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  1. #1
    Community Member Elixxer's Avatar
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    Default 2 cleric/18 ranger?

    Alright this is like my first build, and didn't bother doing it to past 10 because I would like to know if this is a usable good build, tell me you hate it all you want, just tell me why you hate it, or tell me why you love it. I was hoping for a ranger that has enough spell points to heal up every now and then. please give suggestions, give me a build of a ranger that can somewhat heal itself. Also why is a pally so good for a ranger splash? they get spells at level 4 right? not 2?



    Starting Feat/Enhancement
    Base Stats Modified Stats
    Abilities (Level 1) (Level 10)
    Strength 16 18
    Dexterity 16 20
    Constitution 14 14
    Intelligence 8 8
    Wisdom 10 11
    Charisma 8 8

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 10)
    Balance 4 6
    Bluff -1 -1
    Concentration 2 2
    Diplomacy -1 -1
    Disable Device n/a n/a
    Haggle -1 -1
    Heal 4 11
    Hide 3 8
    Intimidate -1 -1
    Jump 7 17
    Listen 0 2
    Move Silently 3 8
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 1
    Spot 4 10
    Swim 3 4
    Tumble 4 6
    Use Magic Device 1 5.5

    Level 1 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Ranger Favored Damage I

    Level 2 (Ranger)
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Favored Defense I

    Level 3 (Cleric)
    Feat: (Selected) Mobility
    Enhancement: Elven Dexterity I
    Enhancement: Follower of the Sovereign Host

    Level 4 (Cleric)
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Elven Ranged Attack I

    Level 5 (Ranger)
    Enhancement: Elven Ranged Damage I
    Enhancement: Cleric Wisdom I

    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Dexterity I

    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Enhancement: Aerenal Elf Melee Damage II

    Level 8 (Ranger)
    Enhancement: Ranger Tempest I

    Level 9 (Ranger)
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Dexterity II

    Level 10 (Ranger)
    Enhancement: Ranger Dexterity II

  2. #2
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    You realize that rangers get healing spells at level 4 right?

    Cleric levels will give ya a few more spell points, but you'll be heakling from Wands more than spells later inteh game anyway.
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  3. #3
    Community Member Elixxer's Avatar
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    they get healing spells at level 8, but few spell points, like you said the spell points are more but which scrolls/wands shall I be using?

  4. #4
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    Quote Originally Posted by Elixxer View Post
    they get healing spells at level 8, but few spell points, like you said the spell points are more but which scrolls/wands shall I be using?


    Rangers can use up to Cure Serius Wands and Scrolsl without failure. Wands, they can use at Level 1 even though they cannot actually cast the spells yet.
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  5. #5
    Community Member mystoryflavor's Avatar
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    with an 11 wisdom i dont even think you'll be able to cast spells, and if u can you'll only get a max of like 150sp or something like that
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  6. #6
    Community Member HeavenlyCloud's Avatar
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    Quote Originally Posted by mystoryflavor View Post
    with an 11 wisdom i dont even think you'll be able to cast spells, and if u can you'll only get a max of like 150sp or something like that
    My ranger started with 11 wisdom, can cast all the ranger spells and got 600+ sp.

    Items count towards ability scores for casting spells .
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  7. #7
    Community Member Elixxer's Avatar
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    at starting cleric lvl 1 you get 130sp, I have items for +WIS

  8. #8
    Community Member Hadrian's Avatar
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    Two levels of cleric won't do much for you. Your healing power will still be stronger from your ranger levels, and the amount of extra SPs you get will not matter once you've gained a few levels.

    Much better would be to stay pure ranger and bump that starting wisdom up a bit. The extra SP you get per level will add up to a decent amount. In the long run, all that those cleric levels will do is grant you the ability to use the same scrolls and wands that ranger does already.

  9. #9
    Community Member Timjc86's Avatar
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    If you want self-healing, you'd be better off splashing a rogue level so you can UMD Heal scrolls. Two cleric levels won't get you anything that 18 ranger levels won't get you more of. You can also consider grabbing a metamagic feat or two to boost your healing (like Empower Healing).

  10. #10
    Community Member sephiroth1084's Avatar
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    I'd ditch the cleric levels. Early in the game (certainly level 10 and under), you're usually better off healing with wands and potions than from SP, as your SP pool will be pretty limited, even with the cleric levels. Later on, you should have enough SP for emergency healing.

    My Ranger 18/Fighter 1/Rogue 1 (starting Wis 10), has enough SP to throw out some party buffs and take care of himself with his own healing for a while with a little upward of 400 SP, and he doesn't have all the gear to max that out (no +2 or higher Wis tome, no Wiz VII or higher SP item, no exceptional SP, etc...). I grabbed Empower Healing, and 3 tiers of the ranger devotion enhancements and can heal myself (Superior Potency IV item on) for between 80 and 110 HP, give or take.

    If I were really trying, I could get my SP up by another 200 or so, and could acquire the Torq of Prince Raiyum-de II, which has a chance to restore SP upon being hit resulting in essentially infinite mana and healing. If I were to obtain this, I'd probably switch out Empower Healing for Maximize.

    The cleric levels just don't do anything for you.

