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  1. #181
    Community Member Khellendros13's Avatar
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    I can use a Heal scroll on my Wizard with no UMD check for some reason...and that gives "Immune".
    Same with Cure moderate wand.

    Oddly, I am immune to a Greater Teleport and Teleport while in Lich form.
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    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

  2. #182
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by Sarezar View Post
    Most comments that accept the healing immunity assume that a PM will always be grouped with someone who can cast an inflict spell on him, or that a PM will never solo. I apologize for repeating myself, but I strongly believe that if the devs are reluctant on giving the PM any kind of self healing method, then it is vital that they allow PMs to either toggle or dispel the forms (with or without an in-between timer). If for any reason there is no one there to "heal" you, they can become from very dangerous to almost useless. If you get to 5% HP and still have 2:30 minutes on the timer, you will have to run around or hide, and many times you will simply die.

    Yes, it's a trade off, but I don't see how this balances out, the price seems too high.


    PS. Has anyone tested if they give you immunity to Death spells?
    No immunity to death spells in PvP at least. Negative energy doesn't heal in PvP either.
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    Quote Originally Posted by Auran82 View Post
    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

  3. #183
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    Hmm, after reading through all of this,a nd even assuming that there are soem obvious bugs.... I'll be staying my good old tanned self... No pale for me.....

  4. #184
    Community Member Daigaioh's Avatar
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    Quote Originally Posted by Bunker View Post
    Along with this one Thy....also check if the summon arcane skeletons have thier negative energy auras. If so, does that aura heal when in undead form?
    they have it for their summon and it then goes away for some reason. I am getting a save vs. inflict wounds for that first summon.. other that that pathing issues are cropping up for the archer and the mage.

    the warriors seems to know where I am. and the basic skeleton stays rather close.

    wraith form does make for some quick movements with expidiots retreat. I move quite fast gliding.. I'd say it's a get away form more than anything.

    I am a drow cleric1/wiz19 and that one enhancment slot for healing damage/null damage seems to stack on everything but necrotic touch. which has a cool down of about 2 seconds and a 3 step range.

  5. #185
    Community Member Visty's Avatar
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    Quote Originally Posted by Daigaioh View Post
    wraith form does make for some quick movements with expidiots retreat. I move quite fast gliding.. I'd say it's a get away form more than anything.
    considering this, did anyone try to sneak in wraith yet?
    how fast is that about?
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  6. #186
    Community Member Anneliese's Avatar
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    Quote Originally Posted by Visty View Post
    considering this, did anyone try to sneak in wraith yet?
    how fast is that about?
    I too would like to know...could make for an awesome shadow mage (invis for hide, wraith for MS)..add in stealth skills and be good to go

  7. #187
    Community Member Sarezar's Avatar
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    Quote Originally Posted by Visty View Post
    considering this, did anyone try to sneak in wraith yet?
    how fast is that about?
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  8. #188
    Community Member Riorik's Avatar
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    (Combat): You are immune to your teleport to phiarlan archmages.

    Now that's interesting. Same thing, incidentally, with Greater Teleport.

    Went into one of the junk quests inside House P. Tried to teleport out while in Lich Form. Only place it would let me teleport was the Portable Hole. All others I was immune to.

    Perhaps this is something to do with being in Lich Form which isn't legal outside a quest (type) instance.

    From the Portable Hole, I was also unable to teleport until it faded.


    That's certainly well in the bug range.
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  9. #189
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    I'm guessing it's bugging like that because of the same reason you can repair yourself in a public instance. Since you can't be undead in one of them, and I'm assuming the way teleporting works, it can't switch you to the public version of undead as it teleports you. Therefore you need to wait till your not the private version of undead to do so. I'd also assume that if your in a public instance and are undead, then you would find yourself then able to teleport.

  10. #190
    Community Member Hakushi's Avatar
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    Quote Originally Posted by Cyr View Post
    In fact, the undead forms are much worse then that making you essentially dependent on clerical healing...and specialized healing that they have to hit specifically for your toon...No one is going to be spamming mass inflicts to keep up the single Pale master in party. No bard stocks inflict spells and no favored soul that I know of.
    This part, and also stated by a lot of other people are what makes this PrE very unappealing for me. I'm not interrested to use all those APs for this when self healing is a very important thing. A few things are nice, but the drawbacks are just too much for now, if it was a healing penality like 25% or 50%, it' would be a lot more managable since you're not an undead, but assume some traits of an undead.
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  11. #191
    Community Member Calebro's Avatar
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    I have to chime in here, and it's probably going to upset some of you.

    I keep seeing everyone crying that you can't self heal in undead forms. Well guess what? Not all Wizards can self heal. Only Warforged can. Whether all wizards should be WF is a different matter entirely.

    Stop crying that you dropped your ice cream cone on the ground when no one else had an ice cream cone to begin with.

    *edit
    I knew I was going to get a bunch of neg rep for this, but I felt it needed to be said.
    Last edited by Calebro; 01-10-2010 at 01:28 PM.

  12. #192
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Calebro View Post
    I have to chime in here, and it's probably going to upset some of you.

