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  1. #41
    Community Member Gelfin's Avatar
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    OK, question about tumble. Lots of builds say to put exactly one point into tumble. Since tumble is cross-class skill it costs one point to get it to 0.5. Is that sufficient? Or do I need to spend two points to get it to 1.0?

  2. #42
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Gelfin View Post
    OK, question about tumble. Lots of builds say to put exactly one point into tumble. Since tumble is cross-class skill it costs one point to get it to 0.5. Is that sufficient? Or do I need to spend two points to get it to 1.0?
    0.5 is enough. That will let you use the skill. Higher tumble skills lead to higher tumbling speeds, but you need a large number of extra skill points to pump the speed any higher.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #43
    Community Member Myztika's Avatar
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    What is the most sought after cleric build that people want to see in their groups? I am looking to make a cleric that will be most useful to my friends and to others in the long run.

  4. #44
    Community Member Shaftronics's Avatar
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    In my opinion, a cleric with great Healing and Crowd Control is always very well-appreciated in any party and always in demand, irregardless of wherever you are. =p
    For whom the sword is drawn?
    Argonessen

    Twinedge Witherblades 8 Fighter/6 Ranger/2 Rogue [Tempest Fighter]
    Hazriel Maxwell 14 Paladin
    Haztion Maxwell 11 Cleric/ 2 Fighter
    Sonicedge Witherblades 4 Bard/2 Fighter/2 Barbarian

  5. #45
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Myztika View Post
    What is the most sought after cleric build that people want to see in their groups? I am looking to make a cleric that will be most useful to my friends and to others in the long run.
    Really, any cleric that can stay alive, can heal and also contribute something else to the group - whether that be crowd control, melee or spell DPS or additional support in the form of DVs.

    Regardless of your build and its non-healing strengths, practice healing first and keep yourself alive at (almost) any cost - you'll get the hang of the rest over time.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #46
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    thx for the builds im going with the 19/1 build

  7. #47
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    Hi, I am wondering what I will lose if i take 2 first levels as figther and then all others as cleric and would this make soliong even better from the beginning?

  8. #48
    Community Member vVAnjilaVv's Avatar
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    I think the bit about thier AC being useless past level 12 is quite a ways off...most clerics can attain a high enough AC to be useful at least up to Vale on normal quests...after this point tho, yes you would need special gear for it to matter, but that's almost the same for any class.

    My cleric has a 59 Self Buffed AC at cap...add full party buffs and I would still be able to hit a pretty meaningful AC in higher level quests.

    I do have a Chattering Ring, Chaosguard Bracers, +4 Insight on my melee mode weapon and a Madstone Shield tho.

  9. #49
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by massiivne View Post
    Hi, I am wondering what I will lose if i take 2 first levels as figther and then all others as cleric and would this make soliong even better from the beginning?
    Better to get to Clr11 quickly - I advise to take the first Ftr levels as 12th and 20th. (The first level can be taken earlier if you wish, but level 11 will be a drag).

    You're stuck with weaker weapons early on, but you get fast access to Bladebarrier and Heal.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  10. #50
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by vVAnjilaVv View Post
    I think the bit about thier AC being useless past level 12 is quite a ways off...most clerics can attain a high enough AC to be useful at least up to Vale on normal quests...after this point tho, yes you would need special gear for it to matter, but that's almost the same for any class.

    My cleric has a 59 Self Buffed AC at cap...add full party buffs and I would still be able to hit a pretty meaningful AC in higher level quests.

    I do have a Chattering Ring, Chaosguard Bracers, +4 Insight on my melee mode weapon and a Madstone Shield tho.
    A bunch of that is ~extremely~ hard to obtain raid loot. Take out the Chattering Ring and the Exceptional Insight 4 on the Shroud weapon and you are at 52 - amazing in Gianthold, mediocre but OK in the Vale and worthless past that.

    Some TR's might have that loot (or people that played when the cap was 16 and have returned to the game after a hiatus) but they're the exception, not the rule. I've tanked VoD on my Clr18/Ftr2, but it was via hit points, not AC.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #51
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    So only downside is getting spells later?

  12. #52
    Community Member vVAnjilaVv's Avatar
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    Quote Originally Posted by sirgog View Post
    A bunch of that is ~extremely~ hard to obtain raid loot. Take out the Chattering Ring and the Exceptional Insight 4 on the Shroud weapon and you are at 52 - amazing in Gianthold, mediocre but OK in the Vale and worthless past that.

    Some TR's might have that loot (or people that played when the cap was 16 and have returned to the game after a hiatus) but they're the exception, not the rule. I've tanked VoD on my Clr18/Ftr2, but it was via hit points, not AC.
    Ehhh...I am not talking about for tanking and stuff...I just found the level 12 cutoff to be a little off.

    A 52 AC even in the Vale on normal is useable.

  13. #53
    Community Member Shaftronics's Avatar
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    Quote Originally Posted by massiivne View Post
    So only downside is getting spells later?
    Getting spells later might seem like a small trade-off, but I don't recommend putting spells off later than 1 level. Its barely tolerable when you -really- want that heal spell at level 11, but only have 10 levels in Cleric. Arr.
    For whom the sword is drawn?
    Argonessen

    Twinedge Witherblades 8 Fighter/6 Ranger/2 Rogue [Tempest Fighter]
    Hazriel Maxwell 14 Paladin
    Haztion Maxwell 11 Cleric/ 2 Fighter
    Sonicedge Witherblades 4 Bard/2 Fighter/2 Barbarian

  14. #54
    Community Member hockeyrama's Avatar
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    Default ok have it's own thead but it should be here

    I have a halfling healbot design on it's own thread but want your opinion as this one is more comprehensive.

    http://forums.ddo.com/showthread.php...98#post2934898
    is the link.

