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  1. #21
    Community Member Emizand's Avatar
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    Quote Originally Posted by QuantumFX View Post
    This probably won’t be so bad once we get PrE’s. [/I]
    Read the post. Arent the PrE's in there?

  2. #22
    Community Member Emizand's Avatar
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    Quote Originally Posted by Arvess View Post
    Monks

    The original monk paths have been replaced with new paths that better incorporate the changes that have been made to the class. Characters that are currently on one of the three paths will continue to remain on it, but newly created monks will have a choice of the Shintao Monk, Ninja Spy, or Henshin Mystic paths.
    I thought Shintao Monk, Ninja Spy, or Henshin Mystic were the PrE's. Does raise some confusion.

  3. #23
    Founder Brother_Solar's Avatar
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    Quote Originally Posted by Emizand View Post
    I thought Shintao Monk, Ninja Spy, or Henshin Mystic were the PrE's. Does raise some confusion.
    That part of the patch notes refers to the pre-assigned character generation paths, like the current Two Headed Heron. Perhaps we will gain some insight to the requirements of the PrE's through the enhancements the character generation paths assign, but the PrE's themselves are not being released with Update 3.

  4. #24
    Community Member Emizand's Avatar
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    Quote Originally Posted by Brother_Solar View Post
    That part of the patch notes refers to the pre-assigned character generation paths, like the current Two Headed Heron. Perhaps we will gain some insight to the requirements of the PrE's through the enhancements the character generation paths assign, but the PrE's themselves are not being released with Update 3.
    Ah that makes some sort of sense.

    The 4 main characters I want to play are assassin (love it), Deepwood Sniper, Ninja Spy and Occult Slayer.

    With my luck the 3 will come out together and be the last to come out.

  5. #25
    Community Member Sweyn's Avatar
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    Quote Originally Posted by Arvess View Post
    If it works anything like rising phoenix, there will be a LONG cooldown time.
    It is 15 seconds from what i have heard
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  6. #26
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Yes it does… unfortunately that means that you get to spend it on Monk Concentration I and Monk Tumble I so you can pick up Monk WIS I. This probably won’t be so bad once we get PrE’s. (As they usually require an investment into two “Useless Skill II” enhancements) But in the meantime, prepare for the /facepalm you’re going to do when you respec your enhancements. (On Lamannia my monk was pretty much forced into Monk Concentration II and Human Versatility II due to AP requirements.)

    (BTW: This change does not give you a free enhancement reset. I doubt this is WAI but it’s still there.)
    Ah thx for the info. Well I have Concentration and Human Versatility IV in my build so getting that stuff at lower levels just shifts it around for me.

    But not getting the reset for free? Now that's a bit of a stinker, but they did say it would most likely come when the update is released. But if it wasn't the case on test server, fingers crossed. If it is automatic I can see a lot of Monks going huh! when their toons are loaded and all their skills are gone. I'm sure it will mess up hotbars and everything.

    Also hopefully they'll make it so a person can get a 32pt build and a PrE in the future for ease of path and build for people.
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  7. #27
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    Default Some guidance please.

    I posted earlier on another thread, to my mistake, but......

    As a L5 monk waiting to go L6, how do i implement the changes that have been mentioned? Do i need to respec enhancements at the trainer, or am i misreading and need to wait for game itself to update? Excuse the cluelessness, hi IQ doesnt always come with having a clue!

  8. #28
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    Quote Originally Posted by Thorynn View Post
    I posted earlier on another thread, to my mistake, but......

    As a L5 monk waiting to go L6, how do i implement the changes that have been mentioned? Do i need to respec enhancements at the trainer, or am i misreading and need to wait for game itself to update? Excuse the cluelessness, hi IQ doesnt always come with having a clue!
    Yeah, it's not live yet. They put things on Lammania, the preview server, for a little bit first to make sure nothing is horribly broke, then they update the live servers after a week or two.

  9. #29
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by Thorynn View Post
    As a L5 monk waiting to go L6, how do i implement the changes that have been mentioned? Do i need to respec enhancements at the trainer, or am i misreading and need to wait for game itself to update?
    The changes are only on the beta server (Lamania) for now. Turbine stages new features onto Lamania for testing before they are moved on to the general game servers. Turbine's goal seems to be to post content update's every two months and with the last one going live in December, that makes latish February a likely time for the next update.

