I also would consider giving Summon Monster 5 and 7 better ratings - Summon Monster 5 creates an earth elemental that can take quite a pounding, and can hold foes (allowing you to quickly pull out heavy picks and insta-crit them to death). Summon Monster 7's Efreeti is very situational, but is of most merit when the party is suffering a lot of fire damage (particularly in the final seconds of the raid A Vision of Destruction) - enemies will aim potent fire attacks at the Efreeti, causing them to (often) miss you.
Divine Power is worth memorizing on non-melee specced Clerics with a 12 or higher base Strength - they can meaningfully contribute in melee in situations where the party is taking little damage, and DP will add significant damage while they do so.
I think you underrate Greater Command - many foes just can't make the Will save in any halfway decent time, and casting it on a pack of 6-8 mobs will often take three or more out for the entire fight, preventing a LOT of incoming damage.