    Also, be aware that the elemental lore enhancements are pretty subpar, and probably not worth putting points into--certainly not worth keeping for long.

    On another note, FE: Reptilian is probably better suited as your first level FE or not taken at all--you face the highest volume of reptiles in the Harbor and some early Marketplace and House quests, but by level 7 your biggest threat will likely be giants. Honestly, reptiles, while prevalent, just don't represent a great enough threat to bother wasting a FE on them--Undead are good as they can be dangerous and are found frequently at all levels. Giants are a good choice since they can be tough (Ogres, Trolls) and tend to be numerous from around level 5 until ~15.

    Later on, consider Evil Outsider (especially as your level 15 FE), Construct (partly because they are tough to apply damage to and are often dangerous), Aberration (Beholders, Mindflayers and some other nasty creatures begin showing up around level 10, and while never really especially numerous, they are very dangerous). Elemental is another decent choice, as they are tough to damage, can be dangerous, and tend to show up frequently in quests of every level.
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  11. #11
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    --
    Last edited by calvinklien; 01-09-2010 at 04:53 AM.

  12. #12
    Community Member Dragavon's Avatar
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    Ditch the cleric levels.

    The only thing you get out of those is a small amount of spellpoints, 20 levels of ranger or some other splash is a lot better.

  13. #13
    Community Member sephiroth1084's Avatar
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    [quote=calvinklien;2646765]
    Quote Originally Posted by sephiroth1084 View Post

    On another note, FE: Reptilian is probably better suited as your first level FE or not taken at all--you face the highest volume of reptiles in the Harbor and some early Marketplace and House quests, but by level 7 your biggest threat will likely be giants. Honestly, reptiles, while prevalent, just don't represent a great enough threat to bother wasting a FE on them--QUOTE]

    you're spot on w/everything you said but i disagree a smidge with your idea about reptilians. you keep running into them again and again like out in the vale those fiend trogs, and it's nice to be able to cut them down to size quick. and for mindflayers or beholders just whip out an abberation bane bow and manyshot 'em. but basically i agree w/all your FE choices. in order i'd choose: reps, undead, giants, evil outsiders then... well it gets cointossy.
    I could say the same for the trogs...just use a Greater Bane weapon. I'd rather have the extra damage vs. something that I need to take down quickly. Sure, trog casters can be a pain, but not as much as any aberrations are. There's also a pretty big gulf, where you spend many levels without encountering and scalykind.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  14. #14
    Community Member Elixxer's Avatar
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    Thanks for all the info on the sp, But does anyone know a shop where i will be able to buy wands to cure? or is it just loot from chests? or AH stuff?

  15. #15
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Elixxer View Post
    Thanks for all the info on the sp, But does anyone know a shop where i will be able to buy wands to cure? or is it just loot from chests? or AH stuff?
    You can purchase Cure Light and Moderate wands (think level 1-4) from the Wand vendor in the Marketplace. Then you can start picking up Cure Serious wands from the shop in House P near the mailbox.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  16. #16
    Community Member Sirea's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Then you can start picking up Cure Serious wands from the shop in House P near the mailbox.
    Or from House J in the shop over near Delera's Graveyard (the name escapes me ATM...House of Wizardry perhaps?)
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  17. #17
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Sirea View Post
    Or from House J in the shop over near Delera's Graveyard (the name escapes me ATM...House of Wizardry perhaps?)
    I always forget where that other shop is! Mostly because I don't like running errands in House J; too much of the house is separated by walls and buildings and terrain, which makes it difficult to get around sometimes. But the bright, sunny, vibrant exteriors are more enjoyable than the dreariness of House P...maybe I should head out there more often.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  18. #18
    Community Member honkuimushi's Avatar
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    If you really want a self healing Ranger, make a halfling Ranger 18/ Fighter 2 and takr the halfling Dragonmarks and Empower Healing. They will delay Tempest and it would probably be best to mix in the Fighter early to get your key feats faster, but it can be done and is a pretty viable character at high levels.

  19. #19
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by honkuimushi View Post
    If you really want a self healing Ranger, make a halfling Ranger 18/ Fighter 2 and takr the halfling Dragonmarks and Empower Healing. They will delay Tempest and it would probably be best to mix in the Fighter early to get your key feats faster, but it can be done and is a pretty viable character at high levels.
    I think you give up too much for the dragonmarks, since those plus Tempest prereqs and Empower Healing leaves you with no feats to spare; no khopesh proficiency, no power attack, no over-sized TWF (no Tempest III), no improved critical. Being self-sufficient is a worthy goal, but I don't think that it is worth giving up that much of your primary role--DPS.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  20. #20
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    I think you give up too much for the dragonmarks, since those plus Tempest prereqs and Empower Healing leaves you with no feats to spare; no khopesh proficiency, no power attack, no over-sized TWF (no Tempest III), no improved critical. Being self-sufficient is a worthy goal, but I don't think that it is worth giving up that much of your primary role--DPS.
    Check out the 2 Fighter levels, that will give you 2 of the 4. And if you're confident enough in your healing at high level or unhappy enough with your DPS, you can always drop Empowered Healing. Khopesh is probably out, but there is always the Mineral II solution if you are determined to take as many combat feats as possible.

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