Edit: Since posting this, I have made a few changes to accomodate Improved Trip, and take into account a couple of improvements (IMHO), notably the feat swaps.
This build is a variation on the 12/6/2 Monster builds, with a Dwarf (instead of WF or Halfling) dual-wielding Dwarven Axes. Since this is my second toon, first being a maxxed Sorc, I do not have a long reserve of uber-tomes. I do have a few, and the usage, as you will see is very modest, so presumably this will be accessible to other semi-noobs such as myself. It is a 32-pt build, with Improved Trip, and the respective enhancements for it and Dwarven Axe usage. I have no idea how this would fare against the classic khopesh builds, and I'll leave that to the experts.
One note all the same: the order of the build is a variation of the suggested order by Thanimal (my thanks to him), and follows 2 ranger/2 monk/6 fighter/4 ranger/6 fighter. The main advantage of Ranger 1st instead of Monk is the number of skill points one starts with: 28 instead of 20. This means that the first prestige arrives at lvl 10 (Kensai I), instead of Tempest at lvl 8, but it does have a few compensations. Early access to Fighter perks such as Haste, toughness, and more feats earlier on. It also means 3 scheduled feat swaps.
The first would be swapping the favored enemy Undead for Evil Outsider (I like the Giant even at later stages, but feel free to tell me to swap Undead instead), when Vale-ready. This one is the easy one.
The second is for Improved Two-Weapon Fighting. Rangers get it for free at level 6, but as the order stands, that would mean waiting until level 14, which is excessive. Here I take it at level 9, and at level 13, just before leveling to 14, I swap it out for Improved Critical.
The third and last is for Improved Trip which I take at level 12, but will swap it out for Iron Will before leveling to 18.
The reason for all this is simply the feats I am allowed for Fighter bonus feats, otherwise I wouldn't have the feats I wanted.
I timed the enhancements pretty tightly, notably when prestige enhancements are up, as well as Fighter Strength at lvl 15 (last to be taken at lvl 15) so that it coincides with the stat raise at lvl 16.
It looks pretty decent, but I await the comments by the experts.
At level 4 when I enter (Veteran status of course), I will consume a +1 Tome in STR, DEX, CON, INT, and WIS. Tomes I don't have are bought in the DDO store.
Code:
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Axe Murderer
Level 20 Lawful Good Dwarf Male
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 346
Spell Points: 40
BAB: 19\19\24\29\29
Fortitude: 21
Reflex: 17
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 18
Constitution 16 18
Intelligence 12 13
Wisdom 10 12
Charisma 6 6
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 20
Bluff -2 0
Concentration 3 6
Diplomacy -2 -2
Disable Device n/a n/a
Haggle 0 0
Heal 4 6
Hide 3 4
Intimidate -2 21
Jump 7 14
Listen 4 6
Move Silently 7 9
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 4 12
Swim 7 13
Tumble n/a 17
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 4 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Way of the Faithful Hound I
Enhancement: Ranger Dexterity I
Enhancement: Monk Wisdom I
Level 5 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Level 6 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 7 (Fighter)
Enhancement: Dwarven Axe Damage II
Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Dwarven Axe Attack II
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Fighter Kensei I
Level 11 (Ranger)
Feat: (Automatic) Diehard
Enhancement: Dwarven Tactics I
Enhancement: Fighter Strategy (Trip) I
Level 12 (Ranger)
Feat: (Selected) Iron Will
Enhancement: Ranger Favored Damage I
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Fighter Toughness II
Level 14 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Tempest I
Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Strength II
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Level 17 (Fighter)
Enhancement: Dwarven Tactics II
Enhancement: Ranger Favored Damage II
Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Trip
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Haste Boost IV
Level 19 (Fighter)
Enhancement: Fighter Extra Action Boost I
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Trip) III