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  1. #41
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by asphodeli View Post
    Harm/Inflict targets only foes and Undead Friend (huh?!). Probably a change to the spell in the future for that?

    PS: Wonder if there's a WF Wraith/Lich...that would be awesome!

    Also, if you die in undead form, does rezz work? If so, does rezzing return you to human form or the last form you were on?
    Going to test my WF with this tonight. Reconstruct scrolls should get around the healing.

    Does the Frostmarrow Mage aura heal you ?
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  2. #42
    Community Member asphodeli's Avatar
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    Grr, 1 more hour till Lamannia downloads so that I can test it with my 9 Clr/11 Wiz toon. Even then, there will be the patching process...
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
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  3. #43
    Community Member Xenus_Paradox's Avatar
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    Lich form grants an inflict light on unarmed attacks. Thanks to Golari for speccing into Pale Master and testing everything.

    Oh, and the tier 2 and 3 skellie mages can cast firewalls!
    Last edited by Xenus_Paradox; 01-07-2010 at 11:57 PM.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  4. #44
    Community Member etelan's Avatar
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    Default Really? Wraith only negative healing?

    So let me get this straight. The pale master set bonus from Tower of Despair is actually detrimental to even pale masters unless your in wraith form...

    EDIT: I tested this out and both forms give the undead bonuses (100% crit, negative energy healing), but neither form gives the undead bonuses in public areas. Also, my pale master ring was changed to a negative energy boost that doesn't seem to stack with potency.
    Last edited by etelan; 01-08-2010 at 02:07 AM.

  5. #45
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by etelan View Post
    So let me get this straight. The pale master set bonus from Tower of Despair is actually detrimental to even pale masters unless your in wraith form...
    the set bonuses got changed.

    Greater Nullification IX for 2 piece set, and Epic (+60%) Nullification IX for PM3
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  6. #46
    Community Member samho's Avatar
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    Quote Originally Posted by etelan View Post
    So let me get this straight. The pale master set bonus from Tower of Despair is actually detrimental to even pale masters unless your in wraith form...
    Just so you know, the pale master set bonus from ToD have changed.

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  7. #47
    Community Member asphodeli's Avatar
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    Just a suggestion, would be nice if there is an ability or spell that allows Pale Masters to transform into wraith form automatically once you reach 50% HP, kinda like the Stalwart Pact spell.
    - I've been to so many raids, but I wouldn't call myself a vet, since I have yet to try out different strategies, tactics and classes in raids.
    - Main in sig, alts: Frostiee, Aliciae, Amandae

  8. #48
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by etelan View Post
    So let me get this straight. The pale master set bonus from Tower of Despair is actually detrimental to even pale masters unless your in wraith form...
    Also, lich form seems to have neg energy healing as well, though you cannot heal yourself with your touch ranged attack.

    And the neg energy healing does not happen when either form if activated in a public zone (including tavern brawl)
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  9. #49
    Community Member Visty's Avatar
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    can you target your undeads with other negative spells too?
    aka can you fear your own skellys with chilltouch?
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  10. #50
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    Finally, the Abbot robe has a purpose.

  11. #51
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Reyjak View Post
    now to find a good build for pale master.....
    Try Wizard 13/Monk 7. Path of Inevitable Dominion, Fists of Darkness. Fire/cold spec. Go unarmed. Wear the Abbot's robe if a fleshie, or go Warforged so you can still be repaired in lich mode.

    Should have good survivability and decent DPS. And your necromancy spells will have a nice high DC.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  12. #52
    Community Member Visty's Avatar
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    Quote Originally Posted by Xenus_Paradox View Post
    Try Wizard 13/Monk 7. Path of Inevitable Dominion, Fists of Darkness. Fire/cold spec. Go unarmed. Wear the Abbot's robe if a fleshie, or go Warforged so you can still be repaired in lich mode.

    Should have good survivability and decent DPS. And your necromancy spells will have a nice high DC.
    hmm, why monk7? why not go wiz13/mnk6/fighter1 so you get some nice hasteboost too. monk7 only gives wholenes of body and some recovery enhancements, so imo its not worth to take that lvl

    (this post was made with information out of the compendium as it is right now. if theres some nifty new monk stuff at lvl7, let me know
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  13. #53
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Visty View Post
    (this post was made with information out of the compendium as it is right now. if theres some nifty new monk stuff at lvl7, let me know
    Afraid not, the nifty bit (Touch of Death) requires monk level 9. =(
    But wow, Touch of Death is sexy. Played with it for a couple hours today.

  14. #54
    Community Member Visty's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Afraid not, the nifty bit (Touch of Death) requires monk level 9. =(
    But wow, Touch of Death is sexy. Played with it for a couple hours today.
    yeah, but then you cant be a lich though^^ sadly

    someone said in here that lichs do inclict damage on unarmed hits, do those get amplyfied by items?
    so maybe the wiz13/mnk6/cleric1 for another 10% would be a way to go too (though hasteboost would prolly be better^^)
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  15. #55
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Visty View Post
    yeah, but then you cant be a lich though^^ sadly

    someone said in here that lichs do inclict damage on unarmed hits, do those get amplyfied by items?
    so maybe the wiz13/mnk6/cleric1 for another 10% would be a way to go too (though hasteboost would prolly be better^^)
    Well, Monk 3 gets you the Path of Domination, and Fists of Darkness with it.
    The Dark/Dark/Dark finisher puts a curse on the target that lowers their fortification by 25%, healing by 50%, and increases negative energy damage taken by 25%.

