The Mobility feat now grants you +2 armor class while moving.
No kidding, while Mobility was always used while tumbling, moving around in combat and attacking in pnp while tumbling is no where near as clunky as it is here in DDO
Slightly related...
I'd be a much bigger fan of Uncanny Dodge if it has a small passive bonus to AC, even if it was an extra +2 Dex bonus to AC so it's not abused by those in heavy armor.
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It'd just make people think about taking the feat for ac, and if you wanted to twitch like that as a non-tempest (which is most ac builds), you'd hae to think about spring attack, too.
More feat options is good; going mob/sa shouldnt be ludicrously stupid for anyone who isnt going tempest I
Not saying it's a bad thing, there are several feats that could use an overhaul to make them more relevant.
However, having more feats linked to AC could prove to be too much for a lot of builds, like Paladins for example, who are pretty feat-starved as it is. Some Rogue builds as well are tight on feats. Try factoring it in amongst things like 3 TWF feats, Power Attack and/or Combat Expertise, Improved Crit, Toughness, and it'd be a very, very tight squeeze, and would almost force people to choose between things like AC or Damage, unless they wanted to go Human for the extra feat. In fact, rangers and fighters might be two of the few classes that could get away with it, being as they get things like TWF feats for free (rangers), or a bazillion feats to choose from (fighters).
You'd probably have people arguing that it'd be making Tempests even more overpowered.
I'd freely admit that I'd think about taking it on my paladin or be vaguely disappointed I coculdnt; but +2 ac while moving has little to no impact on serious tanking .. its a trash mob convenience. I don't care if tempest splashes get that. I'd think about taking it myself .. eh. Its not a big loss, though. I mean, it helps doing amrath quests or whatever, but it has no relevance to something like Horoth.
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This was the exact suggestion that was made about 2 years ago about making it useful. There was a dev response about looking at it and making some changes, but nothing commital. And here we are 2 years later with exactly the same feat and the same requests.
Which still doesn't function as the base ability should.
While its nice that you can use uncanny dodge for +4 AC and +4 Reflex... for a short period of time, it's no where as useful in an everyday situation. Improved ups the AC and Reflex by 2 but doesn't grant the blanket 'cannot be flanked' nor does it protect against sneak attacks. The DDO version instead prevents flanking, from behind.Originally Posted by Stolen shamelessly from D20SRD
The only thing that is right in this game about uncanny dodge is that it stacks from multiple classes.
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The only reason tempest is even moderately balanced is that you need to take 2 useless feats. Making those feats actually usefull to the point of +2 stacking ac would be bad. To keep the cost/benefit in line, they'd have to add another prereq feat to tempest 2 or 3, something along the lines of athletic.
Something much more reasonable would be +1 or +2 to reflex save while moving.
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/signed... same as I did the last time this suggestion came out
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Giving them back 2 AC isn't going to break the game, especially since it necessarily works against their intended function--you aren't getting much benefit out of TWF if you're moving a lot--but it may make the feat attractive for other people to take. Also, Tempest I is no longer amazing, as other classes can get that same 10% speed boost as well; they just have to wait longer, and Tempest II blows. As it is the PrE requires 4 feats, 2 of which are useless, or almost useless, and 2 are of only of moderate value.
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