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  1. #21
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by Kriogen View Post
    It would be nice, if Tenser would not block casting. Makes that spell useless.
    Thats how the spell ran in PnP D&D so its working as intended. It should be noted that if one were to make a tank mage this would be the key spell. Buff up, cast Firewalls, Cast CC, cast tensors, stand in fire wall and other CC Spells and watch the aggro come your way.

  2. #22
    Community Member Sirea's Avatar
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    My wizard has almost 2400 spell points. That plus Bauble, 2 sets of Vile Blasphemy, 2 ConOp items, and a Torc, I have to try pretty hard to drain my mana. /shrug

    If you want more spell points so you can cast more spells, you gotta work for it.
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  3. #23
    Community Member Kalari's Avatar
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    Id just be happy if my wizard's could make potions on wands even if they were less charges then standardard and required a lot of components, or provided less of a boon then normal potions like minor efficacy and the like.

    To me thats whats truly missing from the arcane class period, my wizards in pen and paper were as much crafters as they were spell slingers I miss that.
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  4. #24
    Community Member Twerpp's Avatar
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    Quote Originally Posted by nat_1 View Post
    See: Divine Power clickies. Raise your BAB.

    Master's Touch means you can equip any martial weapon you find in a chest or as a steal from the AH. You can have a more mob appropriate weapon than the party Kensai, meaning you are potentially more useful even before you get to spells. (Ever run Dalera's with a Holy Q-staff while the rest of the party has piercing and slashing weapons? +4 to hit doesn't help if you can't bypass DR)

    DP + MT = stop standing around.

    Solo, get a tower shield and stand in a corner while WoF. Group, see above and melee while standing in WoF.

    Lol, more like

    DP + MT = stop standing around run into Horoth get splattered instantly and pis everyone off.

  5. #25
    Community Member Talon_Moonshadow's Avatar
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    I purposely built my first Wiz (a very long time ago) with idea of being able to do something without SP.

    I went Drow 18 Int and Dex. And Wep finesse as my lvl 3 feat.

    The only thing I have regretted about that is the 18 Int.

    Today the game has changed. AC of below 40 is completely useless.
    Insightful reflexes feat means you canget a good ref save without a high dex.
    And somethings (especially traps) do so much damage that you really do need as many HP as possible.

    But I still love the fact that my Wiz can melee well enough to be fun, even without SP.

    She's also stealthy so even has an added dimension there as well.

    I've sent some of my best weapon pulls to my Wiz. I carry scrolls of Tensers and divine power clickies.

    I think all casters, especially Wizards, should have a back up plan. A way to contribute without SP and still have fun.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #26
    Community Member nat_1's Avatar
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    Quote Originally Posted by Twerpp View Post
    Lol, more like

    DP + MT = stop standing around run into Horoth get splattered instantly and pis everyone off.
    QFT. You still only get to play like a rogue riding the aggro curve. When the mob stops fighting the barb and turns to you, you got too ambitious.

  7. #27
    Community Member Emili's Avatar
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    Quote Originally Posted by Sirea View Post
    My wizard has almost 2400 spell points. That plus Bauble, 2 sets of Vile Blasphemy, 2 ConOp items, and a Torc, I have to try pretty hard to drain my mana. /shrug

    If you want more spell points so you can cast more spells, you gotta work for it.
    Yes, but a torc + 2 ConOPs evens any caster up... at that point being sp matter not at all - been quite a few threads on such - but what happens if for some reason down the road those item slots serve a more dire purpose?
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  8. #28
    Community Member wizzy_catt's Avatar
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    Quote Originally Posted by Emili View Post

    Yes, but a torc + 2 ConOPs evens any caster up... at that point being sp matter not at all - been quite a few threads on such - but what happens if for some reason down the road those item slots serve a more dire purpose?
    Then you're skewed up by not adjusting yourself in the new environments. Wizards has always been...difficult but easy to play.

  9. #29
    Community Member Sirea's Avatar
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    Quote Originally Posted by Emili View Post

    Yes, but a torc + 2 ConOPs evens any caster up... at that point being sp matter not at all - been quite a few threads on such - but what happens if for some reason down the road those item slots serve a more dire purpose?
    The Amrath sets did mess up my gear a little, namely, I had my SP/ConOp item in my belt slot, which is now meant for Rakhir's Sash. I'm not too worried about it at the moment though, as the Archmage PrE isn't out yet, so I have plenty of time to replace it with another ConOp; probably in the bracer slot, since Archmagi is on the Sash and I can get Greater Spell Pen VIII on Dragontouched, it makes the Bracers of the Glacier kind of obsolete. I'm willing to plunk down more large ing to make her equipment work, since she's my main character.

    Sohryu's kind of in the middle of a gear shake-up ATM anyway, but every few mods or so forces us to re-slot important equipment anyway. All classes are prone to this, not just casters; you get your gear just right, then a new Mod comes with new gear that you have to squeeze in somewhere. Nature of the MMO beast, I guess
    Sohryu ~ Raven's Guard ~ Orien

    Quote Originally Posted by Lynnabel View Post
    Traps in DDO don't actually deal damage, they politely ask your avatar to damage themselves.

