based on in-game knowledge and experience.