Originally Posted by
Gornin
I know you have Borr, my problem is the way you want to about it. I read way more than I post.
Please stop looking at DDO as just another MMO. It is not, it is based on an established rule set, unlike all the others. Your suggestions would be fine for WoW or even LoTRO, but not DDO.
I am not arguing that nothing needs to change. I understand you and Junts. I agree with the overall premise that something needs to be done to balance CC, just not the way you are suggesting. IMO, it lessens our options even more. Lessening durations won't effect power gamers. When I run with PG's or high end content, CC is used to keep the mob still while the party plays [U["Whack-A-Mob"[/U](tm). In PUGs or small groups, CC is a way to control the battle and even add DPS, and when soloing, it is fun to turn their own comrades on the mobs, using less resources and danger to me or small party. Lesser durations then affect small/solo/less than top tier players.
See earlier response. So why should durations be lessened? It doesn't affect PG playing. This section above that you wrote is why it appears that you think that CC should only be support for DPS, and not a viable tactic to complete a mission.
Again, quest and AI design changes would be more helpful than an across the board nerf to CC durations.
Ok, first stop cherry picking again. You took it out of context. I said that in small groups/less than optimal groups/solo, it was nice to have that duration, that I earned on that character by leveling them to increase their power, to solve quest objectives, whether it is killing them off slowly, raising a party member or two, or just stopping a Charlie Foxtrot situation from getting worse and get it back under control. You claim that I said I needed the longer durations. No, that is not what I said. I said it was nice to have that option if current situations required it. This portion of your comment still shows that your view of CC should only apply to Whack-A-Mob play style.
If it becomes weaker than it already is, it won't be used. You know that just as well as I. Human nature always picks the best and leaves the rest.
By the way, are you even going to say anything about the timer on respawns that I put out, or are you going to ignore it because it is not what you want? A little give and take on your behalf in this discussion would be refreshing. It may not be a perfect idea, but I think it has merit.
Fair enough. I don't lecture people on these forums because they aren't my kids or my students, and I believe most have a clue about this game until they say differently. Saves me a lot of typing and hurt feelings.
For those who don't think I know anyhting about top end or epic game play, think again. Just because I don't play enough to have everything in this game, or talk about it all the time on the forums, doesn't mean I don't do top end stuff. I still manage even with my "sub-optimal" toons and equipment. Statements about another game play style or preference also shows how one sided an argument is. That leads to thoughts that "CC durations need to be nerfed since I don't need it to be that long".