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  1. #1
    Community Member Horrorscope's Avatar
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    Default Why not make Hirelings immune to death by traps?

    Since we all know they are going to do extremely stupid things around traps and the AI for fixing it most likely isn't going to happen. Doesn't it make sense to just make it so they can't die from a trap, fine drop their health to 10%,
    but don't kill them. It is imo the biggest bummer about the Hirelings.

    I'm not sure if it has some exploits or not, but they'd have to be fairly severe to cancel this out.

  2. #2
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    Uska's Avatar
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    Better idea lets get rid of them I wish they never had come up with them. I dont want anything that make those cheese things any more desirable. They discourage grouping and I want to encourage it.


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  3. #3
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    If they were going to do that, they'd have made Rogue hirelings.

  4. #4
    Halfling Hero phalaeo's Avatar
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    No, thanks.
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  5. #5
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Horrorscope View Post
    I'm not sure if it has some exploits or not, but they'd have to be fairly severe to cancel this out.
    Your solution screams exploit. Not a chance it would be a good thing.

    The way you deal with it is:

    1) Disable traps

    or

    2) Tell them to stand their ground and go passive. Go past trap a ways, click "come to me". Most of the time they TP to you.

  6. #6
    Community Member Dexxaan's Avatar
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    Quote Originally Posted by Uska View Post
    Better idea lets get rid of them I wish they never had come up with them. I dont want anything that make those cheese things any more desirable. They discourage grouping and I want to encourage it.
    Quite Clear....

    Quote Originally Posted by centurionaramis View Post
    If they were going to do that, they'd have made Rogue hirelings.
    LOL


    Mr OP: Your request must be a bit of an impulse driven one, or you simply agree with the massive Easy-Button / Bar Lowering DDO has been going through and once on that path...see what happens?

    You want an easy button....to an easy button! (Hirelings).

    LMAO and not signed.
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  7. #7
    Community Member Horrorscope's Avatar
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    Quote Originally Posted by Dexxaan View Post
    Quite Clear....



    LOL


    Mr OP: Your request must be a bit of an impulse driven one, or you simply agree with the massive Easy-Button / Bar Lowering DDO has been going through and once on that path...see what happens?

    You want an easy button....to an easy button! (Hirelings).

    LMAO and not signed.


    Easy Button? No the point is if they were human they would know not to run through the traps the way they do. I don't consider the game harder/easier because of this. Just something stupid they do because of AI and if they can't program it out then create something simulated. As mentioned the hold and teleport can work sometimes to, but felt this would even be a better way.

    The points about Hirelings or not imo isn't valid, they are in game, that is Turbine's choice. I play with 3 usually and we either play 3 straight, group with others or get hirelings. I wasn't wanting to debate how I or others play. And why are some that are vehemently against hirelings browsing this section? Hoping to see a post from Turbine saying, "We are removing them?".


    One of the reasons I like hirelings, they play at my speed.
    Last edited by Horrorscope; 12-19-2009 at 08:43 PM.

  8. #8
    Founder tfangel's Avatar
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    I would just be happy if they knew not to stand in the trap while trying to heal through it. Although i've seen plenty of players run through traps and then wonder why they die, and then call everyone a noob for letting them die.

    I say make rogue and bard hirelings, anything that lets me play is better than not playing. Grouping with hirelings is less headache than a lot of the egos and trying to find groups for odd quests who also want to go the same speed. Complain about how much you hate them, or how they make the game too easy, they let people play and bring in money.

  9. #9
    Community Member Horrorscope's Avatar
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    Anyone against telling your Hireling to stay and that means stay no matter what? Or is that cheese/easy button?

    So your doing a maze barricaded in poison. One guy runs the maze, he puts his hireling on hold, I do as well even though I'm just going to sit there and watch as well. Oops the one guy makes a little mistake, get a bit hurt, all of a sudden his hireling wants to go aid him, that hireling starts taking heavy damage, that triggers my hireling on hold to go aid that hireling. It's nothing short of a Monty Phython skit. Both hirelings dead, news at 11.

