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  1. #1
    Community Member Nominoe's Avatar
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    Default First Build : Am I doing it right ?

    Hello.

    I'd like to have your advice on the build I made. It's a elf warchanter who's not just a fighter/singer but also use her bardic spells. I wanted this build to be efficient both in solo and group. So :

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 14 Chaotic Good Elf Female
    (14 Bard) 
    Hit Points: 158
    Spell Points: 628 
    BAB: 10\10\15\20
    Fortitude: 6
    Reflex: 13
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    16
    Dexterity            16                    18
    Constitution         12                    14
    Intelligence          8                     8
    Wisdom                8                    10
    Charisma             16                    22
    
    Tomes Used
    +2 Tome of Strength used at level 14
    +1 Tome of Dexterity used at level 14
    +2 Tome of Constitution used at level 14
    +2 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    12
    Bluff                 3                     6
    Concentration         5                    19
    Diplomacy             3                     6
    Disable Device       n/a                   n/a
    Haggle                3                     6
    Heal                 -1                     0
    Hide                  7                    21
    Intimidate            3                     6
    Jump                  4                    12
    Listen               -1                     2
    Move Silently         6                    20
    Open Lock             n/a                   n/a
    Perform               7                    23
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     2
    Swim                  2                     3
    Tumble                4                     5
    Use Magic Device      n/a                   n/a
    
    Level 1 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Aerenal Elf Melee Damage I
    
    
    Level 2 (Bard)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Bard Inspired Attack I
    Enhancement: Elven Dexterity I
    
    
    Level 4 (Bard)
    Enhancement: Bard Extra Song II
    Enhancement: Aerenal Elf Melee Attack I
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Toughness
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Warchanter I
    Enhancement: Racial Toughness I
    
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 8 (Bard)
    Enhancement: Bard Inspired Attack II
    
    
    Level 9 (Bard)
    Feat: (Selected) Mental Toughness
    Enhancement: Bard Charisma II
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    Enhancement: Bard Improved Spell Penetration I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma III
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Song Magic I
    
    
    Level 13 (Bard)
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music II
    
    
    Level 14 (Bard)
    Enhancement: Aerenal Elf Melee Attack II
    Actually I have two big concerns about this build.
    -I've put dex to boost the AC, but since I go sword and broad (for the few more AC and damage reduction), I don't really know if it really was a good idea, even if I'm not disappointed of this choice yet (she's lvl 3).
    -I think the saves are qite low. In fact, without stuff they're ridiculous. Is this normal for a bard or have I made a mistake ?

    Of course, all feedbacks/criticisms are welcome

  2. #2
    Community Member Aaxeyu's Avatar
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    Elf was your first mistake. Dex based was your second.

    If you want to get the most out of your bard I recommend you go human and start with 16 str 14 con and 18 cha, put level ups in cha.

    Get the following feats:
    1. Two handed fighting (THF)
    1 (human). Weapon proficiency: Great axe
    3. Weapon focus: Slashing
    6. Power attack
    9. Improved THF
    12. Improved critical: slashing
    15. Greater THF
    18. Extend spell

    You will be able to deal pretty good DPS and all your spells will work great.

    But a build like this won't work well endgame, so just make lesser reincarnation and focus on either spell casting or melee dps.

  3. #3
    Community Member Nominoe's Avatar
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    Why is the fact of going elf a mistake ? I mean, if I chose to improve dex and concentrate more on skills with weapon finesse/reapeating crossbow, can i still be viable ?
    And suddenly... bananas. Everywhere.

  4. #4
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by Nominoe View Post
    Why is the fact of going elf a mistake ? I mean, if I chose to improve dex and concentrate more on skills with weapon finesse/reapeating crossbow, can i still be viable ?
    Elfs gives nothing useful to a bard.
    Dex have 1 use, and 1 use only, for a bard, to qualify for the TWF feats. But you only need 15 dex (and a +2 dex tome) for that and that is no problem to reach as a human.

