SO, i stated playing about 2 months ago.

I now have a lvl 13 Sorc and a few others lower.

I just bought 32 point builds, and have acquired a few tomes so far, so i am interested in starting a new character, something I will be able to rely on as a sold build in late game (as i don't want to waste the tombs and time to get a toon there if wont work).


What I am trying to do with this character is build a not so squishy firewall/cold cone sorc. Something that can take some damage (potently tank) but also dish out some decent AoE damage.

What im looking for is one of 2 things.

a) is this a stupid idea? should I just focus on my pure Sorc and stay out of combat?

if so, I have noticed that in all the groups i have been in, I have done more damage then anyone ( aside from quests with fire immune majority mobs) And i inevitably end up with argo and have to run around the room with a doze mobs following me. What I'm attempting to do is build a character that stand still for a few seconds allowing other DPSers to do there thing without running around to room with me.

This begs the question, is it just that I have not grouped with a decent intimitank yet? Or, maybe I just need to keep llving and hopefully have enough mana to stun/hold all the mobs and kill them with firewall, in that case all i need is 2 clerics and i could probably move faster then a well rounded group.

b) if the response to question a is YES! Well then recommend something, I have been reading anything I get my hands on (in terms of builds for mod 9) and they all sound fun, but mostly overdone.Show me something unique!

Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page

BurningNight
Level 20 Lawful Good Warforged Male
(2 Fighter \ 6 Paladin \ 12 Sorcerer) 
Hit Points: 300
Spell Points: 1082 
BAB: 14\14\19\24
Fortitude: 25
Reflex: 17
Will: 26

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             10                    10
Dexterity            13                    14
Constitution         15                    18
Intelligence         12                    12
Wisdom                6                     6
Charisma             16                    25

Tomes Used
+1 Tome of Constitution used at level 1
+1 Tome of Charisma used at level 1
+1 Tome of Dexterity used at level 20

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1                     1
Bluff                 3                     7
Concentration         7                    30
Diplomacy             3                     7
Disable Device        n/a                   n/a
Haggle                3                     7
Heal                 -2                    -2
Hide                  1                     0
Intimidate            4                    20
Jump                  0                    -2
Listen               -2                    -2
Move Silently         1                     0
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                1                     1
Search                1                     1
Spot                 -2                    -2
Swim                  0                    -4
Tumble                2                     2
Use Magic Device      5                    17

Level 1 (Sorcerer)
Feat: (Selected) Mithral Body


Level 2 (Sorcerer)


Level 3 (Sorcerer)


Level 4 (Sorcerer)


Level 5 (Sorcerer)


Level 6 (Sorcerer)
Feat: (Selected) Heighten Spell


Level 7 (Sorcerer)


Level 8 (Sorcerer)


Level 9 (Sorcerer)
Feat: (Selected) Extend Spell


Level 10 (Sorcerer)


Level 11 (Sorcerer)


Level 12 (Sorcerer)
Feat: (Selected) Maximize Spell


Level 13 (Fighter)
Feat: (Fighter Bonus) Shield Mastery


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery


Level 15 (Paladin)
Feat: (Selected) Force of Personality


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Toughness


Level 19 (Paladin)


Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Paladin Saves Boost I
Enhancement: Sorcerer Improved Heightening I
Enhancement: Sorcerer Improved Heightening II
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Improved Maximizing III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Anyway thanks for taking a look and in advance for any sugestions!



-ziggy