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  1. #1
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    Oct 2009
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    Default Opinions Needed: 2 Rogue \ 18 Cleric

    Hi! This is my very first build. I've only been playing for about 2 months, so be kind please She's already almost lvl 7, I love playing her, and I don't plan on re-rolling again. I was following another build, but I switched out nimble fingers for toughness, changed some of the enhancements, and since the first build only went to level 16, I had to make up the rest myself, and I have leftover enhancement points I had no idea what to do with. So, could I get some opinions from some veteran players please?

    Thank you!
    Jaellra

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Taffi Wolfblade
    Level 20 Neutral Good Elf Female
    (2 Rogue \ 18 Cleric) 
    Hit Points: 278
    Spell Points: 1465 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            14                    16
    Constitution         12                    16
    Intelligence         16                    18
    Wisdom               14                    21
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Intelligence used at level 1
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                -1                    -1
    Concentration         3                     7
    Diplomacy             3                     3
    Disable Device        7                    28
    Haggle               -1                    -1
    Heal                  2                     5
    Hide                  2                     3
    Intimidate            3                     3
    Jump                  6                     6
    Listen                2                     7
    Move Silently         2                     3
    Open Lock             6                    20
    Perform              n/a                   n/a
    Repair                3                     4
    Search                7                    18
    Spot                  6                    23
    Swim                  2                     2
    Tumble                6                     7
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Keen Eyes I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Spot I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 7 (Cleric)
    Enhancement: Rogue Search I
    Enhancement: Cleric Wisdom II
    
    
    Level 8 (Cleric)
    Enhancement: Rogue Open Lock I
    Enhancement: Cleric Life Magic III
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Rogue Disable Device I
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 10 (Cleric)
    Enhancement: Elven Perception I
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 11 (Cleric)
    Enhancement: Cleric Life Magic IV
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Elven Keen Eyes II
    
    
    Level 13 (Rogue)
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Rogue Dexterity I
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Prayer of Life III
    
    
    Level 15 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 16 (Cleric)
    Enhancement: Cleric Prayer of Incredible Life III
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Wisdom III
    
    
    Level 18 (Cleric)
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Concentration II
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)

  2. #2
    Founder Gol's Avatar
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    Default

    Some stuff you could spend APs on:
    Wand/Scroll Mastery 4

    For your level 18 feat, I'd also recommend another metamagic enhancer. Empower Healing or plain Empower. Your Wis isn't so high that I'd recommend Empower, though, so pick up Empower Healing @ 18.

    Then, you'll want to put some APs into Empower Healing Efficiency so that it doesn't cost as much, and run the Hound raid to get an EHE item. If you load up on it all, it only costs like 2-3 SP per cast to have Empower Healing turned on.

  3. #3
    Community Member
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    Default

    Quote Originally Posted by Gol View Post
    Some stuff you could spend APs on:
    Wand/Scroll Mastery 4

    For your level 18 feat, I'd also recommend another metamagic enhancer. Empower Healing or plain Empower. Your Wis isn't so high that I'd recommend Empower, though, so pick up Empower Healing @ 18.

    Then, you'll want to put some APs into Empower Healing Efficiency so that it doesn't cost as much, and run the Hound raid to get an EHE item. If you load up on it all, it only costs like 2-3 SP per cast to have Empower Healing turned on.

    Thank you for the info, I appreciate it and will plan that for 18.

  4. #4
    Founder Stanley_Nicholas's Avatar
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    Just a note, you will probably want to shoot for having your Search skill maxed once you reach 20 if you intend to handle traps at that point. Though it is important to have Disable Device high as well, Search is even more important because you can't even attempt to disable a trap if you can't find the box. If you're tight on skill points, Spot is a skill you can skimp on more because your wisdom will still be a lot higher than most any rogue. Also, UMD is less important for a build like this because you will already be able to use raise dead and heal scrolls without a check... But it's worth keeping UMD high-ish if you can. And if you don't plan to have Quicken turned on all the time, you should try to max out your concentration.
    Last edited by Stanley_Nicholas; 12-25-2009 at 12:36 PM.
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  5. #5
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    Quote Originally Posted by Stanley_Nicholas View Post
    Just a note, you will probably want to shoot for having your Search skill maxed once you reach 20 if you intend to handle traps at that point. Though it is important to have Disable Device high as well, Search is even more important because you can't even attempt to disable a trap if you can't find the box.


    Witht he "Find Traps" Spell, he gets an additional +9 Search Skill. THeres no need to max out Search.
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  6. #6
    Founder Stanley_Nicholas's Avatar
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    Quote Originally Posted by Impaqt View Post
    Witht he "Find Traps" Spell, he gets an additional +9 Search Skill. THeres no need to max out Search.
    Really, Find Traps scales up that high? I thought it was capped at a lowish number, like +3. Not that I've ever had a character who could make use of it other than from a scroll. If you're right, that is certainly a big boost to cleric/rogues.
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