    If you go down that path, the only thing that will make you useful is your songs. It will probably be enough to get into groups but you will still be a gimp.

  5. #5
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    Quote Originally Posted by Aaxeyu View Post
    Elf was your first mistake. Dex based was your second.

    If you want to get the most out of your bard I recommend you go human and start with 16 str 14 con and 18 cha, put level ups in cha.

    Get the following feats:
    1. Two handed fighting (THF)
    1 (human). Weapon proficiency: Great axe
    3. Weapon focus: Slashing
    6. Power attack
    9. Improved THF
    12. Improved critical: slashing
    15. Greater THF
    18. Extend spell

    You will be able to deal pretty good DPS and all your spells will work great.

    But a build like this won't work well endgame, so just make lesser reincarnation and focus on either spell casting or melee dps.
    This build is a fun leveler (I had one very similar), but suffers endgame - without the str to dps and without the spell casting feats to land spells; the advantage being he/she can swap out all those combat feats for casting feats once he/sjhe is struggling.

    I prefer to use Master's Touch for proficiency - but that really is personal preference - but he/she should try it.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  6. #6
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    I'll leave the race thing alone since I believe by itself race will never gimp a character.

    That said, what are you going to take at 15 and 18 for feats? I'm only asking because I'm not sure how effective a caster you're going to be as nothing feat-wise in there is making your casting more potent. More SP sure, but no focus or pen feats selected.

    Going S/B isn't a traditional build as AC on a bard is *possible* but will take a lot of gear and dedication on your part. Also keep in mind the spell failure you'll have to fix through gear while wearing a shield. Personally, *IF* I was going with a S/B WC, I'd focus on using stat/effect weapons backed by Cleave to make up for lack of extra attacks/glancing blows.

    Also, no Heighten, Quicken, Extend in there. None of them are really mandatory, but rarely do builds skip ALL of them, especially when effective casting is a stated goal. You mentioned Weapon Finesse and I didn't see that either.

    A high AC Bard with displacement, decent jump and nice active/passive DR sounds like fun. Maybe expand a little bit more on your concept.

  7. #7
    Community Member Nominoe's Avatar
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    Firstly, thanks for the feedbacks

    "Maybe expand a little bit more on your concept. "

    In fact I was inspired by this build made by Sigtrent and this one (in fact, the most part is the same, I only changed a feat and a few stats). Both seemed pretty fun to play, but I was more "fighting" than "casting", so I tried to make a mix of the two. I wanted a soloable and fun to play char which could be quite polyvalent and able to mesmerize ennemies, not as good as a virtuoso or a spellsinger, but efficiently enough for the skills to be useful. Also, I wanted to use the buffs spell such as displacement to empower myself and be more efficient in fight.
    I put an high dex in order to enjoy the max dex bonus of light armors.

    For the feats, I was thinking about skipping toughness and put extend spell or two wepaon fighting instead (and take a shortsword/dagger of backstabbing). I haven't really decided the 15th and 18th level feats yet. I was thinking of extend spell, improved two weapon fighting, maybe toughness/mental toughness...

    Something I forgot, I was hoping my lack of spot/listening would not be a too big problem in this build.

    And again, thanks for your feedbacks and advice

    Edit : I'm also thinking to put strengh instead of charisma after lvl 4, which lead me to a nice charisma and a better str.
    Last edited by Nominoe; 12-31-2009 at 11:45 AM.
    And suddenly... bananas. Everywhere.

  8. #8
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by BoBoDaClown View Post
    This build is a fun leveler (I had one very similar), but suffers endgame - without the str to dps and without the spell casting feats to land spells; the advantage being he/she can swap out all those combat feats for casting feats once he/sjhe is struggling.
    Hence the reincarnation I mentioned

    Quote Originally Posted by BoBoDaClown View Post
    I prefer to use Master's Touch for proficiency - but that really is personal preference - but he/she should try it.
    Yea, but that can cause annoying lag.

