Originally Posted by
Junts
You don't need to reduce -every- duration. Man, have you ever seen someone here say hold lasted too long?
Its cool you can do that to ritual, which is a very easy quest. The problem is that, say, lets take a hard quest. Like Sins of Attrition. If Mass suggest landed there, it would be, by far, the best way to do the quest. You would run through it, spam mass suggestion and charm 1/2 of eahc pack and just run on past it. Orthons have pretty bad will saves as a whole. So instead of fighting what are supposed to be very, very difficult melee mobs, you would charm them all for a really long time and not have to ever actually deal with their damage or fight them. If mass suggest worked in there, it would be stupid good.
Because of that, those mobs magically have massive will saves and charm/hold resistance. Imagine for a minute if mass suggestion only lasted, tops, 20-30 seconds. It'd still be good (it might have to last even less, as the only mass charm spell), but there comes a point in shortening its duration where it goes from trivializing the quest to simply good even if it works regularly, which in turn lets them lower the will save and make stuff like hold person actually viable. Right now, its not. Not only is mass hold overly hard to land with a fairly short duration, it is a lot worse of an effect than many aoe spells with identical saves (mass suggest, otto's sphere). If these spells are closer in effectiveness (instead of mass suggestion clearly trumping everything, and otto's clearly trumping when you have to kill the mobs yourself), then the will save can be lowered without the danger of making the quest a joke. As long as one of these spells is so overwhelmingly good, well .. they have to balance it for the most overwhelming of them.