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  1. #1
    Community Member
    Join Date
    Dec 2007
    Posts
    559

    Default I'm planning on TR'n my monk...

    Currently I have a lvl 19 halfling monk build around the same lines as Rockan Robins monk.. however... Level drain blows chunks hard.. so I've been debating on TR'n it as a WF monk instead.

    Here's what I've been able to swing about with a 34 point build in the new character gen, however I can't for the life of me figure out how to get the equipment section to work right...

    So I'm here asking you monk goru's for opinions and tweaks to my already outlined character.

    I'm thinking of dropping the hide and move silently for more important skills, like jump, tumble, ect, only because I havn't used sneak mode very much if at all on my current monk.

    I'm wanting to stay high wis because I am loving the stunning fist DC, as well as the quivering palm DC that my halfling is currently enjoying.
    Stunning fist DC: 10 base + 10 (20 monk/2) + 13 wis modifier + 10 weighted +2 WF tactics= 45 DC stunning fist
    Quivering palm DC: 10 base + 10 (20 monk/2) + 13 wis modifier = 33 instakill DC (35 if wf tactics applies?)

    I know I will be losing AC by doing this, though I'm hoping to offset that by going with the new upgraded quoriforged docent, and freeing up my helmet/belt slot for other things. Granted it means I have to find a resistance item, but by being in ocean stance instead of air stance (slower attacks I know), it should offset the loss of saves from a resistance item, or i could move the mineral 2 to my belt and get a resistance cloak...

    Anyways, What do you all think?

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Eldanti Dragonskin
    Level 20 Lawful Neutral Warforged Male
    (20 Monk) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 16
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             12                    14 
    Dexterity            15                    18 +6 item = 24 Dex
    Constitution         15                    20 + 6 item = 26 Con
    Intelligence         12                    14
    Wisdom               15                    26
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 17
    +3 Tome of Constitution used at level 17
    +3 Tome of Wisdom used at level 17
    +4 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    27
    Bluff                -2                    -1
    Concentration         6                    42
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                  2                     8
    Hide                  6                    27
    Intimidate           -2                    -1
    Jump                  3                    14
    Listen                2                     8
    Move Silently         6                    26
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  2                     8
    Swim                  1                     2
    Tumble                4                     6
    Use Magic Device      0                    10
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 3 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    Feat: (Selected) Stunning Fist
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Way of the Patient Tortiose IV
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Fists of Light
    Enhancement: Adept of Wind
    Enhancement: Disciple of Breezes
    Enhancement: Adept of Rock
    Enhancement: Disciple of Pebbles
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Disciple of Candles
    Enhancement: Adept of Rain
    Enhancement: Disciple of Puddles
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    As far as HP's go, I'd be looking at around 500 unraged, to 550 raged.
    As far as AC goes,

    I'll try to calculate it but I'm probably going to be wrong...

    AC:
    10 base
    5 monk
    7 Docent
    1 centered
    2 chaosguardes
    1 ac ritual
    5 protection
    1 dodge feat
    15 wis modifier
    7 dex modifier
    5 combat expertise
    3 chattering ring
    2 insight ring swap (situational)
    64 unbuffed, undispellable AC
    3 bark
    1 haste
    2 yugoloth pots
    4 shield 5 wand
    74 self-buffed dual vorpals in CE
    -5 CE, -2 insight
    68 standard, self-buffed, handwrap DPS mode
    Outside buffs:
    2 ranger
    4 AC song
    6 paladin aura
    86 maximum AC

    STATS
    Start Finish (before items)
    Strength 12 14 12 + 2 tome + 6 item + 1 litany + 1 exceptional = 22 STR
    Dexterity 15 18 15 + 3 tome + 6 item + 1 litany = 25 DEX
    Constitution 15 20 15 + 3 tome + 6 item + 1 litany + 2 enhancement = 27 CON
    Intelligence 12 14 12 + 2 tome + 1 litany = 15 INT
    Wisdom 15 26 15 + 4 tome + 5 levels + 6 item + 1 exceptional + 2 enhancement +4 Ocean stance = 37 WIS
    Charisma 6 8 6 + 4 tome + 1 litany = 11 CHA

    so after all is said and done, it should be

    STR 22
    DEX 25
    CON 27
    INT 15
    WIS 37
    CHA 11


    With litany.. anyways....




    If someone who actually knows these build templates well can take my idea and flesh it out, i'd be greatly appreciative..
    Last edited by butlerfamilywa; 12-17-2009 at 08:30 AM.

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