So what are AA 2-5 like or does conjure arrows cover that?
So what are AA 2-5 like or does conjure arrows cover that?
Conjure Arrows +2 - +5 covers the Arcane Archer II - V requisites.
Slaying deals 500 damage btw.
And it looks like Explosive Arrow is just Flaming Burst as standard. Was only getting 11-20 damage. I can't test Force Burst until 3 days pass.
Fear is exactly what it says as well. Fearsome that you can attack enemies with. Which is pretty awesome I think.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Yeah the Fearsome thing is pretty neat over all... for soloing
In parties it may annoy some ... good thing there are other choices
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
500 is a pretty good number actually...but shoot i have to wait longer to manyshot that raid boss. XD
The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
imo 2 other importan questions are:
any new effect on the arcane archer set bonus?
and
do the burst arrows scale up to x6 which you can get? or is it capped at 3x?
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
So far, it looks like slaying arrows work against Undead and Constructs, still dealing the flat 500 damage.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
I suggest not bug reporting that...![]()
The bird of Hermes is my name, Eating my wings to keep me tame.
Thelanis
Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Looks good. Not sure where I am going to come up with all the extra Action Points to get all the enhancements (looks like 6 total ???).
Will Acid arrow stack with the Acid arrow effect from tortured livewood bow?
-
wow - 500 damage on a 20 - that is actually pretty good for increasing dps but i guess no real difference versus some other things coming down the pipe - don't monks get the same thing on one of their enhancements?
But basically like adding 25 damage per shot - beggars can't be choosers.
Lightning strike plus slaying plus many shot = alot of damage in a very short period of time.
Feldir 18 Paladin / 2 Monk, Feldor 20 Bugged, Feldur 12 Monk / 6 Fighter / 2 Paladin (main), Feldyr 20 FvS, Silverbeard 20 PM, Strontium 20 Fire Savant
To Hit Armor Class Zero - Ghallanda
From the description Slayer = Vorpal so all the same restrictions apply. Death ward will protect against it so red named bosses and players with death ward will be immune. The other imbues add more damage, which will be a considerable increase in burst DPS when many shot is active.
This at least puts ranged on par with melee with regard to clearing trash at level 12+ (outside of attack speed) where there's so many hitpoints a vorpal is usually more efficient. It's a start. All that's needed now is an attack speed progression similar to melee. I'd be happy with that even if it meant a shorter manyshot or a limited number of manyshots per rest with a shorter cooldown (to behave like smite does) the number of which is able to be increased with enhancements.
The core problem with ranged is attack speed and the capstone +25% speed frankly doesn't make up for it. The capstone would actually be worthwhile if rangers increased their attack speed with feats.
Solution:
Remove TWF as automatic feats for ranger
Add restricted feat slots in their place where you can either take ranged fighting or two weapon fighting feats.
Make the ranged feats offer increased number of attacks similar to the way the twf feats do
Reduce the ranger ranged speed capstone as necessary to balance the increased number of attacks.
Deepwood sniper should get slayer (call it mortal wound or something, Vorpal), maiming, puncturing, weakening, destruction and a root for their version of imbue. Remove maiming, puncturing and weakening etc bows from the game as necessary to make Deepwood Sniper something an arcane can't mimic simply with gear AND get the arcane dps.
Give them a "craft returning arrows" enhancement with the same +'s that conjure gives.
problem solved.
On arcane ranger/deepwood sniper, your twf is gimped anyway since you took the ranged enhancements, so it's nearly useless. There's no valid reason for a ranged focused ranger to have these feats at all, provided a ranged ranger could get the attack speed increases with the ranged fighting feats.
My 2 cents. This would turn arcane and deepwood sniper into viable primary class paths with dps on par with tempest, adjusted for the arrow effects, as it should be. The dps would still be a bit less than tempest, however the range of ranged damage would more than make up for it, the trade off being they weren't getting hammered with melee attacks and could hit stuff that was out of reach.
It would also allow ranger multiclassers to have more viable options for their multiclass builds that include ranged attack.
If done right this would balance things out and fixed ranged fighting once and for all. Tempest should still be able to out-dps ranged but the disparity would be a lot smaller with a change like this. Offer a free respec on live for rangers after the change. Offer unlimited free respecs on Lammania after the change so people could test it out before committing their one free respec on live.
Naturally ranged fighting would need to be gimped a little in pvp to balance for pvp, but everyone else is too...
Last edited by hermespan; 01-08-2010 at 01:17 PM.