**As the Great Emu is one with the hill, so am I with the Great Emu.**
PlatinumKnightsddo.us
A melee that, if you use the most interesting abilities of a PM, can not recover HP. A partially undead battle-wizard that assumes lich form and charges into a fight in the endgame will shortly be all the way dead.
For reference, compare to when you've had the healing curse on you facing the devil in the shroud or in VoD.. could you go five minutes without removing the curse?
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Do what now? First off... that doesn't apply to anything I said. I was merely pointing out that at will fireballs would be MORE dps to MORE targets. There's nothing inherently powerful about necrotic touch except that it's the FIRST to come out.
Secondly, the only battlecaster bonuses to PM seem to be the unarmed attack bonuses. Everything else, higher DCs, more HP, are either equally appealling to both types or more appealing to casters that cast more.
And being in melee range isn't a big deal for ANY caster... except perhaps a caster that can't heal themselves... which PM turns you into.
Considering the current list of enemies that players want to DPS, any of the other three elemental savants would have a stronger example than Fireball.
Nah, a caster who can't self-heal can still manage acceptably in melee range. You don't pull aggro as much as the true melees, and your hp total is low meaning that splash heals from Mass Cures fill you up... wait... no.
Last edited by Angelus_dead; 01-08-2010 at 09:58 PM.
Memorizing the Harm spell in a level 6 slot isn't much of a problem. Where it becomes difficult is convincing the cleric to spend his time and effort on special different heals just for you, when otherwise he'd just be throwing occasional untargetted MCMWs on whoever is nearby.
When Turbine told us what PM was going to be about, and hinted at what PM was going to do, we all got excited as heck.
Then when it released on Llama, we saw that it did *exactly* what they told us to expect, and we're all up in arms about it.
I think it's a case of "the populace didn't think through what that actually *meant* when we first saw it."
Personally, it makes perfect sense to me.
Edit: I retract my statement. WF self-repairing works in non-combat instances only.
Last edited by Gol; 01-08-2010 at 11:09 PM.
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
Now there is no reason to not be warforged. This needs changed before live.
Last edited by dapanman; 01-08-2010 at 10:32 PM.