I need a update to mod9 stats on this build it looks AMAZING but idk how i should go about rolling it after 14 im dumb so ya
Jack the Ripper a Neutral Good - Human – Fighter 10 / Ranger 2/ Barbarian 2
Requested By: Pheanre
Presented By: Sigfried Trent
Introduction
The request was for a 32pt DPS character of a race not beginning with the letter D. He wanted some self healing ala wands and the like. Kukri’s do have the nice crit range on them so DPS is certainly doable. They are fineable but dex does not equal damage most of the time. I decided to go for a very “Sig” kind of build and throw a little bit of everything in there that can pump out some damage.
Starting Statistics (32pts)
STR 16 – DEX 17 – CON 14 – INT 8 – WIS 11 – CHA 8
Feats: Weapon Focus Slashing, Toughness, Power Attack, Dodge, Two Weapon Defense, Improved Two Weapon Fighting, Improved Critical Slashing, Iron Will, Weapon Specilization Slashing, Greater Two Weapon Fighting, Greater Weapo Focus Slashing, Power Critical
Skills: Hide 4, Jump 4, Move Silently 4, Spot 4, Balance 2, Tumble 2
Enhancements: Extended Rage 1, Extra Rage 1, Barbarian Power Attack 1, Armor Mastery 2, Critical Accuracy 1, Item Defense 1, Human Str 1, Human Dex 2, Improved Recovery 1, Human Versatility 4, Barbarian Constitution 1, Ranger Dexterity 1, Fighter Strength 3, Fighter Toughness 4
Leveling Guide
1st Level: Ranger
Weapon Focus Slashing, Toughness : Hide 4, Jump 4, Move Silently 4, Spot 4, Balance 2, Tumble 2
2nd Level: Ranger
Hide 1, Jump 1, Move Silently 1, Spot 1, Balance .5, Tumble .5
3rd Level: Fighter
Power Attack, Dodge : Jump 1, Balance .5
4th Level: Fighter
Str +1 : Two Weapon Defense : Jump 1, Balance .5
5th Level: Barbarian
Jump 1, Balance 1, Spot .5
6th Level: Barbarian
Improved Two Weapon Fighting : Jump 1, Balance .5, Spot 1
7th Level: Fighter
Jump 1, Balance .5 (all subsequent levels)
8th Level: Fighter
Str +1 : Improved Critical Slashing
9th Level: Fighter
Iron Will
10th Level: Fighter
Weapon Specialization Slashing
11th Level: Fighter
12th Level: Fighter
Str +1 : Greater Two Weapon Fighting, Greater Weapon Focus
13th Level: Fighter
14th Level: Fighter
Power Critical
Build Commentary
This is definitely very focused on what it does. Lots of damage, shoring up defenses everywhere I can.
Number Crunching
Final Statistics (Assuming +1 tomes and +6 items as desired)
STR 30 – DEX 26 – CON 22 – INT 8 – WIS 18 – CHA 8
Melee Attack Base (+5 Kukri / +5 Kukri): BAB 14, Str 10, Weapon 5, Weapon Focus 2, Two Weapon Fighting -2
Main Hand: 29/29/34/39 1d4 + 17 (15-20 X2)
Off Hand: 29/34/39 1d4 + 12 (15-20 X2)
Melee Attack Insane Psycho Mode (+5 Kukri / +5 Kukri Raging + Rage Potion+GH+Action Boost and Power Attack): BAB 14, Str 13, Weapon 5, Weapon Focus 2, Two Weapon Fighting -2, Power Attack -6, Greater Heroism 4
Main Hand: 30/30/35/40 1d4 + 31 (15-20 X2)
Off Hand: 30/35/40 1d4 + 24 (15-20 X2)
Ranged Attack Profile (Silver Bow): BAB 14, Dex 8, Weapon 3 = 25 (Rapid Shot) 1d10 + 13 (19-20 X3) +2d6 (optional +5 Damage boost)
Hit Points: About 350
TWF Armor Class (Kunderak Delving Suit): Armor 10, Dex 8, Barkskin Potion 3, Deflection 5, Dodge 2 = 38
Fort Save: Excellent (20+)
Reflex Save: Good (15+)
Will Save: Passable (10+)
Combat Commentary
Defenses are about average, solid for a non-dwarven build. Throw on a shield and you could do a bit of tanking. Saves are ok, nothing amazing but they should get you by and those are without GH since this build has no way to self cast without Gird. Melee damage is pretty hefty if you totally crank it up with rage and human versatility. Even in base damage mode its pretty solid. You also get the bonus of being pretty handy with a bow if you like that sort of thing.