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Thread: Tumble Attacks

  1. #1
    Founder Udinthrik's Avatar
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    Default Tumble Attacks

    After playing an intimitank tower shield mobility build, i would love to be able to roll into enemies and do some damage however small, just so its not as mind numbing.

    Post your ideas.

    Mine: Spiked Helmets with damage range.

    or perhaps it could silence or stun enemies using a DC formula that involves the tumbling skill, that would be pretty huge because most tanks get nailed by magic damage, not sure exactly how tumbling would achieve that though.
    Last edited by Udinthrik; 12-17-2009 at 11:51 PM.

  2. #2
    Community Member
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    Quote Originally Posted by Udinthrik View Post
    After playing an intimitank tower shield mobility build, i would love to be able to roll into enemies and do some damage however small, just so its not as mind numbing.

    Post your ideas.

    Mine: Spiked Helmets with damage range.
    Sucks, but tumbling is what it is.

    But think about what you just said. you want tumbling to do damage?....

    ... imagin waterstancemonk/ mobility max tumble/theif acrobats with that spiked helm flipping around with +4/+12 ac for no reason weaving in and out dealing basically free damage without reprocussion...

    /reconsider
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  3. #3
    Community Member vectner's Avatar
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    Quote Originally Posted by Maegin View Post
    waterstancemonk/ mobility max tumble/theif acrobats with that spiked helm flipping around with +4/+12 ac for no reason weaving in and out dealing basically free damage without reprocussion...
    Awesome idea! The damage wouldn't be great but the effect would be spectacular!

  4. #4

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    This isn't 4.0.

    I just wish we could tumble through enemies like we can in PnP rules.

  5. #5
    Community Member Kaervas's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I just wish we could tumble through enemies like we can in PnP rules.
    Definitely agreed.

  6. #6
    Community Member Cyr's Avatar
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    I think a 60+ str barbarian should do overrun damage and have a chance to knock down people they tumble into
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