No matter how we phrase it or look at it we're not the devs and don't have factual knowledge of what they wanted to accomplish outside of making it easier on locked down players.
Lower duration on CC doesn't lead to asking myself what to cast more frequently. I'm limited in spell selection and SP. And I already do plan which spells to use. Sound Burst and Hold Monster are obviously much shorter in duration than Suggestion or Hypnotism.
Read the spell changes again. Those changes were made to diminish effects against players in most cases, not mobs. IE, not nerfed by changing the spell effects, only by the heroic surge effect given to mobs.
That would still imply to me that the intent was not to impact CC players as much as heroic surge does. It simply might not be the intended goal to impact players' abilities to lock down mobs regardless of our discussion on why it would or would not be a good idea.
There is too much inference and biased opinions without a dev simply telling us there were other goals involved in the heroic surge mechanic and why it was given to mobs. When I see the changes to spells it does appear to me that heroic surge may be counter productive to the goals. They look contradictory.
Look at more of Junts posts. When I read those I see facts and examples that make sense. Saying, 'most players like such and such,' or, 'most designer know such and such' is not a strong debating tool.
Junts is not telling us what the devs or players want. Junts is telling us why cutting back on CC in specific cases makes sense without comments that are circular and contradictory at times.
At this point heroic surge is not going live. I'm glad the devs are making that decision for now. I can agree in some cases our ability to CC can have a strong effect on the difficulty of the instance. Particularly anything spammed with Enervation or Energy Drain to lock in a bad saving throw.
I don't agree this is always the case and should affect my style of game play all the time. The bottom line is still at a place where adding heroic surge or not will have any effect on your game play style. You can always build a party without it and play like you want. Adding heroic surge does affect my game play style.
If it is added at some point there should be changes made.
I hope Junts does not mind being singled out. I did appreciate the way his (her?) points were made. I can edit them out of this post on request.
