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  1. #81
    Community Member axan's Avatar
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    love the new arrow imbues, but hope they upgrade arcane arches 2-5 to be more than just the conjured arrows, how bout some more passive skills etc maybe more sp at each lvl + to stats (wis) just anything more than the conjured arrows, or the basic arcane archer without the imbues dont look great at all.

  2. #82
    Community Member Turial's Avatar
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    Quote Originally Posted by axan View Post
    love the new arrow imbues, but hope they upgrade arcane arches 2-5 to be more than just the conjured arrows, how bout some more passive skills etc maybe more sp at each lvl + to stats (wis) just anything more than the conjured arrows, or the basic arcane archer without the imbues dont look great at all.
    Agree. This is turning out to be an expensive 10 part PrE rather then a moderately expensive 5 part PrE. I think to get everything its 13 AP and you have to have all of it to get the slayer arrows.

    If conjure arrows are AA 2-5 then all you really are doing is paying 2 AP per imbue arrows. At higher levels most ranged combat users will be using green steel or a very nice random drop bow which makes the +5 summoned arrows only useful for their returning ability and not the additional + to-hit.

    Some additional SP boosts or other abilities tied into the main AA progression would be nice. Also it would be nice if the AA ring set was upgraded to provide the higher tier bonus...that way people can determine if its worth getting on a ranger or if the AA set was ment for non-ranger AA's or just plain non-AA's period who use ranged combat.
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  3. #83
    Community Member ProdigalGuru's Avatar
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    To my knowledge, you also cannot drop the lower levels of returning arrow, as has been suggested, to save AP.
    Tip# 203: Death is a traumatic experience.

  4. #84
    Community Member Kaeldur's Avatar
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    Quote Originally Posted by Eladrin View Post
    The Arcane Archer imbue arrow abilities are intended to function only with bows. (Currently on Lammania that's not the case, but we've already changed that internally.) While it wasn't too big a deal when all they had was Imbue Force Arrows, Slaying is too unbalancing with Repeaters.

    Deepwood Sniper is planned to be a weapon-agnostic ranged attack PrE line.
    I have deep interest in this, even though I'm not an archer. I am creating a thrower specialist just for fun, but I would obviously like him to be the more powerful possible.

    Currently the Imbue abilities work with throwers? And they will cease to do so? In that case the Deepwood Sniper's abilities will work with throwers? I have a hard time with this because you guys say "ranged attack" and many times what you mean by that does not include throwers. Could you state exactly what you consider throwers to be, since they seem to be forgotten most of the time?

    My build is currently set for going 6 levels of ranger, not specifically for an PrE, but if they can help me I'll take them, obviously. I was considering going for Arcane Archer, but if not even the first tier of Imbue will work for me, I'm dropping that for sure...

  5. #85
    Hero Nahual's Avatar
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    I understand what people say about the aps giving sp.

    I think the reason why they dont is that this PrE is open to all elves. Which means that a Ranged spec elf fighter will be able to take it. Now if they dont have any sp they cant use the enhancment line if they start giving out sp they wil lbe able too and the Arcane that is in the name will be there just as decoration.

    my 2 cents
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  6. #86
    Community Member Visty's Avatar
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    Quote Originally Posted by Kaeldur View Post
    I have deep interest in this, even though I'm not an archer. I am creating a thrower specialist just for fun, but I would obviously like him to be the more powerful possible.

    Currently the Imbue abilities work with throwers? And they will cease to do so? In that case the Deepwood Sniper's abilities will work with throwers? I have a hard time with this because you guys say "ranged attack" and many times what you mean by that does not include throwers. Could you state exactly what you consider throwers to be, since they seem to be forgotten most of the time?

    My build is currently set for going 6 levels of ranger, not specifically for an PrE, but if they can help me I'll take them, obviously. I was considering going for Arcane Archer, but if not even the first tier of Imbue will work for me, I'm dropping that for sure...
    AA: bow only
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  7. #87
    Community Member axan's Avatar
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    i dont think the ap spend is too bad if they add more to the original arcane archer traits as think the new pale master one works out around 21 ap (not sure) and i agree with it only working with bows, otherwise it would be called arcane ranged person :-)

  8. #88
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    cool. does this mean i won't have to carry around 30 bows anymore?!? hooray!
    "fanboi qualifies as name-calling"~Tarrant

  9. #89
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Nahual View Post
    I understand what people say about the aps giving sp.

    I think the reason why they dont is that this PrE is open to all elves. Which means that a Ranged spec elf fighter will be able to take it. Now if they dont have any sp they cant use the enhancment line if they start giving out sp they wil lbe able too and the Arcane that is in the name will be there just as decoration.

    my 2 cents
    even if it gave sp the prerequisites would exclude non casting types it will never be possible to make an arcane archers that has o spellpoints from some class levels.

