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  1. #21
    Community Member Demoyn's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    On my Drow Paladin the SR helped at the lower levels with getting held.

    Not being held at level 4 means not getting auto-critted, which means not getting hurt.


    Helpful at low levels, but means nothing at higher levels (obviously). Still, it's useful for a new player.
    It probably didn't help you nearly as much as you think. One of the things about paladins is that they have high saving throws already, so you'd rarely have been held even without it. Not to mention that we weren't discussing paladins, we were discussing monks. They usually have even higher saves than paladins!

  2. #22
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    Really? You realize that SR doesn't work against damaging spells in this game, right? I suppose avoiding that web spell through SR could technically lead to a reduction in damage, but seriously, you could have just stepped around it in the first place.
    Spell Resistance doesn't affect Web either.

    Most of what SR does affect (negative energy attacks such as Energy Drain/Enervation, direct-cast CC such as Otto's Irresistible Dance, save-or-die effects like Destruction) is far more devastating than mere damage. It's also not all that prevalent until after the point at which Monks get better SR and Drow SR is no longer competitive with enemy CL.

  3. #23
    Community Member IgorHackNSlasher's Avatar
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    Quote Originally Posted by Uska View Post
    put your stat points into wis for stunning blow, you will only need a +1 dex tome to get all the twf abillities and you can get finiese at lvl 3
    But you will need a 18 dex to get GM wind. i made a 28 pt human monk when I came back 2months ago after 2+ years away and had no problems at all in leveling or soloing a lot of content.

  4. #24
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Hjarki View Post
    Spell Resistance doesn't affect Web either.

    Most of what SR does affect (negative energy attacks such as Energy Drain/Enervation, direct-cast CC such as Otto's Irresistible Dance, save-or-die effects like Destruction) is far more devastating than mere damage. It's also not all that prevalent until after the point at which Monks get better SR and Drow SR is no longer competitive with enemy CL.
    And almost every single one of those can be prevented by death ward.

  5. #25
    Community Member z0mbyjr's Avatar
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    Quote Originally Posted by Demoyn View Post
    And almost every single one of those can be prevented by death ward.
    Almost... unless dancing is that dangerous... xD

  6. #26
    Community Member LAWPRE's Avatar
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    Default yes

    How SR works in another change from PnP to DDO. So, I did realize what it does not effect Still, SR does not stack in PnP (by the books anyway, house rules are another story), SR is only nice low to mid levels anyway (as was already pointed out) but it is still nice.

    However, I more miss than Drow and Warforged can't get Dragon Marks.

    The fact is that you get Drow (by using favor) BEFORE you get the 32 point build. So, if you are using a point strapped class - as the Monk is - you really need the Drow at that point. You can always TR (as mentioned above) later.

  7. #27
    Community Member Demoyn's Avatar
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    Quote Originally Posted by LAWPRE View Post
    The fact is that you get Drow (by using favor) BEFORE you get the 32 point build. So, if you are using a point strapped class - as the Monk is - you really need the Drow at that point. You can always TR (as mentioned above) later.
    Use a lot of intelligence and charisma on your monks? If you don't then a 28 point halfling is still better. If you do you should look into the delete option.

  8. #28
    Community Member z0mbyjr's Avatar
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    Quote Originally Posted by Demoyn View Post
    Use a lot of intelligence and charisma on your monks? If you don't then a 28 point halfling is still better. If you do you should look into the delete option.
    Yeah, I sorta agree. Drow are way, way too squishy as monks... -2 CON is more painful then -2 STR for a Finessed Monk... And INT's relatively useless... and for a monk, CHA is useless. If you want more skill points, just use a +2 INT Tome. Halflings get so much more good racial things for a monk than a drow does...

    Now if it was something like Aasimar (if they actually put it in-game), that would be better than drow. Extra Wisdom, (+2 CHA's still useless), and no stat penalty... Still, 32 pt halfling's best methinks.

  9. #29
    Community Member LAWPRE's Avatar
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    Default playstyle

    Having had bad experiences with both PUGs and Guilds, I tend to do a lot of solo playing. A solo toon is built differently than a healer, tank, etc.

    Also, I tend more towards tactics (doors, anyone!!). As such, Move Silent, Hide and such I use ALOT. Given this, I put points into Int whenever I can. With the Drow, I can leave Cha at 10 and put those points into Int.

