I said that speeding up the pace is a good thing, when applied to DDO.
It's not about "fast thinking is bad" or "having lots of time to think is good." Far from it. A game requiring only fast thinking can be extremely fun. See racing games. It's why game designers sometimes add time limits in their games. A game letting players a lot of time to think can also be fun. See Chess. It's about deciding which kind of pacing is best to your players and focusing on it.
In the case of DDO, having several thousands of seconds to think is far too slow. It's boring. The decision we have to make are not so complicated that we need a minute to think each one of them like a Chess player might need.
Crowd control is not about creating pauses in gameplay carefully evaluated what to do next. Otherwise, control control would be designed much differently like stopping both players and monsters to move or attack (like the pause function in every BioWare game).
Crowd control is not only fun to those who like slow-paced gameplay.
That's false. How long a spell lasts and the effect it has are two different components that affects gameplay very differently.
If you don't believe me, ask yourself which part of the following is not fun: "You've been hit an incurable debuff that reduces your DPS to zero for a full year." The duration is the problem. Being able to not do damage for a very short period of time is fine but if it lasts too long, it's not fun anymore and actually harms your game experience.
...for the moment. It's a feedback thread. We can persuade them to ensure CC still stays relevant. That is, we we focus on persuading them of that rather than simply telling them to scrap it.
Time is money. If you can avoid wasting your time, you gain more loot and XP per hour.
So, unless you need to kill a mob, the best strategy always involve not kill the mob as it saves you time. It's the principle behind zerging, btw.
When the problem is common to all CC effects, you make a global change.
Leslie, your argument is "Don't nerf CC" and I agree to that. Update 3 does not have to nerf CC. Turbine can make other changes to ensure CC stays useful.