    Eladrin even stated that making a tr char take a pastlife feat that would give you spellpoints on a casting class would not give you spellpoints so you couldn't make a lvl 20 pure fighter kensei build and also take arcane archer.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  10. #90
    Community Member Silverhilt-2's Avatar
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    Default Yes, DWS works with thrown weapons too :)

    Quote Originally Posted by ProdigalGuru View Post
    I am pretty sure that means Deepwood Snipers are not going to be restricted to just bows, but ANY ranged attacks, such as Repeating X-Bows and even thrown weapons.


    17-20/x2 crits, not usefull in there I know, but just thought that was a funny screenshot

  11. #91
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    Quote Originally Posted by Eladrin View Post
    The Arcane Archer imbue arrow abilities are intended to function only with bows. (Currently on Lammania that's not the case, but we've already changed that internally.) While it wasn't too big a deal when all they had was Imbue Force Arrows, Slaying is too unbalancing with Repeaters.

    Deepwood Sniper is planned to be a weapon-agnostic ranged attack PrE line.
    Another thought (hehe, sorry, it's given me something to think about while ripping up the carpet in my house today):

    Provide Imbue Bolt Enhancements too. This would allow two things:

    1) Allow you to make them weaker to accommodate for the Repeaters increased rate of fire. However, this would be detrimental to Light, Heavy, and Great Crossbows. Not sure if it might be worth breaking Repeater ammo out into another category to facilitate more fine control of tuning it (Repeater Magazines?).

    2) Right now, with the Imbue working on all shots fired, when I have Force Imbue on I get it on my Heavy Repeater, and then also on my Bow when I switch over to Manyshot. By having to take Imbue Bolt, instead of Imbue Arrow, my Manyshots would significantly suffer. Although, for doubling up on AP it should be possible to purchase both Imbue Bolt and Imbue Arrow.

    Aaaaanyways, I don't plan on championing this thing, my brain needed something to think about today.

    This almost seems like the FB situation to me. To push Barbarians towards THFing you COULD have just had FB not work while TWFing. You didn't do that, instead you tweaked the numbers (the additional crit damage on just natural 19-20) to put the emphasis where you wanted (THFing) without unnecessarily prohibiting the other option (TWFing).

    Ok, hopefully I'm done.

  12. #92
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    Elf Arcane Archer I and Ranger Arcane Archer I now have Arcane Prodigy as an additional optional prerequisite.

    *this is listed further down the notes page under Enhancement Changes*

    anyone know what Arcane Prodigy is?

  13. #93
    Founder Aesop's Avatar
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    Quote Originally Posted by Anklenibbler View Post
    Elf Arcane Archer I and Ranger Arcane Archer I now have Arcane Prodigy as an additional optional prerequisite.

    *this is listed further down the notes page under Enhancement Changes*

    anyone know what Arcane Prodigy is?
    A feat that can be taken if you have reincarnated a Sorceror.

    Essentually its a True Reincarnated Sorceror's Mental Toughness.

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  14. #94
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    ty *not answer i wanted but an answer*

    :-)

  15. #95
    Community Member Visty's Avatar
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    Quote Originally Posted by Lifespawn View Post
    even if it gave sp the prerequisites would exclude non casting types it will never be possible to make an arcane archers that has o spellpoints from some class levels.

    Eladrin even stated that making a tr char take a pastlife feat that would give you spellpoints on a casting class would not give you spellpoints so you couldn't make a lvl 20 pure fighter kensei build and also take arcane archer.
    you indeed can make a lvl20 fighter kensai arcane archer, eladrin even said so
    you just cant use it cause you dont have any sp

    big difference
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  16. #96
    Xionanx
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    Nice changes to AA.. may make me come back to play for a bit. But for some reason I keep getting dissappointed after a week or two of playing DDO.

    Love the game.. just really dissappointed in it

    Before I download this game again it still needs:

    ROF Increase For Ranged Attacks
    XP Penalty Reduction for TR

    Untill then I'll be playing STO and stopping in here on occasion to see whats new

  17. #97
    Community Member Dylvish's Avatar
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    Not sure if this has been mentioned, but Shouldnt they have slayer arrows enchant be a seperate buff? Seems kind of painful to not be able to use any other arrow imbue just for the chances at natural 20's. Its the end of the line, so to speak, it should work on all the arrows the ranger can summon / imbue, no?

  18. #98
    Founder Lifespawn's Avatar
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    Quote Originally Posted by Visty View Post
    you indeed can make a lvl20 fighter kensai arcane archer, eladrin even said so
    you just cant use it cause you dont have any sp

    big difference
    ya huge difference one is useless while the other is ...useless
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  19. #99
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    Unhappy Dumb

    Quote Originally Posted by Eladrin View Post
    The Arcane Archer imbue arrow abilities are intended to function only with bows. (Currently on Lammania that's not the case, but we've already changed that internally.) While it wasn't too big a deal when all they had was Imbue Force Arrows, Slaying is too unbalancing with Repeaters.
    Honestly, do you play this game? A _ranged_ ability being too unbalancing...? ***?!?!

  20. #100
    Community Member Kaeldur's Avatar
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    So will there be anything new coming to Deepwood Snipers? I haven't seen anything in the lists, just wondering if this will be a future update or still planned to come in Update 3...

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