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Perhaps if you could do the flagging quests on casual but not have them allow you to do the raids? Allowing people to familiarize themselves with the quests so they can flag more easily later, but if they are doing the casual setting because they have things that keep them from grouping then a raid shouldn't interest them anyway, if you have time to do the raid, you have the time to prepare, at least that's the idea I get from reading this.
Really sucks I kind of liked the fact that PEOPLE THAT SUCK SO BAD THEY CANT EVEN FLAG DONT BELONG IN RAIDS!
L2P
You do have a point. The Casual setting along with Dungeon Scaling might prove troublesome for pug raids. If you wanted to raid before, you had to group eventually if you were a new or inexperienced player - and hopefully you learnt something from experienced players during this. That DDO became harder at around level 9-10 meant that new players had to put some effort into learning the game, and this prepared them for end game content. Now you might be able to solo, on Casual, all the way until you apply to that Shroud group.
A negative spin-off effect might be that pug raiding will be abandoned by experienced players, which would be sad. A nice aspect of DDO is that we have (succesful ) pug raids. This change might WoW:ify raiding - no-one will dare to include an unknown player who very well might never have been in a group in DDO before.
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Also, it's notable that due to a design oversight, Dungeon Scaling didn't do enough to make that encounter easier. It appears that the scaling system doesn't reduce monster's rate of self-healing as much as it does his hp total, meaning that he might not get as much easier as he should. If that was fixed then maybe you wouldn't need Casual.
When Dungeon Scaling was first previewed I tested a bunch of self-healing bosses and found that problem on all of them: Two-toed Tobias, Ardan ir'Karsmore, Rort Rotseer, ARN01D, Whisperdoom, Taeron Rimnon, and more.
Last edited by Angelus_dead; 01-07-2010 at 10:11 PM.
This could be useful in selling the less-popular adventure packs (e.g. Necropolis 1 to 3, honestly, not many people will do those dungeons), and allows people who don't like min/maxing to play on higher level dungeons. Thumbs up for Turbine.
This is GOOD NEWS!
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Normally when I pug they want to do elite for the favor anyway hoping a few of us are twinked enough to cover it...
So in update 4 we can expect another upgrade for those who can't handle casual?
Don't have healing/ammo/open lock/shrine, no worries, DDO store
Don't have to hit, no worries, grazing hits
Don't have friends, no worries, dungeon scaling
Don't have experience/gear, no worries, casual difficulty
Don't have tactics and a desire to learn how to live longer, no worries, spell reductions
Don't have any chance still? We are introducing hand-held difficulty just for you! A Turbine GM will enter the quest for you and assist you with auto killing baddies and auto solving puzzles for you. All for the low cost of 100 Turbine Points!
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havent tested it yet, but for me it sounds like easier farming stuff for mindsunder
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o o
I maybe talking from emotions but why? why would we give an option to new players to tell them never try to get better? why make a quest so easy for six players that they have minimal to now no chance of ever failing?
Is failing or wiping a quest so bad now that we have to set the bar so low that people are not use to this? And what happens when this casual group decides "we can take on anything lets go raid..?"
Unless thats going to get the casual touch to? I just get a deep sense of dread when I see things like this. I know its not your fault Tolero so im not shooting the messenger. But all of this is leaving a bitter taste in this girls mouth ddo is hitting a dumbing down phase big time and im getting more and more worried with these changes.
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There is a large market for what Nicole Lazzaro calls "easy fun". While hardcore gamers thrive on difficult challenges that might cause them to fail a few times before succeeding, there are casual gamers who simply enjoy the joy of exploring and defeating monsters. Since DDO's new business model is designed to appeal to them (or at least far more than a subscription business model), it only makes sense that Turbine wants to provide a gaming experience that they enjoy.
No. In fact, it's in Turbine's interest to encourage us to get better and attempt more difficult challenges.
This is why there are more than one difficulty setting and why there are incentives to play on Normal over Easy.
Most likely, they will fail. They might surprise us, though. Some of the older raids are pretty easy on Normal.
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