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  1. #121
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    That shows a pretty poor understanding of casters.

    Yes, it's powerful. No, it's not that wonderful. All PrEs will be getting at will abilities, remember? Is this more powerful than an at will fireball? Didn't think so.

    It's not an addition of 50 dps, it's only the ability to do 50 dps when you're out of SP.
    PM seems to be geared towards battlecasters. As such, being in melee range isn't a big deal.

    If you're playing PM as a standard mage, you're wasting a number of benefits.
    Quote Originally Posted by Visty View Post
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  2. #122
    Community Member Gum's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Half right, but mostly wrong.

    You're no longer a living construct, you're now an undead construct.
    Right. So why didn't they just reduce your repair spells effectiveness by 50%? That seems fair to me.
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  3. #123
    Community Member moorewr's Avatar
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    Quote Originally Posted by Xenus_Paradox View Post
    PM seems to be geared towards battlecasters. As such, being in melee range isn't a big deal.

    If you're playing PM as a standard mage, you're wasting a number of benefits.
    A melee that, if you use the most interesting abilities of a PM, can not recover HP. A partially undead battle-wizard that assumes lich form and charges into a fight in the endgame will shortly be all the way dead.

    For reference, compare to when you've had the healing curse on you facing the devil in the shroud or in VoD.. could you go five minutes without removing the curse?
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  4. #124
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Xenus_Paradox View Post
    PM seems to be geared towards battlecasters. As such, being in melee range isn't a big deal.

    If you're playing PM as a standard mage, you're wasting a number of benefits.
    Do what now? First off... that doesn't apply to anything I said. I was merely pointing out that at will fireballs would be MORE dps to MORE targets. There's nothing inherently powerful about necrotic touch except that it's the FIRST to come out.

    Secondly, the only battlecaster bonuses to PM seem to be the unarmed attack bonuses. Everything else, higher DCs, more HP, are either equally appealling to both types or more appealing to casters that cast more.

    And being in melee range isn't a big deal for ANY caster... except perhaps a caster that can't heal themselves... which PM turns you into.

  5. #125
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    Quote Originally Posted by bobbryan2 View Post
    was merely pointing out that at will fireballs would be MORE dps to MORE targets.
    Considering the current list of enemies that players want to DPS, any of the other three elemental savants would have a stronger example than Fireball.

    Quote Originally Posted by bobbryan2 View Post
    And being in melee range isn't a big deal for ANY caster... except perhaps a caster that can't heal themselves... which PM turns you into.
    Nah, a caster who can't self-heal can still manage acceptably in melee range. You don't pull aggro as much as the true melees, and your hp total is low meaning that splash heals from Mass Cures fill you up... wait... no.
    Last edited by Angelus_dead; 01-08-2010 at 09:58 PM.

  6. #126
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    Quote Originally Posted by Nezichiend View Post
    If you can be healed by harm, Why do people care?
    Its not really that hard for a clr to take harm, maybe it will be a little harder for FvS (clrs get a buff.... finally).
    Memorizing the Harm spell in a level 6 slot isn't much of a problem. Where it becomes difficult is convincing the cleric to spend his time and effort on special different heals just for you, when otherwise he'd just be throwing occasional untargetted MCMWs on whoever is nearby.

  7. #127
    Community Member Xenus_Paradox's Avatar
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    I'm operating under the belief that self-heals via Inflict/Harm will be available once this hits live. If not, then my interest in PM will be pretty much gone.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  8. #128
    Community Member Calebro's Avatar
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    When Turbine told us what PM was going to be about, and hinted at what PM was going to do, we all got excited as heck.
    Then when it released on Llama, we saw that it did *exactly* what they told us to expect, and we're all up in arms about it.

    I think it's a case of "the populace didn't think through what that actually *meant* when we first saw it."
    Personally, it makes perfect sense to me.

