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  1. #1
    Community Member natakeu's Avatar
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    Default TWF Build Critique Please

    I appreciate any advice, tips, tricks, ect. I have noticed that even though in the planner I have taken Superior Weapon Focus Feat it has not recognized it when trying to take the Kensai Specialization for Dwarf Axe on the Tier III version. I also want to comment that adding quick draw at lvl 20 was mainly for filler and I am unsure of any of its other uses. Thanks in advance!

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (20 Fighter) 
    Hit Points: 422
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 9
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   28
    Dexterity            14                 17                   17
    Constitution         17                 18                   20
    Intelligence         10                 12                   12
    Wisdom               12                 14                   14
    Charisma              6                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  8.5                 12.5
    Bluff                -2                 -1                    2
    Concentration         3                  5                    5
    Diplomacy            -2                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -1                   -1
    Heal                  1                  2                    2
    Hide                  2                  3                    3
    Intimidate            2                 22                   22
    Jump                  8                 32                   32
    Listen                1                  2                    2
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    3
    Spot                  1                  2                    2
    Swim                  4                  9                    9
    Tumble                n/a                4                    4
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Selected) Iron Will
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Dodge
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Mobility
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Spring Attack
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  2. #2
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    Looks normal, but you don't have Haste Boost, which is a super-powerful enhancement.

  3. #3

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    dodge, mobility and spring attack is pointless on this build. as a daxe using kensai, you should be hitting +50s with PA up
    If you want to know why...

  4. #4
    Community Member natakeu's Avatar
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    Quote Originally Posted by Aranticus View Post
    dodge, mobility and spring attack is pointless on this build. as a daxe using kensai, you should be hitting +50s with PA up
    Then likely what would you suggest?

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  5. #5

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    Quote Originally Posted by natakeu View Post
    Then likely what would you suggest?
    iron will, bull headed. also if you are suggesting +3 dex tome, i'd go +3 int tome and get CE and imp trip
    If you want to know why...

  6. #6
    Community Member natakeu's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Looks normal, but you don't have Haste Boost, which is a super-powerful enhancement.
    Thanks I will take that under advisement.

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  7. #7
    Community Member natakeu's Avatar
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    Quote Originally Posted by Aranticus View Post
    iron will, bull headed. also if you are suggesting +3 dex tome, i'd go +3 int tome and get CE and imp trip
    Iron will was part of level 1 selection. Bull headed I will take into advisement, but CE and IMP Trip may not be what I had in mind. I added Stunning Blow and intimadate to make the character more tactically sound, while also not adding so many buttons to mash. As I mentioned earlier with quick draw at lvl 20, Im unsure of its real benefits other than swapping equiptment/weapons faster.
    Last edited by natakeu; 12-25-2009 at 12:06 PM.

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  8. #8
    Community Member honkuimushi's Avatar
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    There is no way you're going to get a +3 Dex tome by level 11 unless you have an unbound one now. If you want to go TWF, I would raise your dex to 15 by either dropping Con by 1 or Wis by 2. Then, buy a +2 Dex tome from the store before the end of the month and use it at level 7. That would let you start with TWF, though you won't get ITWF until level 8. You would also be set up to take GTWF at level 12.

    I would probably go Weapon Focus and Toghness at level 1, TWF at level 3 and OTWF at 3, though Iron Will isn't a bad idea. Weapon Specialization at 4 and so on.

    You should have some freedom with feats and I don't see anything that really pops out at me. I like Improved Trip on Dwarven and WF Kensai's, but it Requires Combat Expertise and you don't have the Int. The Dodge-> Mobility -> Spring Attack chain is pretty weak on a Kensai, but I don't see any must have feats you're missing-- the Dwarven Dragonmaks aren't much use. You might find Bullheaded and Luck of Heroes useful or extra Toughness feats.

  9. #9

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    Quote Originally Posted by honkuimushi View Post
    There is no way you're going to get a +3 Dex tome by level 11 unless you have an unbound one now. If you want to go TWF, I would raise your dex to 15 by either dropping Con by 1 or Wis by 2. Then, buy a +2 Dex tome from the store before the end of the month and use it at level 7. That would let you start with TWF, though you won't get ITWF until level 8. You would also be set up to take GTWF at level 12.

    I would probably go Weapon Focus and Toghness at level 1, TWF at level 3 and OTWF at 3, though Iron Will isn't a bad idea. Weapon Specialization at 4 and so on.

    You should have some freedom with feats and I don't see anything that really pops out at me. I like Improved Trip on Dwarven and WF Kensai's, but it Requires Combat Expertise and you don't have the Int. The Dodge-> Mobility -> Spring Attack chain is pretty weak on a Kensai, but I don't see any must have feats you're missing-- the Dwarven Dragonmaks aren't much use. You might find Bullheaded and Luck of Heroes useful or extra Toughness feats.
    he could get it at L20 and still swap in twf feats. this is a limitation of the char planner
    If you want to know why...

