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  1. #1
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    Question Trying again for a MC (DPS) Warchanter

    Hello all. Very new at this, trying to come up with a self-sufficient FTP build that is still welcome on PUGs.

    I was looking for:
    Self-buffs/Survivability
    DPS

    Primarily TWF with Dwarven Axes
    Concentrating on songs, buff spells and melee.

    Give it a lookover, would you?

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
    DDO Character Planner Home Page
    
    Warchanter/Tempest I/Kensei I 
    Level 20 Neutral Good Dwarf Female
    (6 Fighter \ 6 Ranger \ 8 Bard) 
    Hit Points: 278
    Spell Points: 304 
    BAB: 18\18\23\28\28
    Fortitude: 14
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            14                    18
    Constitution         13                    14
    Intelligence         12                    12
    Wisdom               11                    11
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    17
    Bluff                 1                     3
    Concentration         5                    11
    Diplomacy             5                    16
    Disable Device        n/a                   n/a
    Haggle                5                    16
    Heal                  0                    13
    Hide                  2                     4
    Intimidate            1                     2
    Jump                  6                    21
    Listen                0                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               4                    16
    Repair                1                     1
    Search                1                     3
    Spot                  0                    13
    Swim                  2                     4
    Tumble                3                     5
    Use Magic Device      5                    24
    
    Level 1 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Bard Energy of the Music I
    
    
    Level 3 (Bard)
    Feat: (Selected) Dodge
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Bard Charisma I
    
    
    Level 4 (Bard)
    Enhancement: Bard Inspired Attack I
    Enhancement: Dwarven Spell Defense II
    
    
    Level 5 (Bard)
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Extra Song II
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Bravery II
    
    
    Level 7 (Bard)
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Warchanter I
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Dwarven Axe Damage II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Mobility
    Enhancement: Bard Charisma II
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Dexterity I
    
    
    Level 11 (Ranger)
    Enhancement: Dwarven Spell Defense III
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Ranger)
    Enhancement: Ranger Tempest I
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strength I
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Damage II
    
    
    Level 16 (Bard)
    Enhancement: Bard Inspired Attack II
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 19 (Fighter)
    Enhancement: Racial Toughness II
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Ranger Favored Damage I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    Thanks.
    Last edited by Morgan_Aquila; 01-09-2010 at 09:39 PM. Reason: Title change (again)

  2. #2
    Community Member dogpig00's Avatar
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    know that you can't cast any bard spells with 6 starting CHA. You need at least CHA of 11 to cast 1st level spells

  3. #3
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    Default re: dogpig00

    Thank you very much. This is the kind of thing that should be in the Compendium. Changes everything.

    Do YOU happen to know where they hide these little tidbits of information?

    Thanks

  4. #4
    Community Member cyanpill's Avatar
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    Keep in mind that's you current level of cha that needs to be 11 to cast spells. So you can have a base of 6, +1 from enhancements, +1 from a tome, +3 from items, and be able to cast level 1 spells. If you take your non-bard levels first, you might be able to get by without using spells untill you can get cha high enough.
    Quote Originally Posted by Flood View Post
    I think the only thing DDO suffers from, is the inability to please everyone.

  5. #5
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    Cool MC Warchanter attempt updated

    Having learned a bit more about Stats and how they relate to spellcasting I changed this up JUST a bit. Please "school" me some more.

  6. #6
    Community Member tybear's Avatar
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    You have to have a Dex of 15 for two weapon fighting.

  7. #7
    Community Member tc12's Avatar
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    You need to be much less multiclassed. At 20th no party really wants a warchanter with less than 14 or 15 levels of Bard. 14 gets a respectable level of song ehnancements, and 15 gets the song that helps AC-types (DEX builds, Monks or Intimitanks.)

    You could get 2WF as a Bard 18 / Figther 2. You don't need tempest or kensai. Those are nice lines in some builds but the increased bard levels I think do more for you solo or in party.

    TC

  8. #8
    Community Member rage9's Avatar
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    I'm building one right now, 12bard/6ranger/2fighter tempestwarchanter
    You might want to sub fighter with rogue if ya want disable and lock picking as well as evasion.
    I went with fighter for the 1 toughness enhancement and the +1 str 2 extra feats base attack bonus and couple hps, oh ya haste boost too but rogues get that as well
    at 10bard/6ranger/2 fighter (lvl 18) now and she kicks butt.

    I went human with khopeshes. human for skills and the stat bonuses with action points. And str based. ac is lacking but that's what blur and displacement is for.