    Additionally, I am experimenting with Pal/Monk, FvS/Monk and a couple of combos. In these cases, a high Cha can be nice.

    Next, +2 Int tome cannot be used at creation. I can pretty much max close to 14 skills at level one and keeping them max after that is rather easy.

    BTW, I prefer human 32 point build as I like the Dragon Marks (yes, I know you are going to dislike that as well). Halfling with healing does little to Monk dps. However, a displaced Monk with DR is... well disgusting but...

    Finally, I will admit that I am much better at creating second string chars or toons (in either PnP or MMO) but that is why I generally do not post after certain people as their advice is - most likely - better than mine. Also, I tend more towards am I enjoying myself as opposed to kill count or whatever. So, what some may consider and totally gimped build I may keep because I am having fun with the build. However, if it is not working for me - I do delete, I have done that before and I will again.

  10. #30
    Community Member Demoyn's Avatar
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    Quote Originally Posted by LAWPRE View Post
    BTW, I prefer human 32 point build as I like the Dragon Marks (yes, I know you are going to dislike that as well).
    Ironically enough, I love the travel dragonmarks. There's just not many characters that can afford them.

  11. #31
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by LAWPRE View Post
    Having had bad experiences with both PUGs and Guilds, I tend to do a lot of solo playing. A solo toon is built differently than a healer, tank, etc.

    Also, I tend more towards tactics (doors, anyone!!). As such, Move Silent, Hide and such I use ALOT. Given this, I put points into Int whenever I can. With the Drow, I can leave Cha at 10 and put those points into Int.

    Additionally, I am experimenting with Pal/Monk, FvS/Monk and a couple of combos. In these cases, a high Cha can be nice.

    Next, +2 Int tome cannot be used at creation. I can pretty much max close to 14 skills at level one and keeping them max after that is rather easy.

    BTW, I prefer human 32 point build as I like the Dragon Marks (yes, I know you are going to dislike that as well). Halfling with healing does little to Monk dps. However, a displaced Monk with DR is... well disgusting but...

    Finally, I will admit that I am much better at creating second string chars or toons (in either PnP or MMO) but that is why I generally do not post after certain people as their advice is - most likely - better than mine. Also, I tend more towards am I enjoying myself as opposed to kill count or whatever. So, what some may consider and totally gimped build I may keep because I am having fun with the build. However, if it is not working for me - I do delete, I have done that before and I will again.

    I'm sorry, what?

    You, as a monk.. 'put points into int whenever you can'???? How does having int help a monk, during playtime(not at each level for teh extra skills) help besides a rune? And really, if your putting points into int JUST to hit the runes, GOD i feel bad for you, since u need 20+ int easy for any rune past lv 10

    and : "I can pretty much max close to 14 skills at level one and keeping them max after that is rather easy." WHAT? on a MONK? even with 14 int thats only 5 skill points per level. HOW THE HELL can u keep 14 skills capped with 5 points? Do u somehow get the ability to spend 1 point to raise 3 skills? Monks get 3 skills per level, baring int bonus, and if human or not(so 14 int, which is quite a waste on a monk, you can get 6 per level if a human.) Also, WHAT skills do u really need to keep 'capped' on a monk besides concentration and balance? Sure, I put some into jump, but as a monk, with a +11-15 item, u only need a base jump of 25-30 max, and hell, with a clickie u can get by with 15. Hell, if u party with a wiz a lot u can get by with... none.. in jump. (A wiz alone can boost jump by 30. Add 15 from a pair of boots, u got overcapped already, without a single point)

    Tumble? Beyond 1 point you gain absolutly no benifit until your beyond 35(or is it 30?) and all that 'benifit' is, is that you tumble a bit further.

    Swim? Underwater action. 'Nuff said.

    Hide? Your a monk, seriously. HIDE? Get out there and feed those mobs your fists. (BTW when hidden u only get 1 single measly attack, when unhidden u will prob hit 4-8 times in that same time frame, depending on how much of the TWF tree you have.) - "But i wants to sneak attack!!!' - Unbalancing strike. ALL your attacks become sneak attacks.

    Move silently - see above.

    Listen - hm.. even rogues avoid this, guess why?

