After it became clear that my other build thread about a finesse ranger was going to talk mostly about the pros and cons of strength- vs. dex-based builds, I decided to make a strength version to make it easier to compare numbers directly.
This build is almost identical, however it replaces weapon finesse with exotic weapon proficiency: khopesh and changes the starting attributes to favor strength. The original thread lists some additional details and the gear that I plan to use.
This build is not meant to be rolled. It's just for a comparison of DPS potential. Based on this build I did a damage comparison to show exactly how much DPS I am giving up by going with the finesse build against a full DPS 18/1/1.
Code:
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Level 20 Lawful Neutral Human Male
(1 Monk \ 1 Rogue \ 18 Ranger)
Hit Points: 260
Spell Points: 353
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 21
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 16 23
Constitution 12 15
Intelligence 8 11
Wisdom 14 18
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 13
+3 Tome of Dexterity used at level 13
+3 Tome of Constitution used at level 13
+3 Tome of Intelligence used at level 13
+3 Tome of Wisdom used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 23
Bluff -1 0
Concentration 5 25
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 2 4
Hide 3 6
Intimidate -1 0
Jump 8 28
Listen 2 4
Move Silently 3 6
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 6 23
Swim 4 8
Tumble 5 16
Use Magic Device 1 23
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Level 2 (Ranger)
Level 3 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Past Life: Soldier of the Faith
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Ranger)
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 12 (Ranger)
Feat: (Selected) Power Attack
Level 13 (Rogue)
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Toughness
Level 16 (Ranger)
Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 18 (Ranger)
Feat: (Selected) Two Weapon Defense
Level 19 (Ranger)
Level 20 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Defense III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Tempest III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Rogue Improved Trap Sense I
Str 18 (+1 human+1 exceptional +5 levels +3 tome +6 item +2 ram’s) = 36
Dex 16 (+3 ranger +3 tome +6 item) = 28
Con 12 (+2 tome +6 item) = 20
Int 8 +2 tome = 10
Wis 14 (+1 human +3 tome +6 item) = 24(26)*
Cha 8 +2 tome = 10
*+2 exceptional wisdom when using mineral 2
All feats would remain the same except that weapon finesse would be replaced by EWP: Khopesh.
Typical combat AC with power attack
10 base
9 dex
8 armor
8 wis*
5 deflection
5 barkskin
4 raiment (dodge)
4 insight
4 tempest III
3 chattering (dodge)
1 dodge feat
1 TW defense
1 ritual
1 haste
(3 favored enemy)
________-
64(67)
+2 recitation
+5 paladin
+4 bard
______-
75(78)
+2 defensive stance
77(80)
+1 DoS paladin
78(81)
This ends up exactly 5 AC lower than the finesse build with 5 more strength mod. Of course, the dex mod would also mean -4 reflex saves for the strength build. That is probably only significant against elite traps.
Below is a damage comparison GS mineral 2 khopesh vs. rapier as holy/acid burst/+2 exceptional wisdom. The build on this post wields the khopesh and the build in my other thread (linked at the top) holds the rapier.
Ratio of Mineral 2 DPS 26-strength rapier/36-strength khopesh
Fortification || Self Buffed || Bard Buffed (+9 base damage - not sure if that's accurate. let me know)
0% ||||||||| 0.824 ||||||| 0.839
25% |||||||| 0.836 ||||||| 0.851
50% |||||||| 0.849 ||||||| 0.865
75% |||||||| 0.866 ||||||| 0.88
100% |||||||| 0.881 ||||||| 0.898
To get these numbers I used an old excel sheet that I had used to calculate the differences between the weapons in the past. I just plugged in the specific numbers for these two builds.