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Thread: Battle Mage 3.0

  1. #1
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    Default Battle Mage 3.0

    I started the game thinking I would make a battlemage following a build from Tentonhammer and it was seriously gimped. I have run a couple of battlemage attempts through the character planner recently and they too were gimped so I thought I would post this outline and see if there is some constructive feedback which I would welcome (I have noticed on these forums that anyone attempting to post a build gets many comments as to how ******** they are and how much better their character is etc..). Hopefully I won't have too much of that.

    My sketch designs for my first two were firstly an Elf Scimitar TWF 11Wiz/7Ftr/2Rogue and secondly a WF THF 12Wiz/8Ftr. The problem with both was that they essentially became weak wizards when I was hoping to have a melee character that gains buffs from the Wizard option.

    My new thought is WF THF 12Ftr/6Wiz/2Rogue with the following strengths; able to self heal, self buff with haste combined with ftr haste boost, displacement & blur, rage and an estimated 44 str with Kensai II str surge, reasonable AC and DPS, and evasion. The goal is to have a fun to play overall solid melee build.

    My stats would breakdown as such:
    Str 18 + 2 tome (I never seem to have any luck with +3's or higher dropping) + 5lvl + 3enhancements + 2rage spell + 6item=36 + 8 Kensai II (situational)=44 (madstone items would help as well or exceptional from crafting)
    Dex 9 + 1 tome + 6item = 16
    Con 14 + 2tome + 2WF enhancments + 6item = 24
    Int 16 + 2tome + 6item = 24
    Wis 7 + 1 tome + 6 item = 14
    Cha 6

    I could use some help with the leveling breakdown I was going to go with following level breakdown and feats but I think the leveling order needs adjustment in order to get the three main buff spells of haste, rage, and displacement earlier.
    1. Rogue for skill points although the main skills I would develop would be balance, repair, concentration, and spot. The feat I would choose would be adamantine body. I know it is a crappy feat but my thinking is to use the imbued armor enhancements to get it down to 20% ASF combined with an arcane sigil and maybe the fanged gloves as I see they would stack and get ASF down to 5 or 10%. I was also going to use two enhancements of ftr armor mastery to get max dex to 3 which works with my dex of 16.
    2. Ftr - THF
    3. Ftr - Toughness & Stunning blow - would work nicely with the strength and ftr enhancements to boost it
    4. Wiz - Extend
    5. Ftr
    6. Ftr - Iron Will since I have a low wisdom this would combine with construct thinking to make the will save reasonable
    7. Wiz
    8. Ftr
    9. Ftr - ITHF & Weapon Specialization: Slashing
    10. Wiz
    11. Rogue
    12. Ftr - IC:slashing
    13. Ftr - Greater Weapon Focus: Slashing
    14. Wiz
    15. Ftr - GTHF
    16. Ftr - Power Attack
    17. Wiz - Mental toughness
    18. Ftr - feat ?
    19. Ftr - Greater Weapon Specialization: Slashing
    20. Wiz

    The enhancements I would choose would be:
    Ftr Strength III
    WF Con II
    Ftr Attack Boost II (for Kensai)
    Ftr Critical Accuracy II (for Kensai)
    Ftr Kensai II
    WF Inscribed Armor III
    WF Great Weapon Aptitude III
    Ftr Haste Boost IV
    WF Construct thinking II
    WF Healer's Friend I
    Ftr Strategy Stunning Blow II
    Ftr and WF Toughness II
    Ftr Armor Mastery II
    Ftr Weapon mastery - I am thinking greatsword for the range in using stunning blow although a maul can include weigthed - thoughts are welcome
    roughly 4 extra enhancement points

    I am not a master of the AC breakdown by any means but here is a rough attempt
    10 base
    9 Adamantiam
    3 Max dex
    4 Shield Spell
    5 Protection Item
    7 DT docent
    1 Haste
    2 Chaosgarde
    3 Chattering Ring
    4 Insight
    48 Self buffed
    any other items you think would work
    I know in a raid I could get 5 barkskin, 5 from hanging near a pally, 2 recitation which gets me to 60 AC I am probably missing some other AC bonuses. I also would have displacement and blur on to help with my AC.

    The hit bonus might roughly be:
    16 BAB 12ftr + 3wiz (1 every 2 lvls I think) + 1 Rogue
    17 Str
    5 item
    2-3 divine favor clicky
    6-8 Kensai and greater weapon focus (I think)
    4 GH
    -5 Power Attack
    =45 (rough guess)

    Not sure about the damage but I think with haste and ftr haste boost plus the strength it could be acceptable.
    HP roughly 450 - 500
    136 (12 lvls ftr +6 lvs wiz + 2lvs rogue)
    140 Con
    20 Draconic
    10 The gianthold bonus
    24 Toughness
    40 Toughness enhancements
    22 Minos
    30 GFL
    45 Greensteel crafting
    =467

    This is my build plan. I have put it through the character planner and it looks good to me. The reason I post is that although it looks good to me others might have some good ideas to strengthen it.

    Being my first real post try to be kind and thank you for reading.

  2. #2
    Founder Gol's Avatar
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    Just my 2 copper...

    "/6 Wizard" does not justify the BattleMage title IMO. You're a Fighter with a heavy splash into Wizard.

  3. #3
    Community Member Monkey_Archer's Avatar
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    Having capped an 8wiz/6kensai/6tempest I can tell you that your on the right track... Extremely fun to play and with the right gear can be very powerful.

    A few things though....

    -You cant evade in heavy armor (adamantine body), so you will be limited to mithril body, or composite plating if you really want evasion.
    -While evasion is really nice to have, IMO level 4 spells are more important. (fireshield, repair critical, firewall). A 12fighter/8wizard... or possibly 12fighter/7wiz/1rogue might work out better.
    -Intel is way too high. With only a few wizard levels your spell DC will be terrible no matter what you do. Since you only need a 13 int to cast level 3 spells (or 14 for level 4) I'd start with 12 and eat a +2 tome.... or start with 8 int if you can make room for a +6 int item.
    -Use these point to raise dex/wisdom/con for more saves/hp

    GL
    Thelanis

  4. #4
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    Default Good point

    Thanks Monkey_Archer those are good points on evasion and lowering the intel-much appreciated.

  5. #5
    Community Member Xyfiel's Avatar
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    Simple steps to making a battlemage

    1) go warforged for self healing
    2) go minimal 11 wiz/12 sorc for reconstruct (12 better if wanting tier II PrE)
    3) try to fit in gtwf or gthf
    4) try to fit in evasion
    5) get as many feats as possible

    12wiz/6fighter/2monk (more feats)
    12wiz/6ranger/2monk (more speed and ranged)
    12sorc/6pal/2monk (more defense)
    12wiz/7rogue/1fighter (traps and sneak damage)

    I have a 13/6rogue/1fighter, I am waiting on the supposedly 4th kind of reincarnation to make it 12/7/1 or 12/6/2.

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