  10. #10
    Community Member honkuimushi's Avatar
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    Quote Originally Posted by Aranticus View Post
    he could get it at L20 and still swap in twf feats. this is a limitation of the char planner
    True, but that requires a lot of confidence in aquiring the tome, a top tier shard and a ton of gold, and no GTWF till you get the tome. I know I start to get antsy if I'm still stuck with ITWF past level 14.

  11. #11

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    Quote Originally Posted by honkuimushi View Post
    True, but that requires a lot of confidence in aquiring the tome, a top tier shard and a ton of gold, and no GTWF till you get the tome. I know I start to get antsy if I'm still stuck with ITWF past level 14.
    with current TR trend, bank your tome, TR eat them at appropiate level. or 20th completions
    If you want to know why...

  12. #12
    Community Member natakeu's Avatar
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    Quote Originally Posted by Aranticus View Post
    with current TR trend, bank your tome, TR eat them at appropiate level. or 20th completions
    Pretty much the plan there.

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  13. #13
    Community Member natakeu's Avatar
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    Well I have updated my conceptional idea and improved upon it. I would like another review if possible. I appreciated your input Aranticus and Angelus_dead. I have since incorporated certain feat choices and enhancements. Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Dwarf Male
    (20 Fighter) 
    Hit Points: 442
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 9
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   28
    Dexterity            14                 17                   17
    Constitution         18                 20                   22
    Intelligence         10                 12                   12
    Wisdom               10                 12                   12
    Charisma              6                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  8.5                 12.5
    Bluff                -2                 -1                    2
    Concentration         4                  6                    6
    Diplomacy            -2                 -1                   -1
    Disable Device        n/a               n/a                   n/a
    Haggle               -2                 -1                   -1
    Heal                  0                  1                    1
    Hide                  2                  3                    3
    Intimidate            2                 22                   27
    Jump                  8                 32                   32
    Listen                0                  1                    1
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    3
    Spot                  0                  1                    1
    Swim                  4                  9                    9
    Tumble                n/a                4                    4
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Selected) Iron Will
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Bullheaded
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Past Life: Student of the Sword
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Critical Accuracy IV
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  14. #14
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    Looks very nice. I would thoug loose the crit accuracy 4, and the two rank 4 toughness, its to many ap for not very much. You could even argue taking only first 2 ranks of the toughness as you should have nice hp anyways.

    Then spend the points on maxing you haste boost and take the two exstra boosts perhaps, they are that good. Also i would take first rank or two of dwarven spell save thingy and dwarven tactical if possible but thats just me.

    Its nothing critical though so if you love your hp go for them , but the crit accuracy 4 is overkill tbh

  15. #15
    Community Member natakeu's Avatar
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    Quote Originally Posted by Erdams View Post
    Its nothing critical though so if you love your hp go for them , but the crit accuracy 4 is overkill tbh
    Why thank you. I do love my hp, but you may be right with the crit accuracy 4.

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
    Haggle is not just a skill in game, but a skill in life.
    Khyber, We Know Drama...

  16. #16
    Community Member Ulf's Avatar
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    Few things,

    why so much into jump? with str mod you don't need to dump so many points into it, espically considering you've got room to put into balance.

    The dodge is fine if you are going to have the right gear to get decent AC (60s unbuffed), but if not then I agree with others its a waste. Changing start int to get CE may affect this.

    Dump Spring attack and mobility, take 2 toughness feats. That way you can dump some of the toughness enhancements and get better tactics, more haste boost, axe attack, or spell def, and still get the hp you want. Personally I would go further and dump most of toughness enhancements and get the other stuff. You'll still be able to get 500+ hp unbuffed easily.

    banking on getting a +3 dex tome is not suggested, but you may already have it waiting in bank.

    Crit accuracy IV is a waste.

    CE and improved trip are definetly viable options. But if you're doing just for the trip, its probably not worth 2 feats and rebalance of base points. Espically considering the premium you apparently place on hp.

    Finally, gl with the double TR, it can get tedious, espically during the 2nd round.

  17. #17
    Community Member Aaxeyu's Avatar
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    Drop both toughness IV enhancements, critical accuracy IV and Fighter Strategy (Stunning Blow) I.
    Pick up haste boost III and IV along with extra boost I and II.

    Quickdraw is a very good feat, as it reduces the time lost from activating haste boost.

  18. #18
    Community Member Ulf's Avatar
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    Quote Originally Posted by Aaxeyu View Post
    Drop both toughness IV enhancements, critical accuracy IV and Fighter Strategy (Stunning Blow) I.
    Pick up haste boost III and IV along with extra boost I and II.

    Quickdraw is a very good feat, as it reduces the time lost from activating haste boost.
    Trading tactics (espically stunning blow) for extra boost is not really worth it. Stunning blow = auto crits. 8 boosts is plenty (8 mins of power surge vs trash or 2 mins haste boosted and power surged v boss). Espically considering on epic you'l want DC in 50s.

    But definetly get rid of crit accuracy IV.

  19. #19
    Community Member natakeu's Avatar
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    Quote Originally Posted by Ulf View Post
    Few things,

    why so much into jump? with str mod you don't need to dump so many points into it, espically considering you've got room to put into balance.
    First off A large number of quests require you to have the ability to jump. Jump is a very useful skill especially if your zerging to get passed a npc attempting to strike you. Balance has been included in the build and increased from apx lvl 7 or 9 up to 20. Primarily all you need is about a ten balance score in the least to make the save and get off your back side.