    Now the major difference is I took the str and dex to allow for more options (str for not getting nailed with ray of enfeeble) and the de to help with turtling (just going defense modes while casting) and it gets a bit more ac.

    I took the dragonmarks and have been told by many it not a good idea and yet you have it in the original design as a viable. I think that if used right the dragonmarks can heal alot (empower, maximize with no sp loss). So for all the people saying that you need certain feets by certain levels you need to consider he gave the feet list and showed many different builds so the priority for feats would be different for each build.

    Just want to post here to let others see there are options. I originally took the mental toughness line but as your original post shows with the dragonmarks it not needed.

  15. #55
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by hockeyrama View Post
    I have a halfling healbot design on it's own thread but want your opinion as this one is more comprehensive.

    http://forums.ddo.com/showthread.php...98#post2934898
    is the link.

    Now the major difference is I took the str and dex to allow for more options (str for not getting nailed with ray of enfeeble) and the de to help with turtling (just going defense modes while casting) and it gets a bit more ac.

    I took the dragonmarks and have been told by many it not a good idea and yet you have it in the original design as a viable. I think that if used right the dragonmarks can heal alot (empower, maximize with no sp loss). So for all the people saying that you need certain feets by certain levels you need to consider he gave the feet list and showed many different builds so the priority for feats would be different for each build.

    Just want to post here to let others see there are options. I originally took the mental toughness line but as your original post shows with the dragonmarks it not needed.
    The Dragonmarks are IMO a weak choice as they are all single target heals, and at current endgame, mass cures and Mass Heal are the most frequently used healing spells.

    Dex also won't help you while turtling, except at the lower levels. Generally no Clerics can maintain a useful AC past Gianthold Hard unless they are Monk splashes, and few of them can maintain a useful AC for anything tougher than Normal Shroud.

    Dex isn't worthless (it will help with your Reflex saves) but IMO Con offers far more to a cleric, which will help you survive fireballs, melee attacks and (slightly) reduce the number of scrollheals you lose to interruption.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  16. #56
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    I didn't look through the list of comments so plz bare with me.

    I want to reincarnate my Cleric when I hit 20 and am wondering if the Mnk/Rge/Clr option is able to be used with a drow that is reincarnated effectively. Or better yet, with one that has not. Just wondering as I want to try a different cleric model other then the healer I have been using this run through.

    I'll take answers off the air :P.

  17. #57
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by MournDespana View Post
    I didn't look through the list of comments so plz bare with me.

    I want to reincarnate my Cleric when I hit 20 and am wondering if the Mnk/Rge/Clr option is able to be used with a drow that is reincarnated effectively. Or better yet, with one that has not. Just wondering as I want to try a different cleric model other then the healer I have been using this run through.

    I'll take answers off the air :P.
    The 'Valiance' build Clr17/Mnk2/Rog1 works better as a halfling, due to the halfling's AC bonus, and a few other factors. It can be made other races, but will be sub-optimal.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  18. #58
    Community Member LadySky's Avatar
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    Hi Sirgog, i'm replying to your thread to ask some advice for my cleric, coz i'm in doubt...

    I got the Warpriest of Siberys path (Str 16 Dex 10 Con 14 Int 8 Wis 16 Cha 8) , thinking to do a decent combat cleric still able to heal, but now checking your pre-builds i found out that prolly i'll be very few able at healing (Melee-Capable Cleric) while maybe my thinking was something more similiar to the Pure Classed Offensive Caster Cleric... This is only my suspicion.. I wanna explain you the use of this cleric, maybe i am still good for my objectives...
    I am going to play this in DUO with my brother (DPS pure human fighter), so i wanted a class good both healing and killing to help in fight, i want keep it Pure and reach his capstone... Am i still good with those stats? And which pre-build of your u suggest to follow? I want to focus 50/50 on turning undead or debuffing or hitting with spells (not vital anyway, i can use wands if i rly need) and melee fight (maybe with 1handed + shield is better, what do u think? and what kind of weapons? Holy?). I'm Human (not yet able to equip Khopeshes.. if i remember good i'll get that proficiency at lv 4, right?). Should i adjust my stats a bit, and how?

    Thank you for any advice u can share me...
    BlueFede - Khyber

    What i learnt till now (sadly)..
    1st rule to play DDO:
    Expect the less possible help from the community
    2nd rule:
    If u make some mistake, be sure to have enough money to correct them or work HARD. (if u aren't poor like me )
    3rd rule:
    Consider you Lucky if find a friend!
    4th rule:
    If u are f2p u will have rly hard way, be prepared.
    (Maybe turbine's fail? - proud to be different: if u need a chat or advices PM me )

  19. #59
    Community Member Theodemer's Avatar
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    This may be a silly question, but I'll ask anyways:

    Is Divine Healing the only Divine enhancement that one cannot target one's self with? I noticed that the wiki explicitly says this is the case for DH, but not for Divine Vitality or Divine Cleansing.

    If I could use DV on myself, I'll probably learn it. If I can't, I probably won't.

  20. #60
    Community Member LadySky's Avatar
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    I'm still waiting......
    BlueFede - Khyber

    What i learnt till now (sadly)..
    1st rule to play DDO:
    Expect the less possible help from the community
    2nd rule:
    If u make some mistake, be sure to have enough money to correct them or work HARD. (if u aren't poor like me )
    3rd rule:
    Consider you Lucky if find a friend!
    4th rule:
    If u are f2p u will have rly hard way, be prepared.
    (Maybe turbine's fail? - proud to be different: if u need a chat or advices PM me )

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