  10. #30
    Community Member Kalari's Avatar
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    Quote Originally Posted by Sirea View Post
    The Amrath sets did mess up my gear a little, namely, I had my SP/ConOp item in my belt slot, which is now meant for Rakhir's Sash. I'm not too worried about it at the moment though, as the Archmage PrE isn't out yet, so I have plenty of time to replace it with another ConOp; probably in the bracer slot, since Archmagi is on the Sash and I can get Greater Spell Pen VIII on Dragontouched, it makes the Bracers of the Glacier kind of obsolete. I'm willing to plunk down more large ing to make her equipment work, since she's my main character.

    Sohryu's kind of in the middle of a gear shake-up ATM anyway, but every few mods or so forces us to re-slot important equipment anyway. All classes are prone to this, not just casters; you get your gear just right, then a new Mod comes with new gear that you have to squeeze in somewhere. Nature of the MMO beast, I guess
    hehe I hear you its why outside the blanks I have made for my main mage Kalari that I havent gone about crafting too hard for her yet. Been pondering the Tod sets waiting to see if Pale master is worth it or if im going to take away her necromancy focus for something else, so right now outside her DT robes I dont really focus too much on her gear yet. IT seems like the moment I make what I think is the perfect set of items for her something will come along to make me say "Darn it!"
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  11. #31
    Community Member Vengenance's Avatar
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    My first caster was a sorc that I took to cap (lvl 16 then). I then rolled my wizzard and I took her to cap (lvl 16 then, now level 20). After running them both I decided I liked the versatility of the wizzard much more than the sorc, just my play style I guess, but the capped sorc with max char, blue robe, skiver, shroud gear, etc. got deleted before the new mod in favor of the wizzard.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  12. #32
    Community Member spifflove's Avatar
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    You have to play a wizard twice to cap before you can play your sorcerer.

  13. #33
    Community Member Kalari's Avatar
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    Quote Originally Posted by spifflove View Post
    You have to play a wizard twice to cap before you can play your sorcerer.
    Ive done it x3
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  14. #34
    Community Member spifflove's Avatar
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    Quote Originally Posted by Kalari View Post
    Ive done it x3
    I mean TR but lolz.

  15. #35
    Community Member Kalari's Avatar
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    lol oh I see and whew dunno about that one yet it was fun playing wizards from 1-20 as different races though. My human wizard I feel is very strong has the best intelligence of the pack and holds her own though lacks the weapons versitality my Elven Wizard can utilize. Its nice to be able to pull out a paralysing bow or rapier on Kalari specially when its not necessary for her to use her mana and in low levels where mana used to run out.

    My strongest I have to say is my warforge though the ability to heal yourself in a pinch has made many quests easier solo and group. But I love all three and probably will make more down the road
    Lost Legions Officer and Resident Diva! *Welp now I'm a Twitch Streamer* Follow me on Twitter @Kalarigamerchic

  16. #36
    Community Member spifflove's Avatar
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    Quote Originally Posted by Kalari View Post
    lol oh I see and whew dunno about that one yet it was fun playing wizards from 1-20 as different races though. My human wizard I feel is very strong has the best intelligence of the pack and holds her own though lacks the weapons versitality my Elven Wizard can utilize. Its nice to be able to pull out a paralysing bow or rapier on Kalari specially when its not necessary for her to use her mana and in low levels where mana used to run out.

    My strongest I have to say is my warforge though the ability to heal yourself in a pinch has made many quests easier solo and group. But I love all three and probably will make more down the road
    ya the extra feats make melee and ranged builds viable options. Not to mention the rogue multiclass option. Extra feats also can be used to boost d/c.
    Last edited by spifflove; 12-21-2009 at 06:35 PM.

  17. #37
    Community Member Emili's Avatar
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    Quote Originally Posted by Sirea View Post
    The Amrath sets did mess up my gear a little, namely, I had my SP/ConOp item in my belt slot, which is now meant for Rakhir's Sash. I'm not too worried about it at the moment though, as the Archmage PrE isn't out yet, so I have plenty of time to replace it with another ConOp; probably in the bracer slot, since Archmagi is on the Sash and I can get Greater Spell Pen VIII on Dragontouched, it makes the Bracers of the Glacier kind of obsolete. I'm willing to plunk down more large ing to make her equipment work, since she's my main character.

    Sohryu's kind of in the middle of a gear shake-up ATM anyway, but every few mods or so forces us to re-slot important equipment anyway. All classes are prone to this, not just casters; you get your gear just right, then a new Mod comes with new gear that you have to squeeze in somewhere. Nature of the MMO beast, I guess
    Quote Originally Posted by wizzy_catt View Post
    Then you're skewed up by not adjusting yourself in the new environments. Wizards has always been...difficult but easy to play.
    My point and my point exactly... I do not know if you noticed some of the other discussions on the forums, or particularly in the Lammania threads about people actually calling for nerfs to such items as the torc (since they made it proc more)... or how the assumption about epic archers hitting much harder (made it harder to use such items). All said however the story of the MMO is to keep you moving to better the character - greener pastures ahead, sometimes one class seems better, sometimes tables get turned...
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  18. #38
    Community Member RhapsodieInBlue's Avatar
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    ^--- All hail the Cannith Wand Adept PrE...also..dual wield wands, k thx.

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