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  1. #1
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    Default What's even the point of Dwarfmark?

    As it says in the title. Elves get Invisibility and Displacement and a travel power, Halflings get heals, Humans get transport and defensive spells ... Dwarves get one-shot damage traps. Are the Dwarf dragonmarks at all worth taking? When are they really ever gonna be useful?

  2. #2
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by kafziel View Post
    Are the Dwarf dragonmarks at all worth taking?
    Nope.

    When are they really ever gonna be useful?
    Never.


    Also...

    Elves get Invisibility and Displacement and a travel power, Halflings get heals, Humans get transport and defensive spells
    Mark of Shadow:
    Invisibility: Doesn't need to last anywhere near as long as it does (since it goes away as soon as you touch something), so it's about as worthwhile as Invisibility pots.
    Displacement: Actually good.
    Shadow Walk: Too hard to see what you're doing, and you lose it as soon as you touch something. Definitely not worth three feats.

    Mark of Making: Too worthless to mention

    Mark of Passage:
    Expeditious Retreat: You can get this on cheap items from Korthos, and striders later on.
    Dimension Door: Useful situationally, but it's not worth two feats to sometimes escape from stuff.
    Teleport: More convenient than useful, can be found on scrolls.

    Mark of the Sentinel:
    Shield of Faith: Low level Divine Spell. Not worth a feat.
    Protection from Energy: Not worth two feats, especially when you can find low-level versions in potions. Even more-so with Resist being so much better.
    Globe of Invulnerability: Makes your buffs fall off. 'Nuff said.

    Dragonmark of Healing: Possibly the only good Dragonmark in the game for casting Heal.


    Basically... No race gets a good Dragonmark, except for Halflings. And even then two of the feats become near-useless at higher levels (CLW and CSW aren't gonna do much for you).


    Basically the point of every Dragonmark is to say, "Look at this shiny thing I can do! =D"

  3. #3
    Bwest Fwiends Memnir's Avatar
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    The only possible use I can see for it is to have a better Search on a Dwarven Rogue. Beyond that (even including that, really) - it's pretty feeble.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  4. #4
    Founder Gol's Avatar
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    Quote Originally Posted by Memnir View Post
    The only possible use I can see for it is to have a better Search on a Dwarven Rogue that has already taken Skill Focus: Search. Beyond that (even including that, really) - it's pretty feeble.
    Fixed. SF: Search is +3. Mark is only +2, but opens up +1 for 1 AP.

  5. #5
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    Quote Originally Posted by AylinIsAwesome View Post
    Mark of Shadow:
    Invisibility: Doesn't need to last anywhere near as long as it does (since it goes away as soon as you touch something), so it's about as worthwhile as Invisibility pots.
    Displacement: Actually good.
    Shadow Walk: Too hard to see what you're doing, and you lose it as soon as you touch something. Definitely not worth three feats.
    There are threads suggesting that invis can be a solution to DA in some cases.
    Also Shadow Walk is only 'three feats' if the other two are useless. Displacement isn't useless, so it is actually only one more feat. That doesn't mean it is worthwhile, just that it is only one additional feat beyond the other two.

    Mark of Passage:
    Expeditious Retreat: You can get this on cheap items from Korthos, and striders later on.
    Dimension Door: Useful situationally, but it's not worth two feats to sometimes escape from stuff.
    Teleport: More convenient than useful, can be found on scrolls.
    D door is not just to 'escape from stuff.' It is useful in some quests strategicly, to provide a shortcut.

    Mark of the Sentinel:
    Shield of Faith: Low level Divine Spell. Not worth a feat.
    Protection from Energy: Not worth two feats, especially when you can find low-level versions in potions. Even more-so with Resist being so much better.
    Globe of Invulnerability: Makes your buffs fall off. 'Nuff said.
    Many don't seem to understand this, but protect stacks with resist. Even if the protect gets ablated first, there is still the resist underneath, and I have no clue what content you are in that resist is enough that you aren't taking damage.

    Globe shouldn't make the 'mass' version of many meaningful buffs fall off , since they are greater than 4th level spells. Haste might be an exception, mind. Course that doesn't mean the invulnerability is a useful thing either...

    [/QUOTE]

  6. #6
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    Quote Originally Posted by kafziel View Post
    Are the Dwarf dragonmarks at all worth taking? When are they really ever gonna be useful?
    Although the Kundarak marks of Warding are the most extreme example, the majority of Dragonmarks for all races are not worth taking.

    It will remain that way until the developers decide to change things by introducing something like new nehancements keyed off Dragonmarks, to make them actually worthwhile. For example, maybe there could be an enhancement to give you +2 to trap saves and open locks, or immunity to Symbols, or to energy your shield with reactive damage... or to access your bank account from anywhere you like.

  7. #7
    Community Member SteeleTrueheart's Avatar
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    Well there is going to be a Dragonmark Heir PrE. But I think it will probably only make the marks slightly less sucky.
    Khyber - Officer in The Stormreach Thieves Guild
    Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)

  8. #8
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Creddi View Post
    There are threads suggesting that invis can be a solution to DA in some cases.
    Also Shadow Walk is only 'three feats' if the other two are useless. Displacement isn't useless, so it is actually only one more feat. That doesn't mean it is worthwhile, just that it is only one additional feat beyond the other two.
    I mentioned that Displacement wasn't worthless. But Shadow Walk still isn't worth a feat, no matter how you look at it.

    D door is not just to 'escape from stuff.' It is useful in some quests strategicly, to provide a shortcut.
    It's still only situationally useful. I still don't think that a feat for a spell you'll only use in certain quests is a good deal.

    Many don't seem to understand this, but protect stacks with resist. Even if the protect gets ablated first, there is still the resist underneath, and I have no clue what content you are in that resist is enough that you aren't taking damage.
    Yes, Resist and Protection do stack. But Resist is still better than Protection in almost every circumstance. My point was that if the feat gave you the Resist spell instead of the Protection spell, it'd be slightly better. Especially when you can duplicate what the dragonmark does with cheap potions. Even on my low-level toons, I often find a few protection potions of this or that in most quests.

    Globe shouldn't make the 'mass' version of many meaningful buffs fall off , since they are greater than 4th level spells. Haste might be an exception, mind. Course that doesn't mean the invulnerability is a useful thing either...
    Exactly.

  9. #9
    Community Member Geonis's Avatar
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    The only use I can see for the Dwarf marks is on a Wiz (you get bonus feats, so blowing 3 isn't HUGE), coupled with Empower, Maximize, and Sup Pot X........you could do a decent amount of damage stacking them all on top of each other 1x/shrine.....
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

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