  9. #9
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    Quote Originally Posted by Aaxeyu View Post
    Hence the reincarnation I mentioned



    Yea, but that can cause annoying lag.
    Absolutely - I get the annoying lag. I think people should try it because:
    a) Aren't some people lag free with this spell?
    b) You might come to the same conclusion I did - I prefer to have the feat and take the lag, but that is purely personal preference.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  10. #10
    Community Member Nominoe's Avatar
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    Update !
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 14 True Neutral Elf Female
    (14 Bard) 
    Hit Points: 132
    Spell Points: 539 
    BAB: 10\10\15\20
    Fortitude: 6
    Reflex: 12
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    18
    Dexterity            15                    16
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                    10
    Charisma             13                    16
    
    Tomes Used
    +1 Tome of Strength used at level 14
    +2 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    13
    Bluff                 1                     3
    Concentration         6                    19
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                 -1                     0
    Hide                  6                    20
    Intimidate            1                     3
    Jump                  5                    13
    Listen               -1                     2
    Move Silently         6                    20
    Open Lock             n/a                   n/a
    Perform               5                    20
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     2
    Swim                  2                     4
    Tumble                3                     4
    Use Magic Device      2                    17
    
    Level 1 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Aerenal Elf Melee Damage I
    
    
    Level 2 (Bard)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    
    
    Level 4 (Bard)
    Enhancement: Bard Extra Song II
    Enhancement: Aerenal Elf Melee Attack I
    
    
    Level 5 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Elven Dexterity I
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Bard Warchanter I
    
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 8 (Bard)
    Enhancement: Bard Inspired Attack II
    
    
    Level 9 (Bard)
    Feat: (Selected) Mental Toughness
    Enhancement: Aerenal Elf Melee Damage II
    
    
    Level 10 (Bard)
    Enhancement: Aerenal Elf Melee Attack II
    
    
    Level 11 (Bard)
    Enhancement: Bard Song Magic II
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Damage III
    
    
    Level 13 (Bard)
    Enhancement: Bard Charisma II
    
    
    Level 14 (Bard)
    Enhancement: Bard Charisma III
    So I changed a few charisma point in constitution ones to have better hp, and I upped strengh with levels to be more melee oriented. I have hesitations between taking twf or extend at lvl 3. Also, I'm not sure about taking mental toughness, and I'll take it only if I really lack SP to buff myself. Also, I'm going elf for the rapier enhancements and the dexterity one.

    Don't hesistate to send feedbacks please
    And suddenly... bananas. Everywhere.

  11. #11
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    Quote Originally Posted by Nominoe View Post
    Update !
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 14 True Neutral Elf Female
    (14 Bard) 
    Hit Points: 132
    Spell Points: 539 
    BAB: 10\10\15\20
    Fortitude: 6
    Reflex: 12
    Will: 9
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 14)
    Strength             14                    18
    Dexterity            15                    16
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                    10
    Charisma             13                    16
    
    Tomes Used
    +1 Tome of Strength used at level 14
    +2 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                    13
    Bluff                 1                     3
    Concentration         6                    19
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                 -1                     0
    Hide                  6                    20
    Intimidate            1                     3
    Jump                  5                    13
    Listen               -1                     2
    Move Silently         6                    20
    Open Lock             n/a                   n/a
    Perform               5                    20
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     2
    Swim                  2                     4
    Tumble                3                     4
    Use Magic Device      2                    17
    
    Level 1 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Aerenal Elf Melee Damage I
    
    
    Level 2 (Bard)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    
    
    Level 4 (Bard)
    Enhancement: Bard Extra Song II
    Enhancement: Aerenal Elf Melee Attack I
    
    
    Level 5 (Bard)
    Enhancement: Bard Inspired Bravery II
    Enhancement: Elven Dexterity I
    
    
    Level 6 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Bard Warchanter I
    
    
    Level 7 (Bard)
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 8 (Bard)
    Enhancement: Bard Inspired Attack II
    
    
    Level 9 (Bard)
    Feat: (Selected) Mental Toughness
    Enhancement: Aerenal Elf Melee Damage II
    
