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  1. #1
    Community Member brian14's Avatar
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    Default Does banes extra damage stack?

    I know that plusses from bow and ammunition do not stack (+2 arrows from a +1 bow are just +2), but does extra damage stack? IOW, what happens if you fire Giantbane arrows from a Giantbane bow?

  2. #2
    Community Member Original's Avatar
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    Quote Originally Posted by brian14 View Post
    I know that plusses from bow and ammunition do not stack (+2 arrows from a +1 bow are just +2), but does extra damage stack? IOW, what happens if you fire Giantbane arrows from a Giantbane bow?
    No, but a Holy of Pure Good Bow with Force Arrows would
    2d6 - Holy
    1d6 - Good
    1d6 - Force

    Basically cant be the same... Like a flaming bow with fire arrows would not stack.
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  3. #3
    Founder binnsr's Avatar
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    This game has bows?


    j/k
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  4. #4
    Community Member Visty's Avatar
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    if they are differant banes, they stack for sure (so lesser XX bane stacks with greater XX bane)
    not sure how it is if they are the same, most likely they work like when you use shock arrows on a shock bow
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  5. #5
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    Unfortunately, you don't get the +4 extra damage when using a greater bane bow no matter what arrows you are using (you do get the extra +4 to-hit and the 3d6, however). Note that you do get the +4 to damage when using a melee greater bane, and this has prompted me to submit several bug reports about the situation. I've never received any sort of response so I don't know whether this is working as intended or not, however.

    I've never tested greater bane arrows for the +4 to damage, so I don't know whether you get it when using the arrows or not, although I can tell you that the +4 to-hit and the extra 3d6 definitely do not stack when using both a greater ban bow and greater bane arrows. Technically, the bonus to damage when using both bows and arrows does stack, but only because (at least in the case of the bow) there is no bonus to stack.

  6. #6
    Community Member brian14's Avatar
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    Presently I have a +1 Bow of Lesser Reptilian Bane. So if I understand you all correctly, I should sell all Masterwork arrows, +1 arrows, and +1 arrows of Reptilian Bane -- all of them are no better to me than plain regular arrows. Only arrows +2 or higher, or with some other extra effect are worth keeping.

    BTW, what is the advantage of silver arrows?

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    +1 arrows of reptilian bane are useful, because "reptilian bane" is better than "lesser reptilian bane".

    and Silver arrows are useful, because...

    Well...

    They're silver. Bypass vampire DR, or help bypass Devil DR.
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  8. #8
    Community Member Beherit_Baphomar's Avatar
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    You're correct. And arrows such as silver, cold iron etc. bypass certain mobs damage reduction.

    Sorry, yeah, regular bane > lssr bane.

    And if you insist on wielding that bow go looking for a Silver Bow, and after that a Lightning II bow from the Shroud.
    Last edited by Beherit_Baphomar; 01-06-2010 at 05:53 PM.
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  9. #9
    Hero HGM-Chi's Avatar
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    Quote Originally Posted by brian14 View Post
    BTW, what is the advantage of silver arrows?
    Silver arrows overcome damage reduction for certain mobs (anything DR X/silver) ... vamps and lycanthropes? Probably others, but I'm too new to know about any of them

  10. #10
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by HGM-Chi View Post
    Silver arrows overcome damage reduction for certain mobs (anything DR X/silver) ... vamps and lycanthropes? Probably others, but I'm too new to know about any of them
    Most notably devils; combined with a good bow, it easily bypasses the DR of some of the most powerful monsters in the game - pit fiends and horned devils.
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  11. #11
    Community Member Talon_Moonshadow's Avatar
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    /sigh

    Why do people respond with these absolutely sure answers without testing them first.


    They stack....sorta. The extra damage is rolled seperately.

    Easy to test. Turn in Icons of Khyber till you get a Lesser Reptiliian Bane bow and a bunch of Reptiliian Bane arrows.....go do Kobold Assault and observe three sets of damage numbers on your screen.


    Whether they should stack or not is a different subject. A DM in PnP would most likely say they will not stack. But DDO uses a much simpler math. It doesn't care what the extra damage type is. it simply rolls that damage seperately.

    So Flaming Bows and Flaming arrrows also produce three damage numbers on your screen.
    Just like a Frost Bow and Flaming arrows, or a shock bow and frost arrrows.

    type makes no difference in DDO they are handled the same way.

    Edit: btw this can make an archer with the right bows/arrows do some very significane damage. But the arrows drop so rarely and in such small quantities that it is rarely useful.
    But with all your other chars sending all special arrows to one archer, you can occasionally run the right quest, with the right arrows and be rewarded by a very high kill count on a supposedly gimped archer.
    Sadly, you won't have enough arrows to do it for two quest in a row.
    Last edited by Talon_Moonshadow; 01-07-2010 at 07:40 AM.
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  12. #12
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Meriadeuc View Post
    Unfortunately, you don't get the +4 extra damage when using a greater bane bow no matter what arrows you are using (you do get the extra +4 to-hit and the 3d6, however). Note that you do get the +4 to damage when using a melee greater bane, and this has prompted me to submit several bug reports about the situation. I've never received any sort of response so I don't know whether this is working as intended or not, however.

    I've never tested greater bane arrows for the +4 to damage, so I don't know whether you get it when using the arrows or not, although I can tell you that the +4 to-hit and the extra 3d6 definitely do not stack when using both a greater ban bow and greater bane arrows. Technically, the bonus to damage when using both bows and arrows does stack, but only because (at least in the case of the bow) there is no bonus to stack.
    I never noticed that part. As it would be rolled into the first set of numbers. I assumed that you got a +4 to damage...but only a single +4. Not two of them.
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  13. #13
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    Quote Originally Posted by Talon_Moonshadow View Post
    I never noticed that part. As it would be rolled into the first set of numbers. I assumed that you got a +4 to damage...but only a single +4. Not two of them.
    Test it out sometime. It's a bit confusing with bows, because the to-hit bonus (which you can see right away) does include the +4, and it's significantly more difficult to test the damage part of it. But, if you hit enough times you will eventually notice that you're getting damage numbers that are below what the minimum value would be if you were also getting the +4 to damage. Perhaps if more than one person is bug reporting it they will finally pay some attention and either fix it or announce that it is working as intended.

  14. #14
    Community Member brian14's Avatar
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    Quote Originally Posted by Beherit_Baphomar View Post
    You're correct. And arrows such as silver, cold iron etc. bypass certain mobs damage reduction.

    Sorry, yeah, regular bane > lssr bane.

    And if you insist on wielding that bow go looking for a Silver Bow, and after that a Lightning II bow from the Shroud.
    Well, I got a +5 Bow -- I think it will do for a while

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