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  1. #1
    Community Member JSiN69's Avatar
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    Default Remember the Monster Manual

    I didn't really use the monster manual to often. I always made my own critters that were specific for my settings that I made. I literally have books of monsters. Anyway what was your favourite monster from the book.

    I like the liches

  2. #2
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by JSiN69 View Post
    I didn't really use the monster manual to often. I always made my own critters that were specific for my settings that I made. I literally have books of monsters. Anyway what was your favourite monster from the book.

    I like the liches
    Bullette.
    Because apparantly Gary Gygax played with the same pack of plastic dinosaurs that I did as a kid.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  3. #3
    Community Member SolarDawning's Avatar
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    AD&D Monstrous Compendium III: Jabberwocky

    Yeah, seriously. There's a D&D booklet with a Jabberwocky statted out.
    It burbles!

  4. #4
    Community Member Draclaud's Avatar
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    Gibbering Mouther
    Size/Type: Medium Aberration
    Hit Dice: 4d8+24 (42 hp)
    Initiative: +1
    Speed: 10 ft. (2 squares), swim 20 ft.
    Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
    Base Attack/Grapple: +3/+3
    Attack: Bite +4 melee (1) or spittle +4 ranged touch (1d4 acid plus blindness)
    Full Attack: 6 bites +4 melee (1) and spittle +4 ranged touch (1d4 acid plus blindness)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Gibbering, spittle, improved grab, blood drain, swallow whole, ground manipulation
    Special Qualities: Amorphous, damage reduction 5/bludgeoning, darkvision 60 ft.
    Saves: Fort +7, Ref +4, Will +5
    Abilities: Str 10, Dex 13, Con 22, Int 4, Wis 13, Cha 13
    Skills: Listen +4, Spot +9, Swim +8
    Feats: Lightning Reflexes, Weapon Finesse
    Environment: Underground
    Organization: Solitary
    Challenge Rating: 5
    Treasure: None
    Alignment: Usually neutral
    Advancement: 5-12 HD (Large)
    Level Adjustment: —

    A gibbering mouther is a horrible creature seemingly drawn from a lunatic’s nightmares. Although not evil, it thirsts after bodily fluids and seems to prefer the blood of intelligent creatures.

    A gibbering mouther is about 3 feet across and 3 to 4 feet high. It weighs about 200 pounds.

    Gibbering mouthers can speak Common, but seldom say anything other than gibberish.

    Combat
    A gibbering mouther attacks by shooting out strings of protoplasmic flesh, each ending in one or more eyes and a mouth that bites at the enemy. A mouther can send out a total of six such members in any round.

    Gibbering (Su)
    As soon as a mouther spots something edible, it begins a constant gibbering as a free action. All creatures (other than mouthers) within a 60-foot spread must succeed on a DC 13 Will save or be affected as though by a confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same gibbering mouther’s gibbering for 24 hours. The save DC is Charisma-based.

    Spittle (Ex)
    As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based.

    Improved Grab (Ex)
    To use this ability, a gibbering mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

    Swallow Whole (Ex)
    The gibbering mouther can attempt to swallow a grappled opponent of Medium or smaller size by making a successful grapple check. (The gibbering mouther doesn’t actually “swallow” the opponent—it engulfs it within its amorphous form—but the effect is essentially the same.) Once inside, the gibbering mouther can use its blood drain ability. A swallowed creature can cut its way out by dealing 5 points of damage to the gibbering mouther (same AC).

    The gibbering mouther’s body can hold 1 Medium, 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine creatures.

    Blood Drain (Ex)
    A swallowed opponent automatically takes 1d4 points of Constitution damage each round.

    Ground Manipulation (Su)
    At will, as a standard action, a gibbering mouther can cause stone and earth in all adjacent squares to become a morass akin to quicksand. Softening earth, sand, or the like takes 1 round, while stone takes 2 rounds. Anyone other than the mouther in that area must take a move-equivalent action to avoid becoming mired (treat as being pinned).

    Amorphous (Ex)
    A gibbering mouther is not subject to critical hits. It cannot be flanked.

    Skills
    Thanks to their multiple eyes, gibbering mouthers have a +4 racial bonus on Spot checks.

    A gibbering mouther has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It always can choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    http://img.photobucket.com/albums/v3...MM35_PG126.jpg
    ...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another

  5. #5
    Community Member cdemeritt's Avatar
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    Well, Gibbering mouthers, assassin vines, Frost Worms, Mimics, Shrieking fungi, and all time topper favorite... I keep asking for it, I hope the at some point put one in game, The Purple Worm
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  6. #6
    Community Member MsEricka's Avatar
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    The Terrasque

    Now that would be a fight!

  7. #7
    Founder Temet's Avatar
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    It has to actually appear in a MM? Probably a Fleshraker then. I don't really make much use of the MMs as a DM.
    Ipsa Scientia Potestas Est

    Knowledge is power.