    Yes that is good high quality gaming right there, sounds like alpha stage.

  10. #10
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by Horrorscope View Post
    Anyone against telling your Hireling to stay and that means stay no matter what? Or is that cheese/easy button?

    So your doing a maze barricaded in poison. One guy runs the maze, he puts his hireling on hold, I do as well even though I'm just going to sit there and watch as well. Oops the one guy makes a little mistake, get a bit hurt, all of a sudden his hireling wants to go aid him, that hireling starts taking heavy damage, that triggers my hireling on hold to go aid that hireling. It's nothing short of a Monty Phython skit. Both hirelings dead, news at 11.

    Yes that is good high quality gaming right there, sounds like alpha stage.
    Actually sounds like the guy didn't know how to work his hireling. If on "passive" and "stand your ground" they don't move. Ever. They can be beaten to death by kobolds and they won't fight back or move.

  11. #11
    The Hatchery RangerOne's Avatar
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    Quote Originally Posted by Horrorscope View Post
    No the point is if they were human they would know not to run through the traps the way they do.

    So how do we explain the human players who run through traps the way THEY do?
    What do you mean a -6 armor class is no good any more?

    Proud handler of Baldric, Melkazar, Clant, Mulray, Tirimon, Mallon.
    Remember, if one of them falls off a cliff, it's actually my fault.

  12. #12
    Community Member Horrorscope's Avatar
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    Quote Originally Posted by RangerOne View Post
    So how do we explain the human players who run through traps the way THEY do?
    Well geeze I don't know since I haven't seen that. I've seen humans do some very dumb things but not to the levels of the AI. Most humans do dumb things in this game because they are in a hurry for something. But I have yet to see a human stand in the middle of a trap trying to heal themselves at the same time. I find it hard to believe that in general around traps and hazards the Hirelings AI mightly fails beyond even dumb human players. Do we just argue over this stuff for arguments sake? Anyone I've played with can see it's "not close to being right".

  13. #13
    Community Member Horrorscope's Avatar
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    Quote Originally Posted by Lorien_the_First_One View Post
    Actually sounds like the guy didn't know how to work his hireling. If on "passive" and "stand your ground" they don't move. Ever. They can be beaten to death by kobolds and they won't fight back or move.
    I will follow up. But then I argue it's not user friendly enough to understand clearly. Stand Your Ground should be just that in any mode, no movey. But let me test, you are most likely right, playing in the defensive mode usually. That said it doesn't make the overall issues ok now.

  14. #14
    The Hatchery RangerOne's Avatar
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    Quote Originally Posted by Horrorscope View Post
    Do we just argue over this stuff for arguments sake?
    Actually, Yes. I frequently do. I also believe that no vote should be unanimous. It completely destroys the purpose of voting.

    I replied that way for humor's sake, and do in fact agree with many of your arguments. But AI is still a misnomer. Computer programs are not intelligent. There is only so much that can be done. I use hirelings frequently, but do not rely on them for everything any more than I would go into a dungeon without any healing potions because the cleric will heal everybody.
    What do you mean a -6 armor class is no good any more?

    Proud handler of Baldric, Melkazar, Clant, Mulray, Tirimon, Mallon.
    Remember, if one of them falls off a cliff, it's actually my fault.

  15. #15
    Community Member Horrorscope's Avatar
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    Quote Originally Posted by RangerOne View Post
    Actually, Yes. I frequently do. I also believe that no vote should be unanimous. It completely destroys the purpose of voting.

    I replied that way for humor's sake, and do in fact agree with many of your arguments. But AI is still a misnomer. Computer programs are not intelligent. There is only so much that can be done. I use hirelings frequently, but do not rely on them for everything any more than I would go into a dungeon without any healing potions because the cleric will heal everybody.
    Right, so your dealing with their shortcomings, got it. We can also ask to see if the bar for them can be raised. And just for you, ok don't worry about the AI, just add more If/Then, Select/Case statements to their code logic. Better? lol

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