For me, as a veteran play who knows hundreds of players both new and veteran also, it's a great change.
"Solo" was really weird difficulty, where you couldn't take a hireling. Opening this difficulty to soloers and very small groups too (like solo + a hireling or more, if you wanna waste some money
)
is more organic for an MMO and really fits DDO as a group-intensive game. Just like D&D is.
Also, the term "Casual" - though some people don't like it now - is VERY accurate in my opinion. It addresses exactly the type of players who tend to solo in DDO, and those are really casual players. Plus some hardcore ones, but those will go solo on normal, hard or even elite anyway.
"Casual" is a term popular in DDO and MMO games in general, and I'm really impressed how Turbine knows it and takes notes. Not only here, with Night Cycle too, and many other changes to date. Impressive. Calling it "Easy" would lack that depth we need in DDO.
Of course this setting will need some fine tunning (most likely, as it is new!), but I think I already see that diffiuclty "Normal" is harder.
I've seen many more monsters on Korthos Island when playing on normal with just one hireling, for some testing (there are some unannotated changes on the island). It seems there's more of them in Wilderness too.
So I think that's great change, and from my testing on low levels it works just like it should. Great balance on Korthos Wilderness (played a Wizard, and he really needed to be careful with mana, though never died) and in It's fun, not tedious or tiring, and with new tooltips it's really more informative.
quests as well.
As of yet, there's nothing that I'd like to change in it as a leader of ~500 character guild. Again, impressive Turbine. TenTonHammer and MMORPG.COM don't even realize how good this game will soon be, even when they gave it those awards. I'd love to see the faces of those criticizing their awards once Update 3 goes live
.