    Wizard 17/monk 3 could have a very, very heavy hitter on a target with the touch attack, if they peg the enemy with that curse first. 450+ damage would be doable.

  16. #56
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Visty View Post
    hmm, why monk7? why not go wiz13/mnk6/fighter1 so you get some nice hasteboost too. monk7 only gives wholenes of body and some recovery enhancements, so imo its not worth to take that lvl

    (this post was made with information out of the compendium as it is right now. if theres some nifty new monk stuff at lvl7, let me know
    Just picked it off the top of my head. Monk 6/X 1 is probably better.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  17. #57
    Community Member Visty's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Well, Monk 3 gets you the Path of Domination, and Fists of Darkness with it.
    The Dark/Dark/Dark finisher puts a curse on the target that lowers their fortification by 25%, healing by 50%, and increases negative energy damage taken by 25%.

    Wizard 17/monk 3 could have a very, very heavy hitter on a target with the touch attack, if they peg the enemy with that curse first. 450+ damage would be doable.
    hmmmmmm

    though that would be more a caster type imo while the 13/6/1 would be more of a fighter type (and with that curse on airstance 2 and haste boost those inflict on hit add up to alot too)
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  18. #58
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Well, Monk 3 gets you the Path of Domination, and Fists of Darkness with it.
    The Dark/Dark/Dark finisher puts a curse on the target that lowers their fortification by 25%, healing by 50%, and increases negative energy damage taken by 25%.

    Wizard 17/monk 3 could have a very, very heavy hitter on a target with the touch attack, if they peg the enemy with that curse first. 450+ damage would be doable.
    Consider that you already have +35% (or +45% as pale master 3) damage on neg energy spells, and if you have the tod set, another +30 (+60 if you are pale master 3) for 75.5% boost or (132% with pale master 3) and that your 17d6 would do ~60 damage on average without these, meaning ~105 with the 75.5% boost, or 20d6 ~70 and ~162 with pale master 3 and level 20 wiz. After max/emp these become 315/486, and on a crit with major void lore, they do double damage for 630/972.

    Now multiply the first numbers by 1.25 and lets see which are higher: 75 or 70? 131 or 162? 393 or 486? 787 or 972?

    It looks to me like a Wizard20 Pale Master3 will do more damage with their touch range ability then a Wizard17/Monk3 Pale Master2 will do when only the later gets the neg energy debuff on their target.
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  19. #59
    Community Member Xenus_Paradox's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    Consider that you already have +35% (or +45% as pale master 3) damage on neg energy spells, and if you have the tod set, another +30 (+60 if you are pale master 3) for 75.5% boost or (132% with pale master 3) and that your 17d6 would do ~60 damage on average without these, meaning ~105 with the 75.5% boost, or 20d6 ~70 and ~162 with pale master 3 and level 20 wiz. After max/emp these become 315/486, and on a crit with major void lore, they do double damage for 630/972.

    Now multiply the first numbers by 1.25 and lets see which are higher: 75 or 70? 131 or 162? 393 or 486? 787 or 972?

    It looks to me like a Wizard20 Pale Master3 will do more damage with their touch range ability then a Wizard17/Monk3 Pale Master2 will do when only the later gets the neg energy debuff on their target.
    Sure. But the monk version can whack away with unarmed attacks - which will also benefit from the negative energy enhancements - during the 6-second cooldown on the Necrotic Touch.
    Quote Originally Posted by Visty View Post
    if you want a challange, grab 5 strangers, park them at the quest entrance and then solo the quest

    if you want even more challange, let those 5 help you

  20. #60
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    Quote Originally Posted by Dylos_Moon View Post
    Consider that you already have +35% (or +45% as pale master 3) damage on neg energy spells, and if you have the tod set, another +30 (+60 if you are pale master 3) for 75.5% boost or (132% with pale master 3) and that your 17d6 would do ~60 damage on average without these, meaning ~105 with the 75.5% boost, or 20d6 ~70 and ~162 with pale master 3 and level 20 wiz. After max/emp these become 315/486, and on a crit with major void lore, they do double damage for 630/972.

    Now multiply the first numbers by 1.25 and lets see which are higher: 75 or 70? 131 or 162? 393 or 486? 787 or 972?

    It looks to me like a Wizard20 Pale Master3 will do more damage with their touch range ability then a Wizard17/Monk3 Pale Master2 will do when only the later gets the neg energy debuff on their target.
    That and 3 monk levels means that finishers DC will be absolutely horrid. I think just about everything at level 20 will have to roll a 1 just for you to succeed.

    Sticking at 2 monk levels and forgetting about the finisher would be much better. That way you also have lich forms negative damage on unarmed attacks as well.

    Quote Originally Posted by Visty View Post
    hmmmmmm

    though that would be more a caster type imo while the 13/6/1 would be more of a fighter type (and with that curse on airstance 2 and haste boost those inflict on hit add up to alot too)
    Cant get lich form and either of airstance 2 or curse. Its one or the other.

    i.e. lich form comes with wiz18
    Last edited by richieelias; 01-08-2010 at 01:58 AM.

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