  8. #8
    Community Member Callowyn's Avatar
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    I would have to say Mimic...they're just so much bloody fun to insert randomly and watch the players surprise as a door, chest, dresser, you name it, attacks them when they least suspect it.

  9. #9
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    Giant Space Hamsters. (Spelljammer was the best, YOU KNOW IT WAS!)

  10. #10
    Community Member Woody00's Avatar
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    Quote Originally Posted by SolarDawning View Post
    AD&D Monstrous Compendium III: Jabberwocky

    Yeah, seriously. There's a D&D booklet with a Jabberwocky statted out.
    It burbles!
    LOL. Its a Gary Gygax take on Alice in Wonderland. Its great fun and I highly recommend it for anyone who has not played it. My friends got to the Jabberwocky and actually smacked on him long enough to kill it three times over when one of our group(who appearntly read the poem) asked the dm if wwe needed Vorpel to kill it. Dm looked at the booklet and "oh, yeah. You do need vorpel to kill it." No one in the party had vorpel so he kinda gave us a free pass on that one.
    Woody

    EDIT: I found the module. Its called Dungeonland and the Land Beyond the Magic Mirrior. Here's the link to download from WoTC. http://www.wizards.com/default.asp?x=dnd/dnd/downloads
    Last edited by Woody00; 12-29-2009 at 01:14 AM.

  11. #11
    Community Member JSiN69's Avatar
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    Yeah I've never really used the MM as a DM except when I first started. I make all my critters from scratch that way they are mine and my players can't start spouting off stats at me about them. Plus it makes it more fun for them cause they don't know what will come next. I have made several world settings that I stated out from the ground up, and used them in game while making them, creating things as we went along or in between sessions. I plan on trying to get them published on the advice of a friend so maybe you guys will get to play some of my material some day.

  12. #12
    Community Member brian14's Avatar
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    My absolute favorite monster of all times:

    First edition aboleth. Especially variants from Dragon #131.

  13. #13
    Community Member Xapur's Avatar
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    The Flail Snail was a good one !
    Who could ever have the idea of that... thing^^

  14. #14
    Founder jjkolb's Avatar
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    Rot grubs. I think I checked for them every time I opened a wooden chest. That picture in MM freaked me out.
    DM: "Black Dougal gasps, 'Poison!', and falls to the floor. He looks dead."

  15. #15
    Community Member redraider's Avatar
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    It's been so long since I owned the original MM that I can't remember the name. It hung from the ceiling and grabbed the unspected adventurer walking underneath it and hoisted him in the air to take it's leisurely time in digesting said adventurer. Help me here...
    Captain's Crew - Ghallanda

  16. #16
    Community Member californiapiper's Avatar
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    Quote Originally Posted by JSiN69 View Post
    I didn't really use the monster manual to often. I always made my own critters that were specific for my settings that I made. I literally have books of monsters. Anyway what was your favourite monster from the book.

    I like the liches
    Fiend Follio Githyanki!!!

  17. #17
    Community Member Woody00's Avatar
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    Quote Originally Posted by redraider View Post
    It's been so long since I owned the original MM that I can't remember the name. It hung from the ceiling and grabbed the unspected adventurer walking underneath it and hoisted him in the air to take it's leisurely time in digesting said adventurer. Help me here...
    Would it be the Lurker?

    The lurker is a carnivorous scavenger found only in subterranean settings. It resembles a large manta ray; its grayish belly is textured like stone. The lurker typically attaches itself to a ceiling, where it is very difficult to detect (only 10% chance) unless actually prodded.

    Combat: Lurkers are slow-moving creatures that must wait for their prey to come into range. Lurkers wait on the ceiling, then drop and wrap themselves around their prey. Lurkers cause a -4 penalty to opponents' surprise rolls. The constriction causes 1d6 points of damage per round and suffocation within 1d4+1 rounds, regardless of the damage suffered by the victim. This damage is automatic each round unless the victim breaks free or the lurker dies. Lurkers do not stop attacking until dead. Prey can only fight with short weapons that were in hand when the lurker attacked.

  18. #18
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    A recurring NPC is my game is a woman called "Lera." The party likes to hire her services as in infiltrator every now and again, as while they have a rogue for traps and combat, they have no real infiltration expert. A rather...heated harlequin romance is taking place between her and, of all people, the party Paladin.
    Funniest part: nobody suspects that Lera is not the smirking, sharp-witted and beautiful half elf woman they think they know, but actually a Chaotic Neutral Succubus mercenary working for an interplanar merc company named the Gray Hands.

    More Svage Species than Monster Manual, but thats her newest incarnation. At first she was just a kitbashed MM Succubus with Ranger levels.
    Last edited by LordCoake; 02-06-2010 at 03:18 AM.

  19. #19
    Community Member MarinMegara123's Avatar
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    Smile

    Slaadi...

  20. #20
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    Remember? Come on, it is still in print and I was looking at the 4e version last week. It comes in the 'gift' pack with the DMG and PG.

    Bit strange that it didn't have rust monster or ghast listed, but I suppose it could be in the MM2.

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