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  1. #1
    Community Member lazypig007's Avatar
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    Default I've heard GS handwraps is coming ?

    I've heard this news about 1-2 months ago , they said it was testing in test server .

    Anyone got information about this?

    And also, is there any information about the new enhancement paths ( 3 of them ) ? It looks quiet interesting.

  2. #2
    Uber Completionist Lithic's Avatar
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    As I recall, the devs said there were NO plans to make greensteel wraps, and instead they would give monks stuff from other modules/raids to make up the difference.

    I can't remember a single post even hinting that greensteel wraps are coming.
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  3. #3
    Founder Mobeius's Avatar
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    Quote Originally Posted by Lithic View Post
    As I recall, the devs said there were NO plans to make greensteel wraps, and instead they would give monks stuff from other modules/raids to make up the difference.

    I can't remember a single post even hinting that greensteel wraps are coming.
    I agree.

    The only thing I ever saw about GS Handwraps said by devs is that they couldnt/Wouldnt add GS handwraps due to difficulties in the coding of everything. I think one of them is Handwraps are considered weapons and the greensteel weapons have a higher damage than regular weapons. However, a monks fist damaged is based off the monks level, not the weapon he used.

    With that said, they HAVE changed their minds on things and they had said no to previously. So if you (or someone) find the post please give us a link to the thread they said this in.

  4. #4
    Community Member Letrii's Avatar
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    Couldn't they make greensteel be an additive to monk damage instead of replacing it?

  5. #5
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Letrii View Post
    Couldn't they make greensteel be an additive to monk damage instead of replacing it?
    Apparently it was more trouble than they thought it was worth. The GS damage effects that only help monks on the new rings was their "fix".

  6. #6
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Letrii View Post
    Couldn't they make greensteel be an additive to monk damage instead of replacing it?
    Probably. Seeing as how a feat was created which increases monk unarmed damage, theoretical greensteel handwraps could work the same way- a feat would be created, placed on the handwraps, and thus increase monk unarmed damage by a step when equipped.

    However, I wouldn't hold your breath. None of us are developers for this game, we don't have access or understanding of the tools they use to create content, so unless a Turbine rep posts saying "There are/are no plans for X", then there's no way to know what's in the works.

    However, Eladrin really is giving monks some juicy enhancement goodies in the coming update, so I'm not terribly worried. =)

  7. #7
    Founder Mobeius's Avatar
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    Quote Originally Posted by SolarDawning View Post
    Probably. Seeing as how a feat was created which increases monk unarmed damage, theoretical greensteel handwraps could work the same way- a feat would be created, placed on the handwraps, and thus increase monk unarmed damage by a step when equipped.

    However, I wouldn't hold your breath. None of us are developers for this game, we don't have access or understanding of the tools they use to create content, so unless a Turbine rep posts saying "There are/are no plans for X", then there's no way to know what's in the works.

    However, Eladrin really is giving monks some juicy enhancement goodies in the coming update, so I'm not terribly worried. =)
    Thats also assuming they have the code for Disciple of the Fist feat to allow stacking already in place.

  8. #8
    Bwest Fwiends Memnir's Avatar
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    They've said multiple times that GS handwraps are not in development, nor are they planned to be, and the Mod 9 TOD rings were to help mitigate for no GS handwraps.

    If you heard this, just chalk it up as rumor unless the Devs state publicly and in no uncertain terms that GS 'wraps are on their way. Because, that would be a total reversal of everything they've said publicly up till now.
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  9. #9
    Community Member NXPlasmid's Avatar
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    you are correct, except it's not GS handwraps, it's GS leg warmers. They'll do hellacious damage on your kick attacks in addition to adding a little spice to all your dance moves...

  10. #10
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    From what I can tell, all of the technical limitations have been surpassed. It is entirely possible for GS handwraps to work.

    Base damage: can be done similar to the past life feat
    Effects: can be done similar to the rings

  11. #11
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    Quote Originally Posted by Strakeln View Post
    From what I can tell, all of the technical limitations have been surpassed. It is entirely possible for GS handwraps to work.

    Base damage: can be done similar to the past life feat
    Effects: can be done similar to the rings
    There are still the limitations with all the special bonuses, like Lightning Strike, Crushing Wave, Radiance, ect.

    Not that those should be as difficult as metalline, or increasing the damage.
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  12. #12
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    you are correct, except it's not GS handwraps, it's GS leg warmers. They'll do hellacious damage on your kick attacks in addition to adding a little spice to all your dance moves...
    Now that you mention it, I think GS handwraps should be changed to only effect the punches and not the kicks.

  13. #13
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    you are correct, except it's not GS handwraps, it's GS leg warmers. They'll do hellacious damage on your kick attacks in addition to adding a little spice to all your dance moves...
    Im a maniac maniac on the floor. and Im dancin like I never danced before...

  14. #14
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Now that you mention it, I think GS handwraps should be changed to only effect the punches and not the kicks.
    There's always the Amulet of Mighty Fists from the core 3.5 rulebooks. It gives an enhancement bonus to all natural weapons and unarmed attacks of the wearer.
    Could always have a Greensteel Necklace of OVER NINE THOUSAND. It would function much the same way, except the monk's attacks would suddenly destroy planets.

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