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  1. #1
    Community Member Junts's Avatar
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    Default How to make Mobility a valuable feat in 1 easy step

    The Mobility feat now grants you +2 armor class while moving.

  2. #2
    Community Member Sirea's Avatar
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    Quote Originally Posted by Junts View Post
    The Mobility feat now grants you +2 armor class while moving.
    And turn us all into twitchers?
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  3. #3
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Junts View Post
    The Mobility feat now grants you +2 armor class while moving.
    No kidding, while Mobility was always used while tumbling, moving around in combat and attacking in pnp while tumbling is no where near as clunky as it is here in DDO


    Slightly related...

    I'd be a much bigger fan of Uncanny Dodge if it has a small passive bonus to AC, even if it was an extra +2 Dex bonus to AC so it's not abused by those in heavy armor.
    [REDACTED]

  4. #4
    Hero uhgungawa's Avatar
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    Quote Originally Posted by Junts View Post
    How to make Mobility a valuable feat in 1 easy step.
    Make it a per reg for Tempest.










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  5. #5
    Community Member Junts's Avatar
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    Quote Originally Posted by Sirea View Post
    And turn us all into twitchers?

    It'd just make people think about taking the feat for ac, and if you wanted to twitch like that as a non-tempest (which is most ac builds), you'd hae to think about spring attack, too.

    More feat options is good; going mob/sa shouldnt be ludicrously stupid for anyone who isnt going tempest I

  6. #6
    Community Member Sirea's Avatar
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    Quote Originally Posted by Junts View Post
    It'd just make people think about taking the feat for ac, and if you wanted to twitch like that as a non-tempest (which is most ac builds), you'd hae to think about spring attack, too.

    More feat options is good; going mob/sa shouldnt be ludicrously stupid for anyone who isnt going tempest I
    Not saying it's a bad thing, there are several feats that could use an overhaul to make them more relevant.

    However, having more feats linked to AC could prove to be too much for a lot of builds, like Paladins for example, who are pretty feat-starved as it is. Some Rogue builds as well are tight on feats. Try factoring it in amongst things like 3 TWF feats, Power Attack and/or Combat Expertise, Improved Crit, Toughness, and it'd be a very, very tight squeeze, and would almost force people to choose between things like AC or Damage, unless they wanted to go Human for the extra feat. In fact, rangers and fighters might be two of the few classes that could get away with it, being as they get things like TWF feats for free (rangers), or a bazillion feats to choose from (fighters).

    You'd probably have people arguing that it'd be making Tempests even more overpowered.
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  7. #7
    Community Member Junts's Avatar
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    Quote Originally Posted by Sirea View Post
    Not saying it's a bad thing, there are several feats that could use an overhaul to make them more relevant.

    However, having more feats linked to AC could prove to be too much for a lot of builds, like Paladins for example, who are pretty feat-starved as it is. Some Rogue builds as well are tight on feats. Try factoring it in amongst things like 3 TWF feats, Power Attack and/or Combat Expertise, Improved Crit, Toughness, and it'd be a very, very tight squeeze, and would almost force people to choose between things like AC or Damage, unless they wanted to go Human for the extra feat. In fact, rangers and fighters might be two of the few classes that could get away with it, being as they get things like TWF feats for free (rangers), or a bazillion feats to choose from (fighters).

    You'd probably have people arguing that it'd be making Tempests even more overpowered.
    I'd freely admit that I'd think about taking it on my paladin or be vaguely disappointed I coculdnt; but +2 ac while moving has little to no impact on serious tanking .. its a trash mob convenience. I don't care if tempest splashes get that. I'd think about taking it myself .. eh. Its not a big loss, though. I mean, it helps doing amrath quests or whatever, but it has no relevance to something like Horoth.

  8. #8
    Community Member Sirea's Avatar
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    Quote Originally Posted by Junts View Post
    I'd freely admit that I'd think about taking it on my paladin or be vaguely disappointed I coculdnt; but +2 ac while moving has little to no impact on serious tanking .. its a trash mob convenience. I don't care if tempest splashes get that. I'd think about taking it myself .. eh. Its not a big loss, though. I mean, it helps doing amrath quests or whatever, but it has no relevance to something like Horoth.
    Still though, you know how some people are about AC points, they're like Pokemon

    It'd drive people who make character builds nuts, trying to fit in all those feats to make "teh ultimate uberz AC/DPS tank RAWR!"
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  9. #9
    Community Member Junts's Avatar
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    Quote Originally Posted by Sirea View Post
    Still though, you know how some people are about AC points, they're like Pokemon

    It'd drive people who make character builds nuts, trying to fit in all those feats to make "teh ultimate uberz AC/DPS tank RAWR!"
    People having to make decisions while building characters is good.