    Good luck and hope you enjoy it.
    If you can log on to my.ddo.com check out kyntari (gallanda) for an idea if it's kinda what your looking for. no greensteel or raid loot yet, but is 32 point. can't really remember what starting stats were but think something like 16str 14con 16cha
    Keep in mind helm is switched between minoslegends and wizardry 6 so to buff then switch. loosing 150 sp but gaining 20 hps and heavy fort.

    "Hit points=DPS! You aren't doing ANY DPS when ur dead!"
    and like that,.......he was gone.

  9. #9
    Community Member rage9's Avatar
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    Quote Originally Posted by tybear View Post
    You have to have a Dex of 15 for two weapon fighting.
    While this is true, if you went 6 lvls of ranger like you had mentioned you would get the 2 weapon and improved 2 weapon fighting feats for free reguardless of your dex score.

    and if you wanted to go higher then the improved 2 weapon fighting you would need a base dex of 17 anyway

    "Hit points=DPS! You aren't doing ANY DPS when ur dead!"
    and like that,.......he was gone.

  10. #10
    Community Member rage9's Avatar
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    Also looking at your lvl progression, you might want to change that a little to.
    Try starting lvl 1 bard, then next 6 lvls ranger. In my opinion (and it's just my OPINION) bard lvl 1 to get max starting ranks in skills, then all ranger to get that tempest as soon as possible. it will also give you a better attack bonus at the lower lvls since ranger goes up by 1 every lvl.

    I don't think, (again my OPINION), that power attack should be your 1st feat since it will lower your to hit bonus to much to be worth it at lower lvls. Plus you want to get tempest pre's asap. (dodge,mobility,spring attack)

    if you choose to go with fighter lvls depending on how many lvls you take you might want to try taking them at the every 3rd lvl mark (in this case I guess lvl9, lvl 12 at least thats what I did that way you can get 2 feats at once)

    personally I feel that only 8 lvls of bard kind of limits the spell choice available for ya but thats up to you.

    As long as your having fun, thats all that matters in the end 8)

    "Hit points=DPS! You aren't doing ANY DPS when ur dead!"
    and like that,.......he was gone.

  11. #11
    Community Member Anderei's Avatar
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    Especially if you are not an experienced character builder, simply go pure bard. The bard is a pretty selfsufficient class already (Access to devine and arcane spells and a good-enough fighter) and welcomed in most PUGs (Best buffer in the game, a helpful addition in the CrowdControl and Healing department)

    I'd raise CHA at least to 16 and put any levelups there, sonic burst and ottos sphere are so nice additions and make difficult fights easy if used correctly.

    While one could argue for cases where odd ability points make sense, Constitution of 13 and Wisdom of 11 is IMHO a waste of build points. Raise constituion to 14 and reduce Wisdom to 8. Put the other 2 builds into Charisma. Reduce either INT or DEX to get more points for Charisma.
    Last edited by Anderei; 01-09-2010 at 12:20 PM.

  12. #12
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    Quote Originally Posted by tc12 View Post
    You need to be much less multiclassed. At 20th no party really wants a warchanter with less than 14 or 15 levels of Bard. 14 gets a respectable level of song ehnancements, and 15 gets the song that helps AC-types (DEX builds, Monks or Intimitanks.)

    You could get 2WF as a Bard 18 / Figther 2. You don't need tempest or kensai. Those are nice lines in some builds but the increased bard levels I think do more for you solo or in party.

    TC
    well he doesnt introduce himself as a warchanter. he is a dps char. and having a bit of a warchanter is better than having no one at all. most parties arent looking that hard for a bard.

  13. #13
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    Wink Attempting a MC (DPS) Warchanter build (again)

    That's how I was looking at it, C-Shell.

    Let me see if I can explain SOME of this.

    ~ Yes, the 15 Dex wasn't an issue because of the Ranger levels. And as rage9 pointed out, 3 level-ups (4, 8, 12) and I've got the 17 needed for GTWF. I'll look at the level progression and see what I can come up with. Yeah, PA at level 1 is kinda wasteful. BAB < 1 rules out Weapon Focus, but maybe Toughness or Extend Spell.

    ~Wis at 11 was for access to 1st level Ranger spells, notably Ram's Might. Is this not correct? While I agree that odd Stats do nothing for you to start out, planning APs to even them out is something I try to do. Mostly because since I AM new to the game I have absolutely NO confidence in getting Tomes or other Stat-improving items along the way. Lacking any kind of prescience as to items I'll eventually come up with I just try to plan without assuming ANY.