    Spot - useful. Somewhat. Later on u will have items that will transcend the need for spot. It DOES help you see hidden mobs(This is actually what i pour points into once i got str to capped. Limited use but it DOES help somewhat)

    UMD - Could be of great use(Racial gear) and also of no use(If you lack the skills to keep it boosted.) This would probably be my '4th' skill choice if I had 5+ skills per level.

    I'd suggest u try a build that doesn't rely on pumping points into int every 4th level, and instead try the 'cookie cutter' builds. Know why u see so many halfling monks running around tearing sh!t up? Its cuz they work. They work well, they lay out the DPS fast, and they dodge most stuff, and what they CAN'T dodge, they can (Usually) kill it before ti kills them. Then they self heal.

    I solo and I solo lots. Know how i get past those int runes? I bring a wiz hire, park him at the entrance, and call when i need the rune opened.
    Last edited by AMDarkwolf; 01-18-2010 at 07:44 AM.

  12. #32
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    Quote Originally Posted by AMDarkwolf View Post
    WHAT? on a MONK? even with 14 int thats only 5 skill points per level. HOW THE HELL can u keep 14 skills capped with 5 points? Do u somehow get the ability to spend 1 point to raise 3 skills? Monks get 3 skills per level, baring int bonus, and if human or not(so 14 int, which is quite a waste on a monk, you can get 6 per level if a human.
    Fail

  13. #33
    Community Member Demoyn's Avatar
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    Quote Originally Posted by Greydeath View Post
    Fail
    His words were off, but his point wasn't. Having anything more than 8 int on a monk is a pure waste of build points.

  14. #34
    Community Member LAWPRE's Avatar
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    Default reasoning

    1) I tend to tinker as well as do wieird stuff. So, yes I am used to being out in left field

    2) I spent 13 months not doing DDO because of being deployed in Iraq. Also, I am back in school. There have been many changes since then.

    3) Because of #2, RL is cutting into my figure out the changes. So, I may miss a thing or three.

    4) Good point about hirelings - Thank you very much

    5) Have not had much luck with getting underwater action (same with water breathing and Feather Fall) items - any suggestion would be appreciated.

    6) Sneaking is one way to limit Mobs. I have laid waste to mobs with my DROW Monk. Still, I get hit less often if I take a little more time and PLAN.

    7) There have been enough changes that there are several toons I am re -thinking.

    8) AMDarkWolf do you take Heal or Repair for those toons that you solo with. I do and I notice a difference even at 1st level. Sirgog - this is why I have my Int at least at 12.

    9) 3X14= 42. Taking 1 level of Rogue gives me at least 44 points to spend. Even without Rogue, I am getting 32-36 range. That is 10-12 skills at 3- close to max. Take out Diplomacy, leave just one skill at 2. Even using only 28 skill points that is 9 skills at 3 or 14 skills at 2. Not quite as close asI might like bujt that is why I play human a lot. BTW, Monk get 5 (unless you Int is 6)

  15. #35
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by LAWPRE View Post
    1) I tend to tinker as well as do wieird stuff. So, yes I am used to being out in left field

    2) I spent 13 months not doing DDO because of being deployed in Iraq. Also, I am back in school. There have been many changes since then.

    Welcome back, and grats on school(Unless its not good, then sorry? lol)

    3) Because of #2, RL is cutting into my figure out the changes. So, I may miss a thing or three.

    Yea and i think i kinda sounded like an ass in replying, sorry(Just re-read what I wrote :P)

    4) Good point about hirelings - Thank you very much

    5) Have not had much luck with getting underwater action (same with water breathing and Feather Fall) items - any suggestion would be appreciated.

    Check AH often, click lv 5-7 in hats, rings, etc(wherever you have a free spot or have a non hp/con item u can swap out easily while in water) - Hell on sarlona im sure theres tons of them usually with some other **** useless mod(Haggle +3 or diplo +3 or some such) but they are cheap(100 plat or so?)

    6) Sneaking is one way to limit Mobs. I have laid waste to mobs with my DROW Monk. Still, I get hit less often if I take a little more time and PLAN.

    I don't sneak. If I have to limit aggro, i move enough that 'some' but not all the mobs of a group see me, then i move back and wait for them to come play. Also separating them far enough from each other allows u to fight without the others 'hearing' and coming to help. I think I've found a use for sneak once and that was to recover the healers stone.

    7) There have been enough changes that there are several toons I am re -thinking.