    
    Level 10 (Bard)
    Enhancement: Aerenal Elf Melee Attack II
    
    
    Level 11 (Bard)
    Enhancement: Bard Song Magic II
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Damage III
    
    
    Level 13 (Bard)
    Enhancement: Bard Charisma II
    
    
    Level 14 (Bard)
    Enhancement: Bard Charisma III
    So I changed a few charisma point in constitution ones to have better hp, and I upped strengh with levels to be more melee oriented. I have hesitations between taking twf or extend at lvl 3. Also, I'm not sure about taking mental toughness, and I'll take it only if I really lack SP to buff myself. Also, I'm going elf for the rapier enhancements and the dexterity one.

    Don't hesistate to send feedbacks please
    Sorry,

    a) I didn't notice before - no toughness? Get it.

    b) Is this a caster or melee? Choose. Or you won't succeed at either.

    c) You don't need dex, unless you pick up all 3 twf feats - then you need 17, whether naturally or through tomes.

    -- tell me what you want - melee or caster - and I'll give you a build.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  12. #12
    Community Member Nominoe's Avatar
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    I've chosen melee.
    For twf, if I put le first feat I'll put at least itwf, even if Sigtrent seems to say that the first one can be quite efficient alone (and from the quality of his posts, I think I can trust him).
    For the casts, I think I'll take extend spend to save for sp while using my buffs, and so doing, holding a little longer without rest.
    And suddenly... bananas. Everywhere.

  13. #13
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    Quote Originally Posted by Nominoe View Post
    I've chosen melee.
    For twf, if I put le first feat I'll put at least itwf, even if Sigtrent seems to say that the first one can be quite efficient alone (and from the quality of his posts, I think I can trust him).
    For the casts, I think I'll take extend spend to save for sp while using my buffs, and so doing, holding a little longer without rest.
    Melee TWF 28 pt build (easier on the stats to do THF with 28pt build)
    Str: 16 - level ups here
    Dex: 16 - need a +1 tome (could even start with 17 and drop cha)
    Con: 14
    Cha: 10 - to cast a level 1 spell you need 11 cha, to cast a level 6 spell you need 16 cha. So you get it to this number using items (readily available), enhancements (automatically available) and tomes (somewhat available).

    Feats:
    1) Toughness
    3) Weapon Focus: Slash ---WC qualifier
    6) Power Attack - Grab WC enhancment.
    9) Extend
    12) TWF
    15) ITWF
    18) GTWF

    Obviously feats are an issue - extend is taken later than I would want. You use Master's Touch and a two handed weapon (your str is fine) until you pick up TWF. You could always switch Toughness until later, but I wouldn't recommend it for a new player.

    Due to you limited feat selection, you miss out on Improved Critical, which is a shame, although this can be mimiced somewhat through crafted weapons, if you ever get to that stage.

    Hope that helps.
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  14. #14
    Community Member Nominoe's Avatar
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    Thanks, that helped a lot (espacially the idea of dropping charisma, I hadn't thought of it).
    I'm going to roll something similar, thanks again
    And suddenly... bananas. Everywhere.

  15. #15
    Community Member Nominoe's Avatar
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    Sorry for the double post, but I think no one would have noticed an edit.

    So I followed your advice (at least for the abilities) and tried to make something correct with the feats I wanted.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (4 Barbarian \ 16 Bard) 
    Hit Points: 286
    Spell Points: 515 
    BAB: 16\16\21\26\26
    Fortitude: 12
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Dexterity used at level 17
    +1 Tome of Charisma used at level 19
    +1 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 0                     2
    Concentration         6                    22
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                 -1                    -1
    Hide                  6                    22
    Intimidate            0                     2
    Jump                  5                    19
    Listen               -1                     1
    Move Silently         6                    22
    Open Lock             n/a                   n/a
    Perform               4                    25
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  2                     5
    Tumble                4                     5
    Use Magic Device      3                    21
    