    Now, taking some of your suggestions to heart I came up with an alternative... Not sure if I like it as much but it seems like its closer to what people think it should be.

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
    DDO Character Planner Home Page
    
    newdwarfwc 
    Level 20 Neutral Good Dwarf Female
    (6 Fighter \ 14 Bard) 
    Hit Points: 316
    Spell Points: 464 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 10
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    10
    Bluff                 2                     4
    Concentration         7                    15
    Diplomacy             6                    23
    Disable Device        n/a                   n/a
    Haggle                6                    25
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            2                     3
    Jump                  3                    18
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               6                    21
    Repair                0                     0
    Search                0                     2
    Spot                 -1                    -1
    Swim                  3                     6
    Tumble                0                     0
    Use Magic Device      6                    25
    
    Level 1 (Bard)
    Feat: (Selected) Force of Personality
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Bard Energy of the Music I
    
    
    Level 3 (Bard)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Dwarven Constitution I
    Enhancement: Bard Charisma I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Fighter Strength I
    
    
    Level 5 (Bard)
    Enhancement: Bard Inspired Attack I
    Enhancement: Dwarven Axe Attack I
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Extra Song II
    
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Dwarven Axe Damage II
    
    
    Level 8 (Bard)
    Enhancement: Bard Warchanter I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Bard Lingering Song II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Bard Charisma II
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 12 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Bard)
    Enhancement: Bard Inspired Damage II
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 14 (Bard)
    Enhancement: Bard Inspired Attack II
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Dwarven Constitution II
    
    
    Level 16 (Bard)
    Enhancement: Bard Lingering Song III
    Enhancement: Fighter Toughness II
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Enlarge Spell
    Enhancement: Bard Inspired Damage III
    Enhancement: Dwarven Axe Attack II
    
    
    Level 19 (Bard)
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    
    
    Level 20 (Bard)
    Enhancement: Bard Lingering Song IV
    Not sure about Enlarge Spell, though... figured if I was actually GOING to be trying to CC I might as well have some range on those spells.

  14. #14
    Community Member rage9's Avatar
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    Ya, I'd skip the Enlarge spell. Bards don't have insta kill spells, so not worth it as much. And since not many classes that do don't even take it makes it really not worth it at all, but that's just MHO, build your toon the way you want.
    If you want to be able to hypno the mob from a mile away and deal with what ever makes the save and comes charging down the hall after you, makes for a solid SOLO strat.
    Just be ready in party for the caster to firewall or fireball the mob, the cleric to sound burst it or the two handed great cleaving Barb to screw up all your well planned out cc is all

    "Hit points=DPS! You aren't doing ANY DPS when ur dead!"
    and like that,.......he was gone.

  15. #15
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    Quote Originally Posted by Morgan_Aquila View Post
    Thank you very much. This is the kind of thing that should be in the Compendium. Changes everything.

    Do YOU happen to know where they hide these little tidbits of information?
    Page 19 of the manual.
    "The 'Black Elves,' or drow, are only legend." —1st Edition Monster Manual
    The Auction House is a PvP zone.

  16. #16
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    Quote Originally Posted by Corebreach View Post
    Page 19 of the manual.
    This one? As opposed to the one that Turbine does NOT include in the game download? http://content.turbine.com/sites/www...ddo_manual.pdf

    Got it, thanks.

  17. #17
    Community Member Anderei's Avatar
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    Quote Originally Posted by Morgan_Aquila View Post
    This one? As opposed to the one that Turbine does NOT include in the game download? http://content.turbine.com/sites/www...ddo_manual.pdf

    Got it, thanks.
    "The Constitution ability score affects:
    ◊ Bonus hit points gained each level.
    ◊ Fortitude saving throws, for resisting poison and
    similar threats.
    ◊ Wizard spell points and strength of spells."

    Constitution affects SP and Strength of spells? This is an error, right?

  18. #18
    Community Member borgx's Avatar
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    Quote Originally Posted by Morgan_Aquila View Post
    This one? As opposed to the one that Turbine does NOT include in the game download? http://content.turbine.com/sites/www...ddo_manual.pdf

    Got it, thanks.
    If you look in your DDO install folder, there should be a folder called 'en'. Inside are the different licence files, as well as, the manual pdf and readme.txt.