    Focus on one toon at a time, easier to handle any 'huge' changes.

    8) AMDarkWolf do you take Heal or Repair for those toons that you solo with. I do and I notice a difference even at 1st level. Sirgog - this is why I have my Int at least at 12.

    No, even with 12 int(and human) on a monk, I simply cannot see me having spare points for heal or repair. I hardly use a shrine(When id o its just to refresh my clickies, never for health. I actually HATE shrining on my monk because it means losing 200 built up KI) Skills i would rank above heal/reapir : All of them.(even hide/move silent) I can easily think of much better choices -> Con, balance, UMD, jump(to cap) swim(Yes swim IS nice to have when u got it, esp at crucible. Not worth sacrificing good skills for but its nice) diplo(OMG diplo is fun on a monk with a smelly barb around ;D) etc. I'm sorry but the use of heal is just so limited, and even less so for monk since you have a multitude of self healing options, that the skill hardly ever comes into play. And honestly, beyond level... 1... when was the last time u used heal to bring someone up from 0~-9 hp?


    9) 3X14= 42. Taking 1 level of Rogue gives me at least 44 points to spend. Even without Rogue, I am getting 32-36 range. That is 10-12 skills at 3- close to max. Take out Diplomacy, leave just one skill at 2. Even using only 28 skill points that is 9 skills at 3 or 14 skills at 2. Not quite as close asI might like bujt that is why I play human a lot. BTW, Monk get 5 (unless you Int is 6)

    Ouch. Sorry 1 rog/19 monk. Ouch. OOOUUUCH. Monk is one of those classes. 2 levels is about as effective in a build as 19 levels. (well not really but..) with monk U want to go pure, the dr at end, passive ki gen, immunity to all the 'person' or 'monster' spells(I think monster, I see 'immune' pop up whenever something tries to cast hold human/monster on me) etc. A monk splash can make a killer build, but I just can't see a REAL effective and worthwhile tradeoff for splashing 1-2 rog lvs into a monk build. Other than the extra skills at level 1, I just can't see it. Lose too much.(And pssst monk get 4+int mod, +1 more if human, so human with 12 int would get 6 per level. I misquoted in my post above sorry.

    Sorry about messy quote...

  16. #36
    Community Member Anneliese's Avatar
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    Quote Originally Posted by Demoyn View Post
    His words were off, but his point wasn't. Having anything more than 8 int on a monk is a pure waste of build points.
    8 is enough for concentration, balance and jump or spot

    If you have no problem waiting until you can farm amrath, go 8 int with spot and get the jumping belt

  17. #37
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    Quote Originally Posted by IgorHackNSlasher View Post
    But you will need a 18 dex to get GM wind. i made a 28 pt human monk when I came back 2months ago after 2+ years away and had no problems at all in leveling or soloing a lot of content.
    A +2 dex tome is really easy to come by as well by the time you need GM wind.


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  18. #38
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    Quote Originally Posted by LAWPRE View Post
    How SR works in another change from PnP to DDO. So, I did realize what it does not effect Still, SR does not stack in PnP (by the books anyway, house rules are another story), SR is only nice low to mid levels anyway (as was already pointed out) but it is still nice.

    However, I more miss than Drow and Warforged can't get Dragon Marks.

    The fact is that you get Drow (by using favor) BEFORE you get the 32 point build. So, if you are using a point strapped class - as the Monk is - you really need the Drow at that point. You can always TR (as mentioned above) later.
    Yup I TR'd my drow monk and love her more then ever.


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  19. #39
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    Quote Originally Posted by Demoyn View Post
    Use a lot of intelligence and charisma on your monks? If you don't then a 28 point halfling is still better. If you do you should look into the delete option.
    I tried a 28pt halfing monk and he died a lot more then my drow monk and I delted the little snot. I used CE on my drow monk and yah I had to turn it back on a lot but it worked well and the cha helped me as well made buying things a little cheaper and let me use some gear I otherwise couldnt now I dropped umd since I TR'd since I had gear for the race I changed to but on the way there it was nice to have.


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  20. #40
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    Quote Originally Posted by Demoyn View Post
    Ironically enough, I love the travel dragonmarks. There's just not many characters that can afford them.
    I do to and have them on my monk I may drop them later but right now its to much fun and to useful to have.


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