Rumtop (20 ranger)~ It's a terrible sight for a sober man!
Pure, strength based, Arcane Archer. I've had a lot of fun playing this guy. He's extremely self-sufficient, has some great buffs, pets, and does reliable damage at range and up-close (that's what the dwarven axes are for). The only two swing feats are quickdraw and oversized TWF, I'm not too sure about these yet.
For skill distribution I went with,
Concentration: Max
Balance: Max
UMD: Max
Spot: All the rest - I'm really starting to enjoy this one.
Jump: Just a bit till i got the jump spell
Hide & Move Silently: As much as I could. These two really let him scout/pull. They open up a lot of different play possibilities.
Tumble: 1 for effect.
Feats are as follows,
1.) Favored Enemy Undead & Point Blank Shot
3.) Weapon Focus: Ranged
5.) Favored Enemy: Giant
6.) Mental Toughness
9.) Improved Crit: Ranged
10.) Favored Enemy: Evil Outsider
12.) Toughness
15.) Favored Enemy: Construct & Maximize (for emergency heals)
18.) Quickdraw
20.) Favored Enemy: Elemental
Here's what he looks like,
Code:Character Plan by DDO Character Planner Version 3.18 DDO Character Planner Home Page Rumtop Level 20 Lawful Good Dwarf Male (20 Ranger) Hit Points: 322 Spell Points: 420 BAB: 20\20\25\30\30 Fortitude: 17 Reflex: 17 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 16 21 Constitution 16 20 Intelligence 8 10 Wisdom 8 10 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Point Blank Shot Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 4 (Ranger) Ability Raise: STR Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 6 (Ranger) Feat: (Selected) Mental Toughness Level 7 (Ranger) Level 8 (Ranger) Ability Raise: STR Level 9 (Ranger) Feat: (Selected) Improved Critical: Ranged Weapons Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 11 (Ranger) Level 12 (Ranger) Ability Raise: STR Feat: (Selected) Toughness Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Maximize Spell Level 16 (Ranger) Ability Raise: STR Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Quick Draw Level 19 (Ranger) Level 20 (Ranger) Ability Raise: STR Feat: (Favored Enemy) Favored Enemy: Elemental Enhancement: Ranger Sprint Boost I Enhancement: Ranger Arcane Archer: Imbue Force Arrows Enhancement: Ranger Master of Archery Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Damage IV Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Enhancement: Ranger Arcane Archer: Conjure +3 Arrows Enhancement: Ranger Arcane Archer: Conjure +4 Arrows Enhancement: Ranger Arcane Archer: Conjure +5 Arrows Enhancement: Ranger Arcane Archer I Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Ranger Devotion IV Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Energy of the Wild II Enhancement: Ranger Energy of the Wild III Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Ranger Dexterity III
*** UPDATE (1/19/2010): After the discussion here I'm leaning more and more toward the elven AA to capitalize on "every bit of damage" as I've mentioned below. I think I might push Rumtop to 20 in order to TR him into the following, (subtract 2 points from Wisdom for 32pnt build)
This character is part of my build index, simply looking for some feedback from other players. I do not, in any way, endorse these characters as tested end-game builds. They are, however, buckets of fun!Code:Character Plan by DDO Character Planner Version 3.14 DDO Character Planner Home Page TR Rumtop Level 20 Chaotic Good Elf Male (20 Ranger) Hit Points: 262 Spell Points: 449 BAB: 20\20\25\30\30 Fortitude: 14 Reflex: 19 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 18 25 Constitution 12 14 Intelligence 8 10 Wisdom 10 12 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Past Life) Past Life: Ranger Feat: (Selected) Point Blank Shot Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 4 (Ranger) Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Level 6 (Ranger) Feat: (Selected) Mental Toughness Level 7 (Ranger) Level 8 (Ranger) Level 9 (Ranger) Feat: (Selected) Improved Critical: Ranged Weapons Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 11 (Ranger) Level 12 (Ranger) Feat: (Selected) Toughness Level 13 (Ranger) Level 14 (Ranger) Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Elemental Feat: (Selected) Maximize Spell Level 16 (Ranger) Level 17 (Ranger) Level 18 (Ranger) Feat: (Selected) Quick Draw Level 19 (Ranger) Level 20 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Enhancement: Ranger Sprint Boost I Enhancement: Ranger Arcane Archer: Imbue Force Arrows Enhancement: Ranger Master of Archery Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Damage IV Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Enhancement: Ranger Arcane Archer I Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Ranger Devotion IV Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Energy of the Wild II Enhancement: Ranger Energy of the Wild III Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Ranger Dexterity III