    It's likely that you will have to visit a trainer to respec once the updates are applied. Its not clear if the enhancement points freed up by tghe free tier 1 stances will be available automatically, or if you will have to do a full respec at the trainer to free them up.
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  10. #30
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    Default Monk respec

    Thank you! I hate being so detailed in my planning that it takes away from game experience.

  11. #31
    Community Member Rumbaar's Avatar
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    Well from this point in the release notes I would say they are planning to have it automatically reset peoples enhancements:
    • Lists of common finishing moves are now visible in the feats list. As a result of these changes, most monks should find that their enhancements have been reset.
    But who knows, I hope at least they'll be very clear with what they have done and what is required. With the very minimum a free reset via Fred.
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  12. #32
    Developer Eladrin's Avatar
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    Quote Originally Posted by Rumbaar View Post
    Well from this point in the release notes I would say they are planning to have it automatically reset peoples enhancements
    If your enhancement layout ends up "impossible", it'll get reset. Since it was the bottom tier of enhancements that got removed, many monks will find their enhancements auto-reset. If you have some tier 1 enhancements like Concentration +1 and tier 1 racials, you may not be forced to reallocate your enhancements.

  13. #33
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    Quote Originally Posted by Eladrin View Post
    If your enhancement layout ends up "impossible", it'll get reset. Since it was the bottom tier of enhancements that got removed, many monks will find their enhancements auto-reset. If you have some tier 1 enhancements like Concentration +1 and tier 1 racials, you may not be forced to reallocate your enhancements.
    well thats cool.
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  14. #34
    Community Member Rhysem's Avatar
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    Quote Originally Posted by Eladrin View Post
    If your enhancement layout ends up "impossible", it'll get reset. Since it was the bottom tier of enhancements that got removed, many monks will find their enhancements auto-reset. If you have some tier 1 enhancements like Concentration +1 and tier 1 racials, you may not be forced to reallocate your enhancements.
    Should the reset be happening to characters copied over via the tool? Because I did that but didn't get auto-reset. Pretty sure I'd taken the full tier-1 set at level 1 so should have been invalid -- at the very least I didn't have the enh points back from there (had < 4 pts) and didn't have an auto-reset either.

  15. #35
    Community Member Drfirewater79's Avatar
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    Default the good the bad and the ugly

    the good

    now dark monks are finally gonna be worth a lick of ......

    this is assuming that the monk attacks work on purple named mobs at all

    and assuming they will work with kamas.

    the bad

    pre update 3 not all light monks could rez ... if post update holds the same problem then dark monks become the only worth while type making light monks garbage cept for soloing. Basically irradicates 80% of current monks or forces a reincarnation.

    the ugly

    there is no proof that the new attacks will work on purple named mobs meaning these changes could lead to nothing great for monks as we still dont have greensteel and prolly never will ...
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  16. #36
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    Quote Originally Posted by Drfirewater79 View Post
    now dark monks are finally gonna be worth a lick of ......
    Yeah, I'm torn...as a Halfling with Dragonmarks I DO already have some healing, so I guess that minimizes the value of the normal Monk Fist of Light stuff...and I'm also going to be picking up UMD, so I should soon even be able to whip wands (in addition to potions of course). Ok, so that's a point toward Dark.

    But dang, I like my Walk of the Sun, and Aligning the Heavens, and even Blur and Stun Immunity a little bit too, and they always work, even against red nameds...the Dark stuff all allow saves, whereas my buffs just work...so a point back towards Light.

    I haven't bought all the lame pre-requisites for Rise of the Phoenix, so could I even afford the corresponding Dark ones? Maybe the 4 APs we're getting back would help with that.

    Also, would I need to run in Fire stance to afford using the Hadouken! Even as a Strength Monk I'm not sure I'm ready for that...

    I think I'll just True Reincarnate and figure it out later, heh.

