So I picked up the Build http://forums.ddo.com/showthread.php?t=164323 and Changed it a little to be a little more trap friendly with plans to reincar atm he is lvl 13. I enjoy being Human with this build for the extra Feat and skill pnts. But what I'd like to get some advice on is am I able to make this build a Warforged instead(I like the look of em).

Atm I am

12 Str+1 Tome
15 Dex+2 Tome
10 Con
13 Int+1 Tome
17 Wis+2 Tome
8 Cha

on Reincar I was going to go
Human
14 Str(this way If I feel spify and want a little melee change I can go over to 2handed fighting with a +1 Tome, with this the Warforged would work very well with the enchancements weapon planed like this would be Rahm's Might and Breeze)
15 Dex( +2 Tome for TWF)
10 Con
14 Int +2 Tome(which with the Human bonus gives me 6 skill pnts per lvl)
16 Wis
8 Cha

Now I left out the extra +2 build pnts b/c I not to sure what togo, Sence this guy will be my main and I dont mind Changing around feats if I feel like a little change from using staves to using twf, So I'd like to keep the 14 str and I'v found its very annoying gettin str damage or ray of enfeebled and droping out of Centered. Also I know the damage on the Staves wont be great(not to sure about Rahm's Might that looks sexy) but my Strag with Breeze is kinda the same I have atm with my Para handwraps I just hit everything a few times to get em to not hit my party.

Now the few things I'd like advice on is with being able to cast lvl 9 spells + heightin DC doesn't seem like much of a problem anymore, So is dropping Wisdom a little matter much anymore?

Also I'm not to good with this Char builder and not to item savy yet either so was wondering if there was a good stoping pnt for DD/Search Sence I'd also like to keep Conc/Balance and UMD up well.

Also whats this Divine Might for Clerics?