    Quote Originally Posted by Ulf View Post
    The dodge is fine if you are going to have the right gear to get decent AC (60s unbuffed), but if not then I agree with others its a waste. Changing start int to get CE may affect this.

    Dump Spring attack and mobility, take 2 toughness feats. That way you can dump some of the toughness enhancements and get better tactics, more haste boost, axe attack, or spell def, and still get the hp you want. Personally I would go further and dump most of toughness enhancements and get the other stuff. You'll still be able to get 500+ hp unbuffed easily.
    Not to sound like I'm on the offensive, but from what I see here you obviously didn't read the revision in the lower part of the thread. It doesn't have Dodge/Mobility/Spring Attack, As This Isn't a AC Build. Taking multiple toughness feats has been proven to be the biggest waste of feat space. If I recall correctly, even Aranticus has spoken about it being a waste.

    Quote Originally Posted by Ulf View Post
    banking on getting a +3 dex tome is not suggested, but you may already have it waiting in bank.

    Crit accuracy IV is a waste.

    CE and improved trip are definetly viable options. But if you're doing just for the trip, its probably not worth 2 feats and rebalance of base points. Espically considering the premium you apparently place on hp.

    Finally, gl with the double TR, it can get tedious, espically during the 2nd round.
    As for banking on the tome; who said I was banking? I am making a conceptional design that I fully intend to put into practice. It is a project of many, since I have ten chars it will take some time to get to it. I just want to ensure I get all the kinks ironed out first. I have acknowledged that having crit accuracy IV is a waste and will be removed and replaced with added ranks of haste boost.

    CE/Improved Trip were not built in because of the fact this isnt a build going for AC and will not have the int requred for CE. This is entierly a pure dpser and it has come to my attention that I should attempt to add a little tactics into it. Which is why it has intimidate and stunning blow added and why I also have considered slicing blow as well.

    "Lead me, Follow me, or Get the hell out of my way!" - General Patton
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    Community Member Ulf's Avatar
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    Quote Originally Posted by natakeu View Post
    First off A large number of quests require you to have the ability to jump. Jump is a very useful skill especially if your zerging to get passed a npc attempting to strike you. Balance has been included in the build and increased from apx lvl 7 or 9 up to 20. Primarily all you need is about a ten balance score in the least to make the save and get off your back side.
    Jump is a capped skill, balance is not. There is a jump spell not a balance spell. You gain nothing by having a 40+ jump (which you will with current build). Putting those points into haggle would be better than jump, at least then it has some usefulness.
    And to your 10 balance is enough, have fun in titan.



    Quote Originally Posted by natakeu View Post
    Not to sound like I'm on the offensive, but from what I see here you obviously didn't read the revision in the lower part of the thread. It doesn't have Dodge/Mobility/Spring Attack, As This Isn't a AC Build. Taking multiple toughness feats has been proven to be the biggest waste of feat space. If I recall correctly, even Aranticus has spoken about it being a waste.
    "AC build" is not necessary for dodge to be useful. Can easily still get a 60s unbuffed AC without CE (with right gear), which has some effectiveness. Also, previous posters grouped all 3 together and mentioned to Hit, dodge has nothing to do with your to Hit. The 3 are prereqs for tempest I, that the only commonality they share.
    As to toughness feats, I was pointing out that dropping the slots for toughness enhancements could be traded for toughness feats if you put such a preimum on hp. I clearly said I dont think that all that toughness is needed in either case, but gave an option to keep the hp and gain AP freedom.


    Quote Originally Posted by natakeu View Post
    As for banking on the tome; who said I was banking? I am making a conceptional design that I fully intend to put into practice. It is a project of many, since I have ten chars it will take some time to get to it. I just want to ensure I get all the kinks ironed out first.
    Not having the +3 tome in hand means you can't follow the build, the TWF feats have a min req. dex. Assuming a +3 tome in a specific stat will drop for you is not likely. Thus, I pointed out you probably will need to have the tome before starting the build.

    Quote Originally Posted by natakeu View Post
    I have acknowledged that having crit accuracy IV is a waste and will be removed and replaced with added ranks of haste boost.
    No, you said "you may be right with the crit accuracy 4" and nothing about replacing it with anything.

    Quote Originally Posted by natakeu View Post
    CE/Improved Trip were not built in because of the fact this isnt a build going for AC and will not have the int requred for CE. This is entierly a pure dpser and it has come to my attention that I should attempt to add a little tactics into it. Which is why it has intimidate and stunning blow added and why I also have considered slicing blow as well.
    First, Intimidate is not a tactic.
    Second, If you're not gonna at least get in the 40s DC with sunning blow, its gonna be a waste of time.
    Third, you didn't say pure dpser build and as presented it could have decent AC (depending on gear), thus the CE suggestion. And I clearly said taking CE just for improved trip is prob not worth it. I also, clearly mentioned that to take CE you would have to change base stats.

    Finally, why the attitude? You asked for advice did you not?

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