I'll give you benefit of the doubt on fun, since that's subjective.
However, effectiveness is just wrong. If you don't believe me, take a look at how CC works in your average AAA MMO. You'll notice it usually have much shorter durations than it has in DDO, yet is quite effective at making big fights much easier than without. Long durations are not necessary to effective CC. If you believe so, you need to play other MMORPGs.
That is not to say there is nothing to worry about. It's quite possible for CC to become underpowered but it's false to claim it cannot be effective without long durations. It's also more constructive to spend time making suggestions on how to improve the system than telling them to scrap it.
Once again, you refuse to assume other positive changes that could avid that like a) increasing the frequency NPCs use CC spells or b) nerfing players immunities to CC spells like Freedom of Movement. The latter would do much more to challenge low save builds than Heroic Surge could ever help them recover from.
It's one thing to point out a point of contention with the current build but it's another to assume Turbine is unwilling to change it.
My sorcerer used to, until Turbine started giving immunities to everything that moves.