    Level 1 (Bard)
    Feat: (Selected) Power Attack
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Aerenal Elf Melee Damage I
    
    
    Level 2 (Bard)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Bard Inspired Attack I
    Enhancement: Elven Dexterity I
    
    
    Level 4 (Bard)
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Warchanter I
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 9 (Bard)
    Feat: (Selected) Toughness
    Enhancement: Aerenal Elf Melee Damage II
    
    
    Level 10 (Bard)
    Enhancement: Bard Charisma II
    
    
    Level 11 (Bard)
    Enhancement: Aerenal Elf Melee Attack II
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Bard Inspired Damage III
    Enhancement: Racial Toughness I
    
    
    Level 13 (Bard)
    Enhancement: Bard Energy of the Music II
    
    
    Level 14 (Bard)
    Enhancement: Bard Charisma III
    
    
    Level 15 (Bard)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Bard Song Magic II
    
    
    Level 16 (Bard)
    Enhancement: Bard Lingering Song III
    Enhancement: Racial Toughness II
    
    
    Level 17 (Barbarian)
    Enhancement: Barbarian Damage Reduction Boost I
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Bard Inspired Attack III
    
    
    Level 19 (Barbarian)
    Enhancement: Barbarian Resist Poison I
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Toughness I
    
    
    Level 20 (Barbarian)
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Resist Disease I
    Enhancement: Barbarian Toughness II
    I put some barb lvl for the rage and extra hp. Also, I can take the barb constitution enhancement and two more toughness. I took the damage reduction action boost, but I don't really know if it stacks with the blocking position or with the bard song. Does someone know please ?
    I've chosen not to go to 20 bard because it didn't bring more than barb lvl, espacially since I managed to get all the spells I wanted.

    Again, if you have some feedbacks :3
    And suddenly... bananas. Everywhere.

  16. #16
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    What you lose for not going 20 is having max songs.

    Sorry, I don't know about the DR.

    If you want to play Bardbarian, while maintaining level 6 spells, your breakdown is pretty good.

    I would be reluctant to take the barbs levels because:
    1) No spell casting while raged = no emergeny heals, no rebuffing of short buffs (unless you get your timing right).
    2) I don't know about this for sure, but I think your rages would be very short.

    You could get a similar toughening up for your build by adding one level of fighter and three of rogue instead, this would net you:

    1) One feat = Greater TWF
    2) Sneak Attack Damage
    3) Evasion - this will toughen you up considerably.
    4) Decent rogue skills - plan these out - start with a rogue level, another around 10, and the final at 20.
    5) Haste boost = extra dps
    6) Few extra hps. (over a 20 bard)

    Another combo would be 16/2/2 Bard/Fighter/Rogue.
    1) Two feats - Greater TWF and Maximise (gives your healing oomph)
    2) Less Sneak damage
    3) Evasion
    4) Won't be able to keep rogue skills
    5) Haste boost
    6) Few extra hps (over a 20 bard)

    Hope that helps!
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

  17. #17
    Community Member Nominoe's Avatar
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    Sep 2009
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    That helps a lot : I didn't know I wasn't able to cast during rage. But I usually don't use many short buffs, only some which last for at least 2-3 minutes. And I use the short ones only when I really need them, in a tough fight espacially. Also, I don't really like using the rogue skills, and I'm not sure I really need them, even if they are quite useful (in fact, I never really regretted them before). Also, the sneak attack is cool, yes, but won't the backstabbing weapons be enough ? Fighter does not seem like such a good move : I don't see many more things than the extra feat (and maybe item defense). And rage seemed really cool : for a short duration, +4 str, some cons... Just what I need when I'm in a more difficult fight.
    But maybe a splash with 3barb/1fighter would give me hp, the feat, item defense, cool rage, and even a damage reduction.

    And thanks for the help
    And suddenly... bananas. Everywhere.

  18. #18
    Community Member
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    Feb 2006
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    np
    Server: Thelanis
    Guild: Fallen Immortals
    Toons: Soza, Sozz, Sozza, Sossa (bards)

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