I've wanted to build a Paladin for quite some time, but I understand that it's really not that easy to make a good one. Now I have 32pt builds and a character at a decent level for some farming, I believe it is about time.
I used Junts' Sample Human Tank as a base to work from (which doesn't work due to missing AC Boost... unless I read it wrong).
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 20 Lawful Good Human Male
(2 Fighter \ 18 Paladin)
Hit Points: 332
Spell Points: 178
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 14
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 12 13
Constitution 14 14
Intelligence 12 13
Wisdom 8 8
Charisma 16 17
Tomes Used
+1 Tome of Intelligence used at level 8
+1 Tome of Dexterity used at level 17
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 1
Bluff 3 3
Concentration 2 5
Diplomacy 3 3
Disable Device n/a n/a
Haggle 3 3
Heal -1 0
Hide 1 1
Intimidate 7 27
Jump 6 21
Listen -1 -1
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 2 6
Tumble 3 3
Use Magic Device 5 14
Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Two Handed Fighting
Level 4 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Human Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Fighter Intimidate I
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I
Level 5 (Paladin)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Toughness II
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness II
Level 7 (Paladin)
Enhancement: Unyielding Sovereignty
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Paladin Defender of Siberys I
Level 9 (Paladin)
Feat: (Selected) Combat Expertise
Enhancement: Human Improved Recovery II
Level 10 (Paladin)
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Level 11 (Paladin)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good II
Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Fighter Strength I
Level 13 (Paladin)
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Smite Evil III
Level 14 (Paladin)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Defender of Siberys II
Level 15 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Paladin Bulwark of Good III
Level 16 (Paladin)
Enhancement: Paladin Extra Lay on Hands III
Level 17 (Paladin)
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Toughness III
Level 18 (Paladin)
Feat: (Selected) Dodge
Enhancement: Paladin Extra Smite Evil IV
Level 19 (Paladin)
Enhancement: Paladin Bulwark of Good IV
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost II
Enhancement: Paladin Defender of Siberys III
Some of the enhancements are in a bit of a random order, I might flip them around as I go, depending on what I need. The only tomes listed are the ones absolutely necessary to take Combat Expertise and Dodge. Other tomes would be used as I get them, especially to even out the odd values.
Enhancements start being listed at lvl4 due to Veteran Status.
Not sure how well this will work, but assuming it does I have a few questions.
1. Is Force of Personality worth taking and, if so, which feat should I swap it for?
2. Kind of a big question... What gear should I be farming for to maximize this build as AC tank? Also, what is the highest AC I would be able to get out of it with those items and the AC Boost II enh.?
3. The most important question: Played well and kitted out properly, will this build work as intended (AC Tank and decent DPS) at end game?
4. Would it be a whole lot better if I level my 28pt Cleric to 20 then TR it to this build with the extra points?
Any advice would be much appreciated.
Thanks in advance.