  17. #37
    Community Member Redicular's Avatar
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    Quote Originally Posted by rimble View Post
    I haven't bought all the lame pre-requisites for Rise of the Phoenix, so could I even afford the corresponding Dark ones? Maybe the 4 APs we're getting back would help with that.
    as a halfling its gonna be tough, guile eats a lot of AP, and the total cost is 20 AP(though up to 8 you would have taken anyway-t2 stances) 1/4 of all the AP you gain in game. I know my current(finesse) monk could NOT fit it in, but if I went dark path i'd be a human and their racial AP are pretty poor. and the good ones, adapt/greater adapt and healing amp, actually save a monk AP by stacking with some of our more expensive class enhancements.
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  18. #38
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    Quote Originally Posted by Redicular View Post
    as a halfling its gonna be tough, guile eats a lot of AP, and the total cost is 20 AP(though up to 8 you would have taken anyway-t2 stances) 1/4 of all the AP you gain in game. I know my current(finesse) monk could NOT fit it in, but if I went dark path i'd be a human and their racial AP are pretty poor. and the good ones, adapt/greater adapt and healing amp, actually save a monk AP by stacking with some of our more expensive class enhancements.
    Oh yeah, that's the other point I forgot...so if going for a DPS Monk...I still think I'd be better off with Max Guile, instead of 1 or 2 tiers lower of Guile, and the Hadouken. Decisions decisions...

  19. #39
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    Quote Originally Posted by Drfirewater79 View Post
    the good

    now dark monks are finally gonna be worth a lick of ......

    this is assuming that the monk attacks work on purple named mobs at all

    and assuming they will work with kamas.

    the bad

    pre update 3 not all light monks could rez ... if post update holds the same problem then dark monks become the only worth while type making light monks garbage cept for soloing. Basically irradicates 80% of current monks or forces a reincarnation.

    the ugly

    there is no proof that the new attacks will work on purple named mobs meaning these changes could lead to nothing great for monks as we still dont have greensteel and prolly never will ...
    Wrong as usual the big dark attack takes abit to set up and light monks will still be superior.


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  20. #40
    Community Member Drfirewater79's Avatar
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    Quote Originally Posted by Uska View Post
    Wrong as usual the big dark attack takes abit to set up and light monks will still be superior.
    Quote Originally Posted by rimble View Post
    Yeah, I'm torn...as a Halfling with Dragonmarks I DO already have some healing, so I guess that minimizes the value of the normal Monk Fist of Light stuff...and I'm also going to be picking up UMD, so I should soon even be able to whip wands (in addition to potions of course). Ok, so that's a point toward Dark.

    But dang, I like my Walk of the Sun, and Aligning the Heavens, and even Blur and Stun Immunity a little bit too, and they always work, even against red nameds...the Dark stuff all allow saves, whereas my buffs just work...so a point back towards Light.

    I haven't bought all the lame pre-requisites for Rise of the Phoenix, so could I even afford the corresponding Dark ones? Maybe the 4 APs we're getting back would help with that.

    Also, would I need to run in Fire stance to afford using the Hadouken! Even as a Strength Monk I'm not sure I'm ready for that...

    I think I'll just True Reincarnate and figure it out later, heh.
    first off i am never wrong ... i know too much about pnp and DDO and I am starting to really understand Turbine which makes me sick sometimes

    the biggest advantages to light fist are

    1) 1 heal points per hit from light fist

    2) 18-70 points of healing from mass heal (can only hit high number if wearing healing lore items and manage to crit)

    3) 1 minute buffs of which the best one is air giving blur and close second is fire which gives a bonus to saves (making a much higher reflex possible) and bonus to hit but if you built it right a monk shouldn't ever have a problem hitting things cant think of the last time i rolled anything but a 1 and saw a miss come up on my monk and i dont have any special enhancing items (aka shroud dex item)

    when you compare that to a de-buff that adds to the lighting damage and other elemental damages of your entire party and a 500 point untyped finisher ...

    sorry all you need is two vampirism kamas from mindsunder stuff and you are just as uber on the heal end and twice as effective in raids on the DPS end.....

    while i think greensteel would have been nicer and more even ... dark is the best way to go .. Ithink i would suggest light until your 18 then respec darkon an ac build and your uber powerful and hard to hit.
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    Quote Originally Posted by magnus1 View Post
    drfirewater... thanks for being the voice of reason!

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