  9. #129
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    Quote Originally Posted by Calebro View Post
    When Turbine told us what PM was going to be about, and hinted at what PM was going to do, we all got excited as heck.
    Then when it released on Llama, we saw that it did *exactly* what they told us to expect, and we're all up in arms about it.
    That is false. People expected that the Pale Master could be healed by negative energy effects, including (but not limited to) his own Necrotic Touch.

  10. #130
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Calebro View Post
    When Turbine told us what PM was going to be about, and hinted at what PM was going to do, we all got excited as heck.
    Then when it released on Llama, we saw that it did *exactly* what they told us to expect, and we're all up in arms about it.

    I think it's a case of "the populace didn't think through what that actually *meant* when we first saw it."
    Personally, it makes perfect sense to me.
    Actually... people were excited about it, because it was maybe going to be giving fleshy casters a way to self-heal and close the gap on WF wizards.

    I think it's a case of Turbine not really implementing it the way people thought they were going to.

  11. #131
    Founder Gol's Avatar
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    Edit: I retract my statement. WF self-repairing works in non-combat instances only.
    Last edited by Gol; 01-08-2010 at 11:09 PM.

  12. #132
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Gol View Post
    I had to test this for myself and I present the following evidence that a WF wizard can self-repair in both Wraith and Lich mode.
    Well. That is very very cool.

    Kinda extended the gap between fleshy wizards and WF wizards instead of closing it, but at least pale master will be very cool for some people.

  13. #133
    Community Member Calebro's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Actually... people were excited about it, because it was maybe going to be giving fleshy casters a way to self-heal and close the gap on WF wizards.
    and I don't understand why anyone ever thought that. The spells needed were *never* on their spell list.
    The Necrotic Touch can (once again) be equated to the Dread Necromancer's Charnel Touch ability, and that was not usable on self either.

  14. #134
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Gol View Post
    I had to test this for myself and I present the following evidence that a WF wizard can self-repair in both Wraith and Lich mode.
    OK...

    Pro: Holy ****! DC 40+ necromancy spells!
    Con: The cleric might accidentally throw a heal on you...
    THELANIS - Chief Scientist of DARPA
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  15. #135
    Community Member Xyfiel's Avatar
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    Now there is no reason to not be warforged. This needs changed before live.

  16. #136
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Calebro View Post
    and I don't understand why anyone ever thought that. The spells needed were *never* on their spell list.
    The Necrotic Touch can (once again) be equated to the Dread Necromancer's Charnel Touch ability, and that was not usable on self either.
    So.. you should change your original post to:

    It did exactly what "I" thought, and now people are up in arms. Maybe they should have listened to me more.

    A little more "I told you so," than "Be careful what you wish for."

  17. #137
    Community Member Calebro's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    So.. you should change your original post to:

    It did exactly what "I" thought, and now people are up in arms. Maybe they should have listened to me more.

    A little more "I told you so," than "Be careful what you wish for."
    touche

    Not the sentiment I was going for, but.... *shrug*

  18. #138
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Xyfiel View Post
    Now there is no reason to not be warforged. This needs changed before live.
    There weren't before. Keeping the status quo is kinda the opposite of changing the status quo.

  19. #139
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    Quote Originally Posted by Gol View Post
    I had to test this for myself and I present the following evidence that a WF wizard can self-repair in both Wraith and Lich mode.

    Wraith:
    http://i300.photobucket.com/albums/n...econwraith.jpg

    Lich:
    http://i300.photobucket.com/albums/n.../reconlich.jpg
    Can you try inside an instance for us? There has been mention that the full undead effects wont apply in public areas.


    Edit: Not that I think WF would be horribly imbalanced with self healing in undead form, as fleshies have access to the Abbot robe for self healing.
    Last edited by dapanman; 01-08-2010 at 10:32 PM.

  20. #140
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Gol View Post
    I had to test this for myself and I present the following evidence that a WF wizard can self-repair in both Wraith and Lich mode.
    You're in a public instance, you're not considered undead, try casting recon in a private instance, your results will be different.
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
    Don't make me pull this forum over and come back there

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