Specific Spell Changes
The following spells/effects are no longer permanent. They now last 60 seconds base, and 20 seconds per level; the effects have a diminished duration on players.
Curse
Symbol of Weakness
Mummy Curse
The following spells have been front-loaded to be more useful at lower levels. These spells now have a base duration of 60 seconds, gaining 3 seconds per level, as opposed to just a few seconds per level:
Fireshield
Prayer
Recitation
The following spells are no longer permanent for players or monsters. Both players and monsters enjoy reoccurring saves against this effect, though players get saves more frequently. The spells now last 60 seconds plus 10 per caster level. The effects have a diminished duration on players.
Feeblemind
Flesh to Stone
The following spells/effects now have reoccurring saves and diminished duration against players:
Cause Fear
Scare
Hypnotic Pattern
Greater Command
Sleep
Symbol of Stunning
Symbol of Fear
Paralyzing
Several colors in the Prismatic Spray color wheel
Blasphemy
Otto's Resistible Dance
Otto's Irresistible Dance (now with less Ir!)Awright giggidy giggidy
Halt Undead (ahem, yes, against certain players)
Chill touch (just to be on the safe side - you never know!)
Vampire Domination
Ice Flenser Poison
Jarilith Fearful Presence
Lich Paralysis
Gelatinous Cube Paralysis (he has a sad now)
Idyllic Touch
Mind Blast from Mind Flayers
Now has a diminished duration against players. Stand there too long, though, and he's still gonna eat your brains.
The following spells/effects now have a diminished duration against players:
Hold Person
Hold Monster (hey to them, you're a Monster)
Hold Animal (just in case!)
Snare (the spell, not the trap)
Now has a max duration of 60 seconds
Beholder Petrification
Earth Elemental Petrification
Change of Heart
Other Spells
Touch of Idiocy
Touch of Idiocy now has a duration of 60 seconds plus 30 seconds per caster level with a reduced duration against players.
Hypnotism
Hypnotism had its duration increased slightly. Its duration against players has been reduced. Players get a reoccurring save while under the effects of hypnotism.
Ghoul Touch
Ghoul Touch now has a reoccurring save, but a duration that scales better with level.
Ghoul Touch will now cause enemies near the afflicted target to become sickened.
Looks like Turbine is balancing things in PvP a bit XD :P :P :P :P many many squishies are going to get whats coming to them.