If Vampiric Touch is added as a spell and its damage/temp HP was effected by Pale Masters bonuses many of the healing complaints for the undead forms would be resolved.
Granted the high amounts of temp HP that would be possible might be overpowered.
Which is the whole point: you don't need any bonuses to improve your abilities to complete normal solo quests where you don't take more than 150 damage in 3 minutes anyways. Definitely a WAWG in that case.
If you could self-heal with necro touch, this would be a crazy opp class, heheh, I hope they don't do that just because it would be insane! Definitely the devs will need to find something (maybe some inflict serious potions?) to allow SOME form of self-healing to make this class desirable in a pug or solo environment.
==Argonessen==
"Bards are like people in the witness protection program; you have no idea what they are [or are not] capable of." - Credit to Blind Skwerl
www.silverdragons-lair.net
While i don't share his.... tenacity... I rolled up a wizard just for this PrE... and after reading everything i could find i see absolutly no reason to ever be pale maste, I do NOT want a 3 minute buff that makes my d6 character with no AC immune to any and all forms of healing aside from another Pale Master within touch range, i say screw that im going to delete my wizard.
Sarlona-
Grimbite Goblin Muncher, King of Storm Cleave.
The inability to UMD inflict and harm effects onto yourself as a Pale Master in one of the temporary undead forms will be fixed shortly. All effects able to target "Undead Friends" will be able to target the caster as well, if the caster is undead. There will be a few changes to Necrotic Touch to keep this from becoming crazybroken(tm).
==Argonessen==
"Bards are like people in the witness protection program; you have no idea what they are [or are not] capable of." - Credit to Blind Skwerl
www.silverdragons-lair.net
Thanks for the changes. It will definitely be interesting healing wizards next mod especially wizards who are not that good. The wizard class is going to be the most difficult class to predict as for their value for pugs next mod. They either will die alot or land alot of their spells and not require much healing. The +- on wizards will be ridiculous.
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Heh, UMD wizard = win button. This might be worth a +1 Lesser Reincarnation when it hits live.
The +/- on Wiz and Sorcs is the smallest of any classes right now. My +/- list from smallest to largest:
1. Sorc
2. Wiz
3. FvS
4. Fighter
5. Cleric
6. Ranger
7. Monk
8. Rogue (Pure-ish types)
9. Paladin
10. Bard
Adding pale master probably won't move wizards past rogues to be honest. I've had more low AC, low HP, low DPS, don't know how to cast resists paladins and more amazingly uber dual wielding evil slaying machines of death than I know what to do with recently. As for Bards, I probably shouldn't rate them that low, because you can always predict the base song buffs from them, but as for their personal contribution past the song buffs, I think I keep my ranking.
==Argonessen==
"Bards are like people in the witness protection program; you have no idea what they are [or are not] capable of." - Credit to Blind Skwerl
www.silverdragons-lair.net
Shouldn't change them much--right now you run the risk of ending up with a wizard with about 180 HP who doesnt know what spells he should be using or how to cast swiftly, or how to avoid grabbing too much aggro, or... The list goes on. This won't make much of a difference.
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Last edited by wiglin; 01-13-2010 at 09:37 PM.
Server: Ghallanda
Characters: Wigs (FvS) / Wigz (Acrobat/Ninja)
Guild: Ravensguard
I had the chance 2 play with this enhancement line on lam and mostly agree with Monkey Archers's analysis. Necrotic touch is a great boost 2 low mid level wizards. Summons mostly useless. Undead forms are interesting. Lich form could be really useful when using instakill spells if they fix the targeting of harm and inflict spells and scrolls. Wraith form is meh but looks really neat. The big problem is the lack of damaging necromancy spells. Unless more of those spells r added I c this being an unpopular enhancement once the other 2 come out.
My suggestion would be 2 have the tier 2 and 3 add a +1 dc to necromancy based spells. While some will say this is overpowering I will point out this is an extremely specialized enhancement line. Requiring many enhancement points and minimum of 2 feats; 1 or 2 more if u want forms. The additional dc will also make this line a bit more useful on the high end content. If u seriously look at the enhancement line the first tier is useful the 2nd is only useful if u want the forms and the 3rd who really cares. The additions 2 dc would make it worth it 2 spend the feats and enhancement points for the other 2 tiers especially the 3rd.