    As a warning, my copy of the manual pdf in 'en' has a copyright year up to 2006. It's way outdated. Seems Turbine forgot to include an updated copy in any of the game updates.
    Quote Originally Posted by Kriogen View Post
    Quote Originally Posted by Serakan View Post
    ... How do all the warforge keep reproducing and ending up in Korthos? that is the greatest mystery of all
    Like Borgs. Assimilating weak fleshlings. Khorthos has transwarp portal nearby.

  19. #19
    Community Member rage9's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Dwarf Male
    (2 Fighter \ 6 Ranger \ 12 Bard) 
    Hit Points: 282
    Spell Points: 432 
    BAB: 17\17\22\27\27
    Fortitude: 15
    Reflex: 15
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   22 +6 stat item=28+rams might=30+rage=32+2 tome=34
    Dexterity            13                 13                   15 +6=21+1 tome=22 +3 tome =24
    Constitution         14                 14                   16 +6=22=rage=24+2 tome=26
    Intelligence          9                  9                    9
    Wisdom               10                 10                   10 +1 tome=11(enough for the only ranger spells you'll get)
    Charisma             12                 13                   14 +6=20+3 tome?=22
    
    Tomes Used
    +1 Tome of Charisma used at level 17
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 16                   20
    Bluff                 1                  2                    2
    Concentration         2                  3                    3
    Diplomacy             1                  2                    2
    Disable Device       n/a               n/a                   n/a
    Haggle                5                 22                   22
    Heal                  0                  0                    0
    Hide                  1                  2                    2
    Intimidate            1                  2                    2
    Jump                  7                 21                   21
    Listen                0                  0                    0
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               4                 24                   24
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                  0                  0                    0
    Swim                  3                  6                    6
    Tumble                2                  3                    3
    Use Magic Device      5                 25                   25
    
    Level 1 (Bard)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Giant Evasion
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Wild Empathy
    Enhancement: Bard Extra Song I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Dwarven Constitution I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Feat: (Automatic) Diehard
    Enhancement: Dwarven Axe Attack I
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Favored Damage II
    
    
    Level 7 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Dwarven Axe Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    
    
    Level 8 (Bard)
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Bard)
    Feat: (Automatic) Inspire Competence
    Enhancement: Bard Inspired Attack I
    Enhancement: Racial Toughness I
    
    
    Level 11 (Bard)
    Enhancement: Bard Extra Song II
    Enhancement: Racial Toughness II
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Racial Toughness III
    Enhancement: Fighter Strength I
    
    
    Level 13 (Bard)
    Enhancement: Dwarven Axe Attack II
    
    
    Level 14 (Bard)
    Feat: (Automatic) Suggestion
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    
    
    Level 15 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Warchanter I
    
    
    Level 16 (Bard)
    Feat: (Automatic) Improved Inspire Courage
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 17 (Bard)
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    
    
    Level 18 (Bard)
    Feat: (Selected) Force of Personality
    Enhancement: Bard Inspired Attack II
    
    
    Level 19 (Bard)
    Enhancement: Bard Lingering Song III
    Enhancement: Ranger Favored Attack I
    
    
    Level 20 (Bard)
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Inspired Damage III
    Wondering if this was something like what u were looking for in the first place? 1st time I used it so don't know all the tricks 8(
    Just remember to add +6 to all the stats for items your wearing and it didn't give the 8 ap at 20 so there are still 5 left i think?
    only tome I used was a +1 cha cause for some reason it would let me use FoP feat unless I did but should be able to with out it in real game
    if you don't care about haggle those points could be spent else where (balance,jump?)

    Lots can be change around to fit your needs and wants did it late at night in about 15 mins so......
    Last edited by rage9; 01-14-2010 at 05:22 AM.

    "Hit points=DPS! You aren't doing ANY DPS when ur dead!"
    and like that,.......he was gone.

  20. #20
    Community Member Kaeldur's Avatar
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    Sep 2009
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    Quote Originally Posted by tc12 View Post
    You need to be much less multiclassed. At 20th no party really wants a warchanter with less than 14 or 15 levels of Bard. 14 gets a respectable level of song ehnancements, and 15 gets the song that helps AC-types (DEX builds, Monks or Intimitanks.)

    You could get 2WF as a Bard 18 / Figther 2. You don't need tempest or kensai. Those are nice lines in some builds but the increased bard levels I think do more for you solo or in party.

    TC
    I agree with this... I don't see an effective Warchanter with less than 15 levels of Bard... And if you really really want another PrE, I wouldn't take 6 fighter/6 ranger cause you'll be missing out on the best of both... for example Kensei II has the surge which boosts your strength by +8. If you're really going for only 8 levels of bard, take only one other class and go to 12 with it!

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