  10. #10
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Junts View Post
    People having to make decisions while building characters is good.
    Agreed.

    And I like the comment by Trekna about improving Uncanny Dodge.
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  11. #11
    Community Member Junts's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    No kidding, while Mobility was always used while tumbling, moving around in combat and attacking in pnp while tumbling is no where near as clunky as it is here in DDO


    Slightly related...

    I'd be a much bigger fan of Uncanny Dodge if it has a small passive bonus to AC, even if it was an extra +2 Dex bonus to AC so it's not abused by those in heavy armor.
    What it should do is properly give the sneak attack immunity that improved is supposed to grant; it can just start on uncanny, and improved can be the ac clickies.

    That'd make it an awesome class feature prior to level 9-10.

  12. #12
    Community Member honkuimushi's Avatar
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    This was the exact suggestion that was made about 2 years ago about making it useful. There was a dev response about looking at it and making some changes, but nothing commital. And here we are 2 years later with exactly the same feat and the same requests.

  13. #13
    Community Member Twerpp's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    No kidding, while Mobility was always used while tumbling, moving around in combat and attacking in pnp while tumbling is no where near as clunky as it is here in DDO


    Slightly related...

    I'd be a much bigger fan of Uncanny Dodge if it has a small passive bonus to AC, even if it was an extra +2 Dex bonus to AC so it's not abused by those in heavy armor.
    Uncanny dodge has already been improved. It's called improved uncanny dodge.

  14. #14
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Junts View Post
    The Mobility feat now grants you +2 armor class while Zerging.
    I'm in.

    I bet Beak is in too.
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  15. #15
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by Twerpp View Post
    Uncanny dodge has already been improved. It's called improved uncanny dodge.
    Which still doesn't function as the base ability should.

    Quote Originally Posted by Stolen shamelessly from D20SRD
    Uncanny Dodge
    Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.


    Improved Uncanny Dodge
    A rogue of 8th level or higher can no longer be flanked.

    This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

    If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
    While its nice that you can use uncanny dodge for +4 AC and +4 Reflex... for a short period of time, it's no where as useful in an everyday situation. Improved ups the AC and Reflex by 2 but doesn't grant the blanket 'cannot be flanked' nor does it protect against sneak attacks. The DDO version instead prevents flanking, from behind.

    The only thing that is right in this game about uncanny dodge is that it stacks from multiple classes.
    [REDACTED]

  16. #16
    Community Member Emili's Avatar
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    Quote Originally Posted by Sirea View Post
    And turn us all into twitchers?
    Believe it or not in most combat the DPS classes are moving a lot more then you think... running from mob to mob, chasing archers and casters, even at low levels the bloody hoping kolbolds and skeles...
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  17. #17
    Community Member Sirea's Avatar
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    Quote Originally Posted by Emili View Post

    Believe it or not in most combat the DPS classes are moving a lot more then you think... running from mob to mob, chasing archers and casters, even at low levels the bloody hoping kolbolds and skeles...
    I don't only play a wizard ya know
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    Quote Originally Posted by Lynnabel View Post
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  18. #18
    Uber Completionist Lithic's Avatar
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    The only reason tempest is even moderately balanced is that you need to take 2 useless feats. Making those feats actually usefull to the point of +2 stacking ac would be bad. To keep the cost/benefit in line, they'd have to add another prereq feat to tempest 2 or 3, something along the lines of athletic.

    Something much more reasonable would be +1 or +2 to reflex save while moving.
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  19. #19
    Founder Aesop's Avatar
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    /signed... same as I did the last time this suggestion came out

    Aesop
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  20. #20
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Lithic View Post
    The only reason tempest is even moderately balanced is that you need to take 2 useless feats. Making those feats actually usefull to the point of +2 stacking ac would be bad. To keep the cost/benefit in line, they'd have to add another prereq feat to tempest 2 or 3, something along the lines of athletic.

    Something much more reasonable would be +1 or +2 to reflex save while moving.
    Giving them back 2 AC isn't going to break the game, especially since it necessarily works against their intended function--you aren't getting much benefit out of TWF if you're moving a lot--but it may make the feat attractive for other people to take. Also, Tempest I is no longer amazing, as other classes can get that same 10% speed boost as well; they just have to wait longer, and Tempest II blows. As it is the PrE requires 4 feats, 2 of which are useless, or almost useless, and 2 are of only of moderate value.
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