    I keep seeing everyone crying that you can't self heal in undead forms. Well guess what? Not all Wizards can self heal. Only Warforged can. Whether all wizards should be WF is a different matter entirely.

    Stop crying that you dropped your ice cream cone on the ground when no one else had an ice cream cone to begin with.
    Every class and every race with any PRE, feat or enhancements can all self-heal...

    This miracle has been brought to you by the house J potion vendor
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  13. #193
    Community Member Calebro's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    Every class and every race with any PRE, feat or enhancements can all self-heal...

    This miracle has been brought to you by the house J potion vendor
    Touche
    Perhaps I should have said Reconstruct.

  14. #194
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    Quote Originally Posted by Monkey_Archer View Post
    Undead Traits: 100% fort, healed by negative energy, immune to positive energy. Cannot target yourself with necrotic touch, chill touch or inflict wounds spells. This makes self healing impossible (haven't tested with a friendly cleric casting mass inflict wounds though)
    So a WF Pale master can still reconstruct him/herself?

  15. #195
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Visty View Post
    considering this, did anyone try to sneak in wraith yet?
    how fast is that about?
    Yes...its normal sneaking speed (although the +20 move silently is rather nice.)
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  16. #196
    Community Member Visty's Avatar
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    Quote Originally Posted by Ereshkigal View Post
    So a WF Pale master can still reconstruct him/herself?
    not unless it gets changed

    atm they cant
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  17. #197
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    Would be logic if PM could be killed by heal, LoH etc in PvP

    Quote Originally Posted by Monkey_Archer View Post
    The actual quote from the savage species book:



    This would imply that either
    1) a construct can never become an undead in the first place.
    or
    2) Once it becomes an undead it cannot be a construct anymore.
    So they WF that turned into Undead should should not beeing able to use repair only harm etc to heal.

  18. #198
    Community Member Daigaioh's Avatar
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    over all from recent use I have not found the massive amount of AP needed to gain all of the summons to be worth it. the frostmarrow mage especially. considering most of the mobs worth using him against are immune or ignore his some of his spells(mostly sleet storm).(fire elementals/mephits/hellhounds/anything in searing heights.)

    the basic skeleton and the melee types are good for yet another Summon pet. to distract while you zoom in and necrotic touch stuff.

    Since there are no controls for telling the mages what to cast and what not to cast. I forsee alot of groups getting very mad about the constant use of sleet storm by the frostmarrow mage. the rest of his spells are usefull and helpful. and all of the skeles can be buffed.(stoneskin/blur/displacement)
    /p so sofar i see no reason to take any enhancemnt past the one to give you enough to summon the basic skeelton and the minor skeleton knight.

    the archers???
    Dumb as bricks on AI pathing and they have only the basic shot+elemental damage (darkness/fire/frost). No many shot and they are not able to see further than about 30 feet in front of themselves. ie. much too close for mage comfort.
    damage does not ramp up for them through each incarnation( basic/fire/frost)

    a simple command option of attack my target/stop attacking and follow for pets would solve alot of problems.
    City of heroes has the right idea about pet AI and easy enough commands to tell them what to do.

    wraith form is basically a shoot and scoot form good for getaways and darting in to heal your skele in battle and tap people with necro touch.
    becasue the extra wraith damage is only with unarmed attacks removing your weapons prior to attack seems silly. But I could see somenoe using this with monk to make some rather nasty close compabt attacks. I just don't know if you remain centered during the attacks or if one stance over rides the wraithform.

  19. #199
    Community Member Rheebus's Avatar
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    Default Pale Master II Form of the Wraith Prereq

    I see that the Form of the Wraith ability requires Mental Toughness. Would the Sorcerer Past life feat also count? Any caster with a Sorc past life will take Arcane Prodigy instead of Mental Toughness because it is the same but better. My Wizard (sorcerer past life) will greatly appreciate it!

    ____
    Form of the Wraith

    • Prerequisite: Wizard Pale Master II, Mental Toughness
    • Cost: 2 AP
    • You are able to assume many traits of a wraith.

    _____
    Mental Toughness
    This feat increases the character's maximum spell points by 10 at first level, and 5 spell points for each additional level.

    _____
    Past Life: Arcane Prodigy

    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)
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  20. #200
    Community Member Visty's Avatar
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    Quote Originally Posted by Rheebus View Post
    I see that the Form of the Wraith ability requires Mental Toughness. Would the Sorcerer Past life feat also count? Any caster with a Sorc past life will take Arcane Prodigy instead of Mental Toughness because it is the same but better. My Wizard (sorcerer past life) will greatly appreciate it!

    ____
    Form of the Wraith

    • Prerequisite: Wizard Pale Master II, Mental Toughness
    • Cost: 2 AP
    • You are able to assume many traits of a wraith.

    _____
    Mental Toughness
    This feat increases the character's maximum spell points by 10 at first level, and 5 spell points for each additional level.

    _____
    Past Life: Arcane Prodigy

    You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)
    considering that arcane prodigy now also counts as pre for arcane archer, it would just be fair to add it here too
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