
Originally Posted by
kamimitsu
For what it's worth, I've never put 'know the quest' or similar in an LFM.
However, I can't remember the last LFM I put up for anything other than a raid. In raids, I have no problems taking folks who have never done the quest. I'm happy to give commentary as we go through the various stages as well, as I'm expecting a raid to take a set amount of time- spending a few extra minutes to make sure everyone is on the same page is worth the reward. In general, the newish players I've met this way were competent and listened to instruction.
Outside of raids, however, I'll short-man and/or wait for a guildie or friend to come (if a particular class makes the quest that much easier). It's not that I'm against PuGs inherently (as noted above), but I've been bitten by bad groups too many times since F2P came about. Given dungeon scaling, it's faster and easier to get my XP and move on by grouping with players I know.
That said, you can always make your own group and enjoy figuring out the quest for yourself. Though you may not learn as much this way, you will remember what you've learned (something I call 'The Crucible Paradox': having run the quest a bazillion times, yet not knowing how to run it myself, since I'm always following someone else). Also, if you put 'learning the quest' or 'dungeon crawl' in your LFM, you might attract a vet with a kind heart. I can assure you that 'need guide' won't endear you to many, though that's better than nothing.
Another, and perhaps the best, way around the problem is to get into a decent guild. Join and/or put up LFMs during your lowbie time (where you are likely to run into TR'd vets), and if you run with some folks you like and that are helpful find out about their guild's recruiting status. Once you get in a good guild, you can guarantee your guildies will be glad